windows-nt/Source/XPSP1/NT/base/ntos/ke/waitsup.c
2020-09-26 16:20:57 +08:00

450 lines
11 KiB
C

/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
waitsup.c
Abstract:
This module contains the support routines necessary to support the
generic kernel wait functions. Functions are provided to test if a
wait can be satisfied, to satisfy a wait, and to unwwait a thread.
Author:
David N. Cutler (davec) 24-Mar-1989
Environment:
Kernel mode only.
Revision History:
--*/
#include "ki.h"
VOID
FASTCALL
KiUnlinkThread (
IN PRKTHREAD Thread,
IN LONG_PTR WaitStatus
)
/*++
Routine Description:
This function unlinks a thread from the appropriate wait queues and sets
the thread's wait completion status.
Arguments:
Thread - Supplies a pointer to a dispatcher object of type thread.
WaitStatus - Supplies the wait completion status.
Return Value:
None.
--*/
{
PKQUEUE Queue;
PKTIMER Timer;
PRKWAIT_BLOCK WaitBlock;
//
// Set wait completion status, remove wait blocks from object wait
// lists, and remove thread from wait list.
//
Thread->WaitStatus |= WaitStatus;
WaitBlock = Thread->WaitBlockList;
do {
RemoveEntryList(&WaitBlock->WaitListEntry);
WaitBlock = WaitBlock->NextWaitBlock;
} while (WaitBlock != Thread->WaitBlockList);
if (Thread->WaitListEntry.Flink != NULL) {
RemoveEntryList(&Thread->WaitListEntry);
}
//
// If thread timer is still active, then cancel thread timer.
//
Timer = &Thread->Timer;
if (Timer->Header.Inserted != FALSE) {
KiRemoveTreeTimer(Timer);
}
//
// If the thread is processing a queue entry, then increment the
// count of currently active threads.
//
Queue = Thread->Queue;
if (Queue != NULL) {
Queue->CurrentCount += 1;
}
return;
}
VOID
FASTCALL
KiUnwaitThread (
IN PRKTHREAD Thread,
IN LONG_PTR WaitStatus,
IN KPRIORITY Increment,
IN PLIST_ENTRY ThreadList OPTIONAL
)
/*++
Routine Description:
This function unwaits a thread, sets the thread's wait completion status,
calculates the thread's new priority, and either readies the thread for
execution or adds the thread to a list of threads to be readied later.
Arguments:
Thread - Supplies a pointer to a dispatcher object of type thread.
WaitStatus - Supplies the wait completion status.
Increment - Supplies the priority increment that is to be applied to
the thread's priority.
ThreadList - Supplies an optional pointer to a listhead.
Return Value:
None.
--*/
{
KPRIORITY NewPriority;
PKPROCESS Process;
//
// Unlink thread from the appropriate wait queues and set the wait
// completion status.
//
KiUnlinkThread(Thread, WaitStatus);
//
// If the thread runs at a realtime priority level, then reset the
// thread quantum. Otherwise, compute the next thread priority and
// charge the thread for the wait operation.
//
Process = Thread->ApcState.Process;
if (Thread->Priority < LOW_REALTIME_PRIORITY) {
if ((Thread->PriorityDecrement == 0) &&
(Thread->DisableBoost == FALSE)) {
NewPriority = Thread->BasePriority + Increment;
//
// If the specified thread is from a process with a foreground
// memory priority, then add the foreground boost separation.
//
if (((PEPROCESS)Process)->Vm.Flags.MemoryPriority == MEMORY_PRIORITY_FOREGROUND) {
NewPriority += PsPrioritySeperation;
}
//
// If the new thread priority is greater than the current thread
// priority, then boost the thread priority, but not above low
// real time minus one.
//
if (NewPriority > Thread->Priority) {
if (NewPriority >= LOW_REALTIME_PRIORITY) {
NewPriority = LOW_REALTIME_PRIORITY - 1;
}
//
// If the new thread priority is greater than the thread base
// priority plus the specified increment (i.e., the foreground
// separation was added), then set the priority decrement to
// remove the separation boost after one quantum.
