244 lines
5.9 KiB
C++
244 lines
5.9 KiB
C++
// MsgHook.cpp: implementation of the CMsgHook class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "MsgHook.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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IMPLEMENT_DYNAMIC(CMsgHook, CObject)
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// This trick is used so the hook map isn't
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// instantiated until someone actually requests it.
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//
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#define theHookMap (CMsgHookMap::GetHookMap())
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CMsgHook::CMsgHook()
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{
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m_pNext = NULL;
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m_pOldWndProc = NULL;
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m_pWndHooked = NULL;
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}
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CMsgHook::~CMsgHook()
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{
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ASSERT(m_pWndHooked == NULL); // can't destroy while still hooked!
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ASSERT(m_pOldWndProc == NULL);
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}
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//////////////////
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// Hook a window.
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// This installs a new window proc that directs messages to the CMsgHook.
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// pWnd=NULL to remove.
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//
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BOOL CMsgHook::HookWindow(CWnd* pWnd)
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{
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if (pWnd)
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{
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// Hook the window
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ASSERT(m_pWndHooked == NULL);
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HWND hwnd = pWnd->m_hWnd;
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ASSERT(hwnd && ::IsWindow(hwnd));
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theHookMap.Add(hwnd, this); // Add to map of hooks
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}
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else
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{
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// Unhook the window
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ASSERT(m_pWndHooked!=NULL);
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theHookMap.Remove(this); // Remove from map
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m_pOldWndProc = NULL;
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}
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m_pWndHooked = pWnd;
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return TRUE;
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}
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//////////////////
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// Window proc-like virtual function which specific CMsgHooks will
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// override to do stuff. Default passes the message to the next hook;
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// the last hook passes the message to the original window.
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// You MUST call this at the end of your WindowProc if you want the real
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// window to get the message. This is just like CWnd::WindowProc, except that
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// a CMsgHook is not a window.
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//
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LRESULT CMsgHook::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
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{
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ASSERT(m_pOldWndProc);
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return m_pNext ? m_pNext->WindowProc(msg, wp, lp) :
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::CallWindowProc(m_pOldWndProc, m_pWndHooked->m_hWnd, msg, wp, lp);
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}
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//////////////////
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// Like calling base class WindowProc, but with no args, so individual
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// message handlers can do the default thing. Like CWnd::Default
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//
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LRESULT CMsgHook::Default()
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{
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// MFC stores current MSG in thread state
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MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
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// Note: must explicitly call CMsgHook::WindowProc to avoid infinte
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// recursion on virtual function
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return CMsgHook::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);
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}
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//////////////////
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// Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever
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// else was there before.)
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//
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LRESULT CALLBACK HookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
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{
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#ifdef _USRDLL
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// If this is a DLL, need to set up MFC state
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AFX_MANAGE_STATE(AfxGetStaticModuleState());
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#endif
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// Set up MFC message state just in case anyone wants it
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// This is just like AfxCallWindowProc, but we can't use that because
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// a CMsgHook is not a CWnd.
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//
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MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
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MSG oldMsg = curMsg; // save for nesting
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curMsg.hwnd = hwnd;
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curMsg.message = msg;
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curMsg.wParam = wp;
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curMsg.lParam = lp;
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// Get hook object for this window. Get from hook map
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CMsgHook* pMsgHook = theHookMap.Lookup(hwnd);
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ASSERT(pMsgHook);
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LRESULT lr;
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if (msg==WM_NCDESTROY)
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{
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// Window is being destroyed: unhook all hooks (for this window)
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// and pass msg to orginal window proc
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//
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WNDPROC wndproc = pMsgHook->m_pOldWndProc;
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theHookMap.RemoveAll(hwnd);
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lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp);
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}
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else
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{
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// pass to msg hook
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lr = pMsgHook->WindowProc(msg, wp, lp);
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}
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curMsg = oldMsg; // pop state
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return lr;
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}
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////////////////////////////////////////////////////////////////
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// CMsgHookMap implementation
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CMsgHookMap::CMsgHookMap()
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{
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}
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CMsgHookMap::~CMsgHookMap()
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{
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ASSERT(IsEmpty()); // all hooks should be removed!
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}
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//////////////////
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// Get the one and only global hook map
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//
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CMsgHookMap& CMsgHookMap::GetHookMap()
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{
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// By creating theMap here, C++ doesn't instantiate it until/unless
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// it's ever used! This is a good trick to use in C++, to
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// instantiate/initialize a static object the first time it's used.
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//
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static CMsgHookMap theMap;
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return theMap;
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}
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/////////////////
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// Add hook to map; i.e., associate hook with window
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//
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void CMsgHookMap::Add(HWND hwnd, CMsgHook* pMsgHook)
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{
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ASSERT(hwnd && ::IsWindow(hwnd));
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// Add to front of list
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pMsgHook->m_pNext = Lookup(hwnd);
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SetAt(hwnd, pMsgHook);
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if( pMsgHook->m_pNext == NULL )
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{
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// If this is the first hook added, subclass the window
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pMsgHook->m_pOldWndProc =
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(WNDPROC)SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
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}
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else
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{
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// just copy wndproc from next hook
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pMsgHook->m_pOldWndProc = pMsgHook->m_pNext->m_pOldWndProc;
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}
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ASSERT(pMsgHook->m_pOldWndProc);
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}
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//////////////////
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// Remove hook from map
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//
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void CMsgHookMap::Remove(CMsgHook* pUnHook)
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{
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HWND hwnd = pUnHook->m_pWndHooked->GetSafeHwnd();
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ASSERT(hwnd && ::IsWindow(hwnd));
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CMsgHook* pHook = Lookup(hwnd);
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ASSERT(pHook);
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if( pHook == pUnHook )
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{
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// hook to remove is the one in the hash table: replace w/next
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if( pHook->m_pNext )
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{
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SetAt(hwnd, pHook->m_pNext);
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}
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else
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{
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// This is the last hook for this window: restore wnd proc
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RemoveKey(hwnd);
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SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)pHook->m_pOldWndProc);
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}
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}
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else
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{
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// Hook to remove is in the middle: just remove from linked list
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while (pHook->m_pNext!=pUnHook)
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pHook = pHook->m_pNext;
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ASSERT(pHook && pHook->m_pNext==pUnHook);
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pHook->m_pNext = pUnHook->m_pNext;
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}
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}
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//////////////////
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// Remove all the hooks for a window
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//
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void CMsgHookMap::RemoveAll(HWND hwnd)
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{
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CMsgHook* pMsgHook;
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while ((pMsgHook = Lookup(hwnd))!=NULL)
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pMsgHook->HookWindow(NULL); // (unhook)
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}
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/////////////////
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// Find first hook associate with window
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//
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CMsgHook* CMsgHookMap::Lookup(HWND hwnd)
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{
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CMsgHook* pFound = NULL;
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if( ! CMapPtrToPtr::Lookup(hwnd,(void*&)pFound) )
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return NULL;
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ASSERT_KINDOF(CMsgHook, pFound);
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return pFound;
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}
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