136 lines
4.1 KiB
C++
136 lines
4.1 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 2000 - 2000
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//
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// File: eventlock.cpp
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//
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// This file contains code needed to fire script event in a safer way
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// Locks made on stack will postpone firing the event on particular interface
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// as long as the last lock is released.
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//--------------------------------------------------------------------------
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#include "stdafx.h"
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#include <comdef.h>
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#include <vector>
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#include <queue>
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#include "eventlock.h"
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#include "mmcobj.h"
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// since the templates will be used from outside the library
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// we need to instantiale them explicitly in order to get them exported
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template class CEventLock<AppEvents>;
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/***************************************************************************\
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*
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* METHOD: CEventBuffer::ScEmitOrPostpone
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*
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* PURPOSE: The method will add methods to the queue. If interface is not locked
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* it will emit it immediately, else it will postpone it till appropriate
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* call to Unlock()
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*
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* PARAMETERS:
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* IDispatch *pDispatch - sink interface to receive the event
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* DISPID dispid - method's disp id
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* CComVariant *pVar - array of arguments to method call
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* int count - count of arguments in the array
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*
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* RETURNS:
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* SC - result code
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*
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\***************************************************************************/
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SC CEventBuffer::ScEmitOrPostpone(IDispatch *pDispatch, DISPID dispid, CComVariant *pVar, int count)
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{
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DECLARE_SC(sc, TEXT("CEventBuffer::ScEmitOrPostpone"));
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// construct the postponed data
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DispCallStr call_data;
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call_data.spDispatch = pDispatch;
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call_data.dispid = dispid;
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call_data.vars.insert(call_data.vars.begin(), pVar, pVar + count);
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// store the data for future use
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m_postponed.push(call_data);
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// emit rigt away if not locked
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if (!IsLocked())
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sc = ScFlushPostponed();
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return sc;
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}
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/***************************************************************************\
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*
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* METHOD: CEventBuffer::ScFlushPostponed
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*
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* PURPOSE: method will invoke all events currently in it's queue
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*
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* PARAMETERS:
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*
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* RETURNS:
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* SC - result code
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*
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\***************************************************************************/
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SC CEventBuffer::ScFlushPostponed()
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{
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DECLARE_SC(sc, TEXT("CEventBuffer::ScFlushPostponed"));
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SC sc_last_error;
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// for each event in queue
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while (m_postponed.size())
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{
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// ectract event from the queue
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DispCallStr call_data = m_postponed.front();
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m_postponed.pop();
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// check the dispatch pointer
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sc = ScCheckPointers(call_data.spDispatch, E_POINTER);
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if (sc)
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{
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sc_last_error = sc; // continue even if some calls failed
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sc.TraceAndClear();
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continue;
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}
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// construct parameter structure
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CComVariant varResult;
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DISPPARAMS disp = { call_data.vars.begin(), NULL, call_data.vars.size(), 0 };
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// invoke the method on event sink
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sc = call_data.spDispatch->Invoke(call_data.dispid, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_METHOD, &disp, &varResult, NULL, NULL);
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if (sc)
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{
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sc_last_error = sc; // continue even if some calls failed
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sc.TraceAndClear();
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continue;
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}
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// event methods should not return any values.
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// but even if the do (thru varResult) - we do not care, just ignore that.
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}
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// will return sc_last_error (not sc - we already traced it)
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return sc_last_error;
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}
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/***************************************************************************\
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*
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* FUNCTION: GetEventBuffer
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*
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* PURPOSE: This function provides access to static object created in it's body
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* Having it as template allows us to define as many static objects as
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* interfaces we have.
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*
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* PARAMETERS:
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*
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* RETURNS:
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* CEventBuffer& - reference to the static object created inside
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*
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\***************************************************************************/
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MMCBASE_API CEventBuffer& GetEventBuffer()
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{
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static CEventBuffer buffer;
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return buffer;
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}
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