windows-nt/Source/XPSP1/NT/admin/hmonitor/snapin/msghook.cpp
2020-09-26 16:20:57 +08:00

244 lines
5.9 KiB
C++

// MsgHook.cpp: implementation of the CMsgHook class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MsgHook.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNAMIC(CMsgHook, CObject)
// This trick is used so the hook map isn't
// instantiated until someone actually requests it.
//
#define theHookMap (CMsgHookMap::GetHookMap())
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMsgHook::CMsgHook()
{
m_pNext = NULL;
m_pOldWndProc = NULL;
m_pWndHooked = NULL;
}
CMsgHook::~CMsgHook()
{
ASSERT(m_pWndHooked == NULL); // can't destroy while still hooked!
ASSERT(m_pOldWndProc == NULL);
}
//////////////////
// Hook a window.
// This installs a new window proc that directs messages to the CMsgHook.
// pWnd=NULL to remove.
//
BOOL CMsgHook::HookWindow(CWnd* pWnd)
{
if (pWnd)
{
// Hook the window
ASSERT(m_pWndHooked == NULL);
HWND hwnd = pWnd->m_hWnd;
ASSERT(hwnd && ::IsWindow(hwnd));
theHookMap.Add(hwnd, this); // Add to map of hooks
}
else
{
// Unhook the window
ASSERT(m_pWndHooked!=NULL);
theHookMap.Remove(this); // Remove from map
m_pOldWndProc = NULL;
}
m_pWndHooked = pWnd;
return TRUE;
}
//////////////////
// Window proc-like virtual function which specific CMsgHooks will
// override to do stuff. Default passes the message to the next hook;
// the last hook passes the message to the original window.
// You MUST call this at the end of your WindowProc if you want the real
// window to get the message. This is just like CWnd::WindowProc, except that
// a CMsgHook is not a window.
//
LRESULT CMsgHook::WindowProc(UINT msg, WPARAM wp, LPARAM lp)
{
ASSERT(m_pOldWndProc);
return m_pNext ? m_pNext->WindowProc(msg, wp, lp) :
::CallWindowProc(m_pOldWndProc, m_pWndHooked->m_hWnd, msg, wp, lp);
}
//////////////////
// Like calling base class WindowProc, but with no args, so individual
// message handlers can do the default thing. Like CWnd::Default
//
LRESULT CMsgHook::Default()
{
// MFC stores current MSG in thread state
MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
// Note: must explicitly call CMsgHook::WindowProc to avoid infinte
// recursion on virtual function
return CMsgHook::WindowProc(curMsg.message, curMsg.wParam, curMsg.lParam);
}
//////////////////
// Subclassed window proc for message hooks. Replaces AfxWndProc (or whatever
// else was there before.)
//
LRESULT CALLBACK HookWndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
#ifdef _USRDLL
// If this is a DLL, need to set up MFC state
AFX_MANAGE_STATE(AfxGetStaticModuleState());
#endif
// Set up MFC message state just in case anyone wants it
// This is just like AfxCallWindowProc, but we can't use that because
// a CMsgHook is not a CWnd.
//
MSG& curMsg = AfxGetThreadState()->m_lastSentMsg;
MSG oldMsg = curMsg; // save for nesting
curMsg.hwnd = hwnd;
curMsg.message = msg;
curMsg.wParam = wp;
curMsg.lParam = lp;
// Get hook object for this window. Get from hook map
CMsgHook* pMsgHook = theHookMap.Lookup(hwnd);
ASSERT(pMsgHook);
LRESULT lr;
if (msg==WM_NCDESTROY)
{
// Window is being destroyed: unhook all hooks (for this window)
// and pass msg to orginal window proc
//
WNDPROC wndproc = pMsgHook->m_pOldWndProc;
theHookMap.RemoveAll(hwnd);
lr = ::CallWindowProc(wndproc, hwnd, msg, wp, lp);
}
else
{
// pass to msg hook
lr = pMsgHook->WindowProc(msg, wp, lp);
}
curMsg = oldMsg; // pop state
return lr;
}
////////////////////////////////////////////////////////////////
// CMsgHookMap implementation
CMsgHookMap::CMsgHookMap()
{
}
CMsgHookMap::~CMsgHookMap()
{
ASSERT(IsEmpty()); // all hooks should be removed!
}
//////////////////
// Get the one and only global hook map
//
CMsgHookMap& CMsgHookMap::GetHookMap()
{
// By creating theMap here, C++ doesn't instantiate it until/unless
// it's ever used! This is a good trick to use in C++, to
// instantiate/initialize a static object the first time it's used.
//
static CMsgHookMap theMap;
return theMap;
}
/////////////////
// Add hook to map; i.e., associate hook with window
//
void CMsgHookMap::Add(HWND hwnd, CMsgHook* pMsgHook)
{
ASSERT(hwnd && ::IsWindow(hwnd));
// Add to front of list
pMsgHook->m_pNext = Lookup(hwnd);
SetAt(hwnd, pMsgHook);
if( pMsgHook->m_pNext == NULL )
{
// If this is the first hook added, subclass the window
pMsgHook->m_pOldWndProc =
(WNDPROC)SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)HookWndProc);
}
else
{
// just copy wndproc from next hook
pMsgHook->m_pOldWndProc = pMsgHook->m_pNext->m_pOldWndProc;
}
ASSERT(pMsgHook->m_pOldWndProc);
}
//////////////////
// Remove hook from map
//
void CMsgHookMap::Remove(CMsgHook* pUnHook)
{
HWND hwnd = pUnHook->m_pWndHooked->GetSafeHwnd();
ASSERT(hwnd && ::IsWindow(hwnd));
CMsgHook* pHook = Lookup(hwnd);
ASSERT(pHook);
if( pHook == pUnHook )
{
// hook to remove is the one in the hash table: replace w/next
if( pHook->m_pNext )
{
SetAt(hwnd, pHook->m_pNext);
}
else
{
// This is the last hook for this window: restore wnd proc
RemoveKey(hwnd);
SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR)pHook->m_pOldWndProc);
}
}
else
{
// Hook to remove is in the middle: just remove from linked list
while (pHook->m_pNext!=pUnHook)
pHook = pHook->m_pNext;
ASSERT(pHook && pHook->m_pNext==pUnHook);
pHook->m_pNext = pUnHook->m_pNext;
}
}
//////////////////
// Remove all the hooks for a window
//
void CMsgHookMap::RemoveAll(HWND hwnd)
{
CMsgHook* pMsgHook;
while ((pMsgHook = Lookup(hwnd))!=NULL)
pMsgHook->HookWindow(NULL); // (unhook)
}
/////////////////
// Find first hook associate with window
//
CMsgHook* CMsgHookMap::Lookup(HWND hwnd)
{
CMsgHook* pFound = NULL;
if( ! CMapPtrToPtr::Lookup(hwnd,(void*&)pFound) )
return NULL;
ASSERT_KINDOF(CMsgHook, pFound);
return pFound;
}