105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
#ifndef __NAVPANE_H__
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#define __NAVPANE_H__
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///////////////////////////////////////////////////////////
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//
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//
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// navpane.h --- Structures used by the nav panes.
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//
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//
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//
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/*
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Currently the structures in this file are used by AdvFTS
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and the bookmarks tab for resizing the window.
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*/
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///////////////////////////////////////////////////////////
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//
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// Forwards
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//
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interface INavUI ;
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///////////////////////////////////////////////////////////
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//
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// CDlgItemInfo - Contains information about each control
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// in the pane. Used for enabling/disabling controls and
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// for sizing.
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//
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namespace Justify
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{
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typedef enum Vertical
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{
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Bottom,
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Top
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};
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typedef enum Horizontal
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{
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Left,
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Right
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};
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};
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namespace ItemInfo
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{
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typedef enum Type
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{
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Generic,
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Button,
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CheckBox
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};
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};
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struct CDlgItemInfo
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{
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// Window Info
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HWND m_hWnd ; // hWnd Cache.
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int m_id ; // ctrl id.
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CHAR m_accelkey ; // accelerator key.
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// Control Type Information
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ItemInfo::Type m_Type; //Used when processing menu keys.
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// Status bits
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bool m_bIgnoreEnabled:1 ; // Ignore the following.
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bool m_bEnabled:1 ; // Is the control enabled?
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bool m_bIgnoreMax:1 ; // Ignore the Max parameter.
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bool m_bGrowH:1 ; // Grow Horizontally.
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bool m_bGrowV:1 ; // Grow Vertically.
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Justify::Vertical m_JustifyV ; // Do we stick to the top or the bottom.
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int m_iOffsetV ; // Distance from our justification point.
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Justify::Horizontal m_JustifyH ; // Do we stick to the right or the left
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int m_iOffsetH ;
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int m_iPadH ; // Right Horizontal Padding.
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int m_iPadV ; // Bottom Vertical Padding.
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RECT m_rectMin ; // Defined in the RC file.
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RECT m_rectCur ;
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RECT m_rectMax ; // Max size.
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};
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///////////////////////////////////////////////////////////
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//
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// Utility Functions
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//
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// Convert a rect from screen to client.
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void ScreenRectToClientRect(HWND hWnd, RECT* prect) ;
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// Get an accelerator key for the appropriate control.
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int GetAcceleratorKey(HWND hwndctrl) ;
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inline int GetAcceleratorKey(HWND hWndDlg, int ctrlid) {return GetAcceleratorKey(::GetDlgItem(hWndDlg, ctrlid)) ; }
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//TODO: Put this into a base class
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// Process the menu character.
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bool ProcessMenuChar( INavUI* pNavUI,
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HWND hwndParent,
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CDlgItemInfo* DlgItems, // Array of dialog items
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int NumDlgItems, // Number of items in the array
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int ch // accelerator to act on.
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) ;
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#endif //__NAVPANE_H__
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