204 lines
5.1 KiB
Plaintext
204 lines
5.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Snapin" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 5.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
|
|
|
CFG=Snapin - Win32 Unicode Release
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "step4.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "step4.mak" CFG="Snapin - Win32 Unicode Release"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "Snapin - Win32 Unicode Release" (based on\
|
|
"Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE "Snapin - Win32 Unicode Debug" (based on\
|
|
"Win32 (x86) Dynamic-Link Library")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP Scc_ProjName ""
|
|
# PROP Scc_LocalPath ""
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
|
|
|
|
# PROP BASE Use_MFC 1
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir ".\Unicode Release"
|
|
# PROP BASE Intermediate_Dir ".\Unicode Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir ".\ReleaseU"
|
|
# PROP Intermediate_Dir ".\ReleaseU"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
|
|
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
|
|
# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:".\snapin.dll"
|
|
# Begin Custom Build
|
|
OutDir=.\.\ReleaseU
|
|
TargetPath=.\snapin.dll
|
|
InputPath=.\snapin.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
regsvr32 /s /c "$(TargetPath)"
|
|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
|
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
|
|
|
|
# PROP BASE Use_MFC 1
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir ".\Unicode Debug"
|
|
# PROP BASE Intermediate_Dir ".\Unicode Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir ".\DebugU"
|
|
# PROP Intermediate_Dir ".\DebugU"
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
|
|
# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /FD /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:".\snapin.dll"
|
|
# Begin Custom Build
|
|
OutDir=.\.\DebugU
|
|
TargetPath=.\snapin.dll
|
|
InputPath=.\snapin.dll
|
|
SOURCE=$(InputPath)
|
|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
regsvr32 /s /c "$(TargetPath)"
|
|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
|
|
|
# End Custom Build
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "Snapin - Win32 Unicode Release"
|
|
# Name "Snapin - Win32 Unicode Debug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CSnapin.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DataObj.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\events.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genpage.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Service.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Snapin.cpp
|
|
# ADD CPP /Yu"stdafx.h"
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Snapin.def
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Snapin.rc
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StdAfx.cpp
|
|
# ADD CPP /Yc"stdafx.h"
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\CSnapin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\DataObj.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\genpage.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Service.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\snapin.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\StdAfx.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\folder.ico
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nodes16.bmp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\nodes32.bmp
|
|
# End Source File
|
|
# End Group
|
|
# End Target
|
|
# End Project
|