299 lines
6 KiB
C++
299 lines
6 KiB
C++
// No Copyright here
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// Based on Nov 2000 CUJ Experts articole by
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// Andrei Alexandrescu and Petru Marginean
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#ifndef SCOPEGUARD_H_
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#define SCOPEGUARD_H_
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template <class T>
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class RefHolder
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{
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T& ref_;
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public:
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RefHolder(T& ref) : ref_(ref) {}
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operator T& () const
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{
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return ref_;
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}
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};
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template <class T>
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inline RefHolder<T> ByRef(T& t)
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{
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return RefHolder<T>(t);
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}
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class ScopeGuardImplBase
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{
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ScopeGuardImplBase& operator =(const ScopeGuardImplBase&);
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protected:
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~ScopeGuardImplBase()
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{
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}
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ScopeGuardImplBase(const ScopeGuardImplBase& other) throw()
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: dismissed_(other.dismissed_)
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{
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other.Dismiss();
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}
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template <typename J>
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static void SafeExecute(J& j) throw()
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{
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if (!j.dismissed_)
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try
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{
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j.Execute();
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}
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catch(...)
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{
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}
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}
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mutable bool dismissed_;
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public:
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ScopeGuardImplBase() throw() : dismissed_(false)
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{
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}
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void Dismiss() const throw()
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{
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dismissed_ = true;
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}
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};
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typedef const ScopeGuardImplBase& ScopeGuard;
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template <typename F>
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class ScopeGuardImpl0 : public ScopeGuardImplBase
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{
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public:
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static ScopeGuardImpl0<F> MakeGuard(F fun)
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{
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return ScopeGuardImpl0<F>(fun);
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}
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~ScopeGuardImpl0() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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fun_();
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}
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protected:
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ScopeGuardImpl0(F fun) : fun_(fun)
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{
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}
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F fun_;
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};
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template <typename F>
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inline ScopeGuardImpl0<F> MakeGuard(F fun)
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{
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return ScopeGuardImpl0<F>::MakeGuard(fun);
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}
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template <typename F, typename P1>
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class ScopeGuardImpl1 : public ScopeGuardImplBase
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{
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public:
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static ScopeGuardImpl1<F, P1> MakeGuard(F fun, P1 p1)
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{
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return ScopeGuardImpl1<F, P1>(fun, p1);
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}
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~ScopeGuardImpl1() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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fun_(p1_);
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}
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protected:
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ScopeGuardImpl1(F fun, P1 p1) : fun_(fun), p1_(p1)
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{
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}
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F fun_;
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const P1 p1_;
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};
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template <typename F, typename P1>
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inline ScopeGuardImpl1<F, P1> MakeGuard(F fun, P1 p1)
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{
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return ScopeGuardImpl1<F, P1>::MakeGuard(fun, p1);
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}
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template <typename F, typename P1, typename P2>
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class ScopeGuardImpl2: public ScopeGuardImplBase
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{
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public:
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static ScopeGuardImpl2<F, P1, P2> MakeGuard(F fun, P1 p1, P2 p2)
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{
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return ScopeGuardImpl2<F, P1, P2>(fun, p1, p2);
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}
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~ScopeGuardImpl2() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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fun_(p1_, p2_);
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}
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protected:
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ScopeGuardImpl2(F fun, P1 p1, P2 p2) : fun_(fun), p1_(p1), p2_(p2)
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{
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}
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F fun_;
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const P1 p1_;
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const P2 p2_;
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};
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template <typename F, typename P1, typename P2>
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inline ScopeGuardImpl2<F, P1, P2> MakeGuard(F fun, P1 p1, P2 p2)
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{
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return ScopeGuardImpl2<F, P1, P2>::MakeGuard(fun, p1, p2);
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}
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template <typename F, typename P1, typename P2, typename P3>
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class ScopeGuardImpl3 : public ScopeGuardImplBase
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{
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public:
