59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1999 - 1999
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//
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// File: stdafx.h
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//
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//--------------------------------------------------------------------------
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently,
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// but are changed infrequently
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#if !defined(AFX_STDAFX_H__3D5905E4_523C_11D1_9FEA_00600832DB4A__INCLUDED_)
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#define AFX_STDAFX_H__3D5905E4_523C_11D1_9FEA_00600832DB4A__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#define STRICT
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//#define _WIN32_WINNT 0x0400
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#define _ATL_APARTMENT_THREADED
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#include <windows.h>
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#include <shellapi.h>
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#include <atlbase.h>
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using namespace ::ATL;
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//You may derive a class from CComModule and use it if you want to override
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//something, but do not change the name of _Module
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extern CComModule _Module;
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//#include <atlwin21.h>
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#include <atlcom.h>
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#include <atlctl.h>
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#include <vector>
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#include <string>
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#include "tstring.h"
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//############################################################################
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//############################################################################
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//
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// Files #included from base and core.
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//
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//############################################################################
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//############################################################################
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#include "mmcdebug.h"
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#include "mmcerror.h"
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#include "classreg.h"
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#include "strings.h"
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#endif // !defined(AFX_STDAFX_H__3D5905E4_523C_11D1_9FEA_00600832DB4A__INCLUDED)
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