136 lines
4.3 KiB
C++
136 lines
4.3 KiB
C++
/*++
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Copyright (c) 1997 Microsoft Corporation
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Module Name:
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str.cpp
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Abstract:
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Author:
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Vlad Sadovsky (vlads) 26-Jan-1997
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Revision History:
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26-Jan-1997 VladS added to Sti
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--*/
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#include "cplusinc.h"
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#include "sticomm.h"
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/* FlushInputQueue is a private routine to collect and dispatch all
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* messages in the input queue. It returns TRUE if a WM_QUIT message
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* was detected in the queue, FALSE otherwise.
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*/
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BOOL FlushInputQueue(volatile DWORD *pidOtherThread)
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{
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MSG msgTemp;
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while (PeekMessage(&msgTemp, NULL, 0, 0, PM_REMOVE)) {
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DispatchMessage(&msgTemp);
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// If we see a WM_QUIT in the queue, we need to do the same
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// sort of thing that a modal dialog does: break out of our
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// waiting, and repost the WM_QUIT to the queue so that the
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// next message loop up in the app will also see it. We also
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// post the message to the server thread's queue so that any
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// dialog stack displayed there will be destroyed as well.
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if (msgTemp.message == WM_QUIT) {
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if (pidOtherThread != NULL && *pidOtherThread != NULL) {
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PostThreadMessage(*pidOtherThread, msgTemp.message, msgTemp.wParam, msgTemp.lParam);
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}
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PostQuitMessage((int)msgTemp.wParam);
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return TRUE;
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}
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}
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return FALSE;
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}
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/* WaitAndYield() waits for the specified object using
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* MsgWaitForMultipleObjects. If messages are received,
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* they are dispatched and waiting continues. The return
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* value is the same as from MsgWaitForMultipleObjects.
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*/
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DWORD WaitAndYield(HANDLE hObject, DWORD dwTimeout, volatile DWORD *pidOtherThread /* = NULL */)
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{
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DWORD dwTickCount, dwWakeReason, dwTemp;
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do {
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/* Flush any messages before we wait. This is because
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* MsgWaitForMultipleObjects will only return when NEW
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* messages are put in the queue.
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*/
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if (FlushInputQueue(pidOtherThread)) {
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dwWakeReason = WAIT_TIMEOUT;
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break;
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}
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// in case we handle messages, we want close to a true timeout
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if ((dwTimeout != 0) &&
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(dwTimeout != (DWORD)-1)) {
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// if we can timeout, store the current tick count
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// every time through
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dwTickCount = GetTickCount();
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}
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dwWakeReason = MsgWaitForMultipleObjects(1,
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&hObject,
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FALSE,
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dwTimeout,
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QS_ALLINPUT);
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// if we got a message, dispatch it, then try again
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if (dwWakeReason == 1) {
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// if we can timeout, see if we did before processing the message
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// that way, if we haven't timed out yet, we'll get at least one
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// more shot at the event
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if ((dwTimeout != 0) &&
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(dwTimeout != (DWORD)-1)) {
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if ((dwTemp = (GetTickCount()-dwTickCount)) >= dwTimeout) {
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// if we timed out, make us drop through
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dwWakeReason = WAIT_TIMEOUT;
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} else {
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// subtract elapsed time from timeout and continue
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// (we don't count time spent dispatching message)
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dwTimeout -= dwTemp;
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}
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}
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if (FlushInputQueue(pidOtherThread)) {
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dwWakeReason = WAIT_TIMEOUT;
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break;
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}
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}
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} while (dwWakeReason == 1);
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return dwWakeReason;
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}
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/* WaitAndProcessSends is similar to WaitAndYield, but it only processes
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* SendMessage messages, not input messages.
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*/
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DWORD WaitAndProcessSends(HANDLE hObject, DWORD dwTimeout)
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{
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DWORD dwWakeReason;
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do {
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dwWakeReason = MsgWaitForMultipleObjects(1,
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&hObject,
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FALSE,
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dwTimeout,
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QS_SENDMESSAGE);
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// if we got a message, yield, then try again
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if (dwWakeReason == 1) {
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MSG msgTemp;
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PeekMessage(&msgTemp, NULL, 0, 0, PM_NOREMOVE | PM_NOYIELD);
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}
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} while (dwWakeReason == 1);
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return dwWakeReason;
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}
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