92 lines
1.3 KiB
C++
92 lines
1.3 KiB
C++
#pragma once
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//---------------------------------------------------------------------------
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// Handle Class
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//
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// Wrapper class for Win32 HANDLE.
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//---------------------------------------------------------------------------
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class CHandle
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{
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public:
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CHandle(HANDLE h = NULL) :
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m_Handle(h)
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{
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}
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~CHandle()
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{
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if (m_Handle != NULL)
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{
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CloseHandle(m_Handle);
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m_Handle = NULL;
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}
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}
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HANDLE operator =(HANDLE h)
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{
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if (m_Handle != NULL)
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{
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CloseHandle(m_Handle);
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}
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m_Handle = h;
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return m_Handle;
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}
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operator HANDLE() const
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{
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return m_Handle;
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}
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protected:
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HANDLE m_Handle;
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};
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//---------------------------------------------------------------------------
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// Thread Class
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//
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// Provides methods for starting and stopping a thread.
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// The derived class must implement the Run method and perform all thread
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// activity within this method. Any wait logic must include the stop event.
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//---------------------------------------------------------------------------
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class CThread
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{
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public:
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virtual ~CThread();
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protected:
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CThread();
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HANDLE StopEvent() const
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{
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return m_hStopEvent;
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}
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void StartThread();
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void StopThread();
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virtual void Run() = 0;
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private:
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static DWORD WINAPI ThreadProc(LPVOID pvParameter);
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private:
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CHandle m_hThread;
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DWORD m_dwThreadId;
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CHandle m_hStopEvent;
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};
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