98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
// This is a part of the Microsoft Management Console.
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// Copyright 1995 - 1997 Microsoft Corporation
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// All rights reserved.
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//
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// This source code is only intended as a supplement to the
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// Microsoft Management Console and related
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// electronic documentation provided with the interfaces.
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// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this
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// project. This is because you will need MIDL 3.00.15 or higher and new
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// headers and libs. If you have VC 4.2 installed, then everything should
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// already be configured correctly.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f Snapinps.mak in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include "initguid.h"
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#include "Service.h"
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#include "CSnapin.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_Snapin, CComponentDataPrimaryImpl)
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OBJECT_ENTRY(CLSID_Extension, CComponentDataExtensionImpl)
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OBJECT_ENTRY(CLSID_About, CSnapinAboutImpl)
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END_OBJECT_MAP()
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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class CSnapinApp : public CWinApp
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{
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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};
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CSnapinApp theApp;
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BOOL CSnapinApp::InitInstance()
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{
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_Module.Init(ObjectMap, m_hInstance);
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return CWinApp::InitInstance();
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}
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int CSnapinApp::ExitInstance()
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{
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_Module.Term();
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DEBUG_VERIFY_INSTANCE_COUNT(CSnapin);
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DEBUG_VERIFY_INSTANCE_COUNT(CComponentDataImpl);
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return CWinApp::ExitInstance();
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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return (AfxDllCanUnloadNow()==S_OK && _Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(FALSE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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_Module.UnregisterServer();
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return S_OK;
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}
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