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static ScopeGuardImpl3<F, P1, P2, P3> MakeGuard(F fun, P1 p1, P2 p2, P3 p3)
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{
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return ScopeGuardImpl3<F, P1, P2, P3>(fun, p1, p2, p3);
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}
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~ScopeGuardImpl3() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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fun_(p1_, p2_, p3_);
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}
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protected:
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ScopeGuardImpl3(F fun, P1 p1, P2 p2, P3 p3) : fun_(fun), p1_(p1), p2_(p2), p3_(p3)
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{
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}
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F fun_;
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const P1 p1_;
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const P2 p2_;
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const P3 p3_;
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};
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template <typename F, typename P1, typename P2, typename P3>
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inline ScopeGuardImpl3<F, P1, P2, P3> MakeGuard(F fun, P1 p1, P2 p2, P3 p3)
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{
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return ScopeGuardImpl3<F, P1, P2, P3>::MakeGuard(fun, p1, p2, p3);
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}
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//************************************************************
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template <class Obj, typename MemFun>
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class ObjScopeGuardImpl0 : public ScopeGuardImplBase
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{
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public:
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static ObjScopeGuardImpl0<Obj, MemFun> MakeObjGuard(Obj& obj, MemFun memFun)
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{
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return ObjScopeGuardImpl0<Obj, MemFun>(obj, memFun);
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}
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~ObjScopeGuardImpl0() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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(obj_.*memFun_)();
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}
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protected:
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ObjScopeGuardImpl0(Obj& obj, MemFun memFun)
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: obj_(obj), memFun_(memFun) {}
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Obj& obj_;
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MemFun memFun_;
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};
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template <class Obj, typename MemFun>
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inline ObjScopeGuardImpl0<Obj, MemFun> MakeObjGuard(Obj& obj, MemFun memFun)
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{
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return ObjScopeGuardImpl0<Obj, MemFun>::MakeObjGuard(obj, memFun);
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}
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template <class Obj, typename MemFun, typename P1>
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class ObjScopeGuardImpl1 : public ScopeGuardImplBase
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{
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public:
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static ObjScopeGuardImpl1<Obj, MemFun, P1> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
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{
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return ObjScopeGuardImpl1<Obj, MemFun, P1>(obj, memFun, p1);
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}
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~ObjScopeGuardImpl1() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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(obj_.*memFun_)(p1_);
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}
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protected:
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ObjScopeGuardImpl1(Obj& obj, MemFun memFun, P1 p1)
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: obj_(obj), memFun_(memFun), p1_(p1) {}
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Obj& obj_;
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MemFun memFun_;
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const P1 p1_;
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};
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template <class Obj, typename MemFun, typename P1>
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inline ObjScopeGuardImpl1<Obj, MemFun, P1> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1)
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{
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return ObjScopeGuardImpl1<Obj, MemFun, P1>::MakeObjGuard(obj, memFun, p1);
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}
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template <class Obj, typename MemFun, typename P1, typename P2>
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class ObjScopeGuardImpl2 : public ScopeGuardImplBase
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{
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public:
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static ObjScopeGuardImpl2<Obj, MemFun, P1, P2> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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{
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return ObjScopeGuardImpl2<Obj, MemFun, P1, P2>(obj, memFun, p1, p2);
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}
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~ObjScopeGuardImpl2() throw()
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{
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SafeExecute(*this);
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}
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void Execute()
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{
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(obj_.*memFun_)(p1_, p2_);
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}
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protected:
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ObjScopeGuardImpl2(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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: obj_(obj), memFun_(memFun), p1_(p1), p2_(p2) {}
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Obj& obj_;
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MemFun memFun_;
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const P1 p1_;
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const P2 p2_;
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};
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template <class Obj, typename MemFun, typename P1, typename P2>
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inline ObjScopeGuardImpl2<Obj, MemFun, P1, P2> MakeObjGuard(Obj& obj, MemFun memFun, P1 p1, P2 p2)
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{
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return ObjScopeGuardImpl2<Obj, MemFun, P1, P2>::MakeObjGuard(obj, memFun, p1, p2);
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}
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// Rollback helper functions
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template<typename T>
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void deletePtr(const T* p)
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{
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delete p;
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}
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template<typename T>
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void deleteArray(T* p)
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{
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delete[] p;
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}
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#define CONCATENATE_DIRECT(s1, s2) s1##s2
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#define CONCATENATE(s1, s2) CONCATENATE_DIRECT(s1, s2)
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#define ANONYMOUS_VARIABLE(str) CONCATENATE(str, __LINE__)
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#define ON_BLOCK_EXIT ScopeGuard ANONYMOUS_VARIABLE(scopeGuard) = MakeGuard
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#define ON_BLOCK_EXIT_OBJ ScopeGuard ANONYMOUS_VARIABLE(scopeGuard) = MakeObjGuard
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#endif //SCOPEGUARD_H_
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