//
if (NewPriority > (Thread->BasePriority + Increment)) {
Thread->PriorityDecrement =
(SCHAR)(NewPriority - Thread->BasePriority - Increment);
Thread->DecrementCount = ROUND_TRIP_DECREMENT_COUNT;
}
Thread->Priority = (SCHAR)NewPriority;
}
}
if (Thread->BasePriority >= TIME_CRITICAL_PRIORITY_BOUND) {
Thread->Quantum = Process->ThreadQuantum;
} else {
//
// If the thread is being unwaited to execute a kernel APC,
// then do not charge the thread any quantum. The wait code
// will charge quantum after the kernel APC has executed and
// the wait is actually satisifed.
//
if (WaitStatus != STATUS_KERNEL_APC) {
Thread->Quantum -= WAIT_QUANTUM_DECREMENT;
if (Thread->Quantum <= 0) {
Thread->Quantum = Process->ThreadQuantum;
Thread->Priority -= (Thread->PriorityDecrement + 1);
if (Thread->Priority < Thread->BasePriority) {
Thread->Priority = Thread->BasePriority;
}
Thread->PriorityDecrement = 0;
}
}
}
} else {
Thread->Quantum = Process->ThreadQuantum;
}
//
// If a thread list is specified, then add the thread to the enb of the
// specified list. Otherwise, ready the thread for execution.
//
if (ARGUMENT_PRESENT(ThreadList)) {
InsertTailList(ThreadList, &Thread->WaitListEntry);
} else {
KiReadyThread(Thread);
}
return;
}
VOID
KeBoostCurrentThread(
VOID
)
/*++
Routine Description:
This function boosts the priority of the current thread for one quantum,
then reduce the thread priority to the base priority of the thread.
Arguments:
None.
Return Value:
None.
--*/
{
KIRQL OldIrql;
PKTHREAD Thread;
//
// Get current thread address, raise IRQL to synchronization level, and
// lock the dispatcher database
//
Thread = KeGetCurrentThread();
redoboost:
KiLockDispatcherDatabase(&OldIrql);
//
// If a priority boost is not already active for the current thread
// and the thread priority is less than 14, then boost the thread
// priority to 14 and give the thread a large quantum. Otherwise,
// if a priority boost is active, then decrement the round trip
// count. If the count goes to zero, then release the dispatcher
// database lock, lower the thread priority to the base priority,
// and then attempt to boost the priority again. This will give
// other threads a chance to run. If the count does not reach zero,
// then give the thread another large qunatum.
//
// If the thread priority is above 14, then no boost is applied.
//
if ((Thread->PriorityDecrement == 0) && (Thread->Priority < 14)) {
Thread->PriorityDecrement = 14 - Thread->BasePriority;
Thread->DecrementCount = ROUND_TRIP_DECREMENT_COUNT;
Thread->Priority = 14;
Thread->Quantum = Thread->ApcState.Process->ThreadQuantum * 2;
} else if (Thread->PriorityDecrement != 0) {
Thread->DecrementCount -= 1;
if (Thread->DecrementCount == 0) {
KiUnlockDispatcherDatabase(OldIrql);
KeSetPriorityThread(Thread, Thread->BasePriority);
goto redoboost;
} else {
Thread->Quantum = Thread->ApcState.Process->ThreadQuantum * 2;
}
}
KiUnlockDispatcherDatabase(OldIrql);
return;
}
VOID
FASTCALL
KiWaitSatisfyAll (
IN PRKWAIT_BLOCK WaitBlock
)
/*++
Routine Description:
This function satisfies a wait all and performs any side effects that
are necessary.
Arguments:
WaitBlock - Supplies a pointer to a wait block.
Return Value:
None.
--*/
{
PKMUTANT Object;
PRKTHREAD Thread;
PRKWAIT_BLOCK WaitBlock1;
//
// If the wait type was WaitAny, then perform neccessary side effects on
// the object specified by the wait block. Else perform necessary side
// effects on all the objects that were involved in the wait operation.
//
WaitBlock1 = WaitBlock;
Thread = WaitBlock1->Thread;
do {
if (WaitