224 lines
4.7 KiB
C++
224 lines
4.7 KiB
C++
/*
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* basewin.cxx
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*
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* Copyright (c) 1998 Microsoft Corporation
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*
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* Purpose: Implements the Base Windows classes for Trigger
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*
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* Owner: pierrec
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*/
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#include "headers.hxx"
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#include <prsht.h>
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#include <process.h>
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#ifdef _DEBUG
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CTraceTag tagAttachDetach(_T("Base"), _T("Attach/Detach"));
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CTraceTag tagFrameProc(_T("Base"), _T("FrProc"));
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CTraceTag tagHelp(_T("{Base}"), _T("Help"));
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CTraceTag tagServiceControl(_T("Base"), _T("ServiceControl"));
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CTraceTag tagProgress(_T("Base"), _T("Progress"));
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CTraceTag tagStartup(_T("BaseWin"), _T("Startup"));
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#endif
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// class CBaseFrame
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// Static variables
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HINSTANCE CBaseFrame::s_hinst = NULL;
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HINSTANCE CBaseFrame::s_hinstPrev = NULL;
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HINSTANCE CBaseFrame::s_hinstMailBase;
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CBaseFrame * CBaseFrame::s_pframe = NULL;
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//tstring strFrameClassName(_T("CTriggerFrame"));
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CBaseFrame::CBaseFrame()
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{
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m_nReturn = 0;
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m_fExit = FALSE;
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m_hicon = NULL;
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SetFrameComponentBits(0);
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}
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CBaseFrame::~CBaseFrame(void)
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{
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s_pframe = NULL;
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}
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/*
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* CBaseFrame::DeinitInstance()
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*
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* Purpose: Finishes the clean-up & dumps memory leaks.
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*/
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void CBaseFrame::DeinitInstance()
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{
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}
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LONG CBaseFrame::IdMessageBox(tstring& szMessage, UINT fuStyle)
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{
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MMCErrorBox(szMessage.data());
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return 0;
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}
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// Needed to avoid the compiler warning on SEH & destructors.
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void FatalAppExit(SC sc)
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{
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MMCErrorBox(sc);
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FatalExit(sc.GetCode());
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}
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/*
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* CBaseFrame::OnDestroy()
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*
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* Purpose:
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* Exit processing that requires the frame window to still be up
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*/
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void CBaseFrame::OnDestroy(void)
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{
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Detach();
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}
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DWORD CBaseFrame::DwActiveModeBits(void)
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{
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return 0;
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}
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/*
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* CBaseFrame::ScInitInstance
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*
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* Purpose: Standard Windows InitInstance stuff.
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*
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* Return value:
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* sc error encountered.
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*/
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SC CBaseFrame::ScInitInstance( void )
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{
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SC sc;
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return sc;
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}
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// class CBaseWindow
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/*
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* Purpose: Place holder for the virtual destructor.
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*/
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CBaseWindow::~CBaseWindow(void)
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{
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;
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}
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void CBaseWindow::Attach(HWND hwnd)
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{
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ASSERT(hwnd);
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#ifdef _DEBUG
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Trace(tagAttachDetach,
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_T("Attaching hwnd = %#08lX to this = %#08lX"),
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hwnd, this);
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#endif
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::SetWindowLong(hwnd, GWL_USERDATA, (LONG) this);
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SetHwnd(hwnd);
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}
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CBaseWindow * CBaseWindow::Pwin(HWND hwnd)
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{
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return (CBaseWindow *) ::GetWindowLong(hwnd, GWL_USERDATA);
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}
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void CBaseWindow::Detach(void)
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{
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#ifdef _DEBUG
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Trace(tagAttachDetach,
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_T("Detaching hwnd = %#08lX from this = %#08lX"),
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Hwnd(), this);
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#endif
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if (Hwnd())
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{
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::SetWindowLong(Hwnd(), GWL_USERDATA, NULL);
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}
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SetHwnd(NULL);
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}
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void CBaseWindow::InvalidateWindow(PVOID pv)
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{
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ASSERT(pv);
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ASSERT(::IsWindow((HWND) pv));
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::InvalidateRect((HWND) pv, NULL, FALSE);
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}
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/*******************************************************************************
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* procedure : ActiveWaitForObjects
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*
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* purpose : Use MsgWaitForMultipleObjects to wait for signal-state of these
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* objects to change -- but remain alive to process windows messages
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*
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********************************************************************************/
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DWORD ActiveWaitForObjects (DWORD cObjects,
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LPHANDLE lphObjects,
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BOOL fWaitAll,
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DWORD dwTimeout,
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DWORD fdwWakeMask)
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{
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DWORD dwWaitResult;
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MSG msg;
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while (TRUE)
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{
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dwWaitResult = MsgWaitForMultipleObjects (cObjects, lphObjects, fWaitAll, dwTimeout, fdwWakeMask);
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if (dwWaitResult == (WAIT_OBJECT_0 + cObjects))
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{
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// Process the queued windows messages
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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else
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break;
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}
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return(dwWaitResult);
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}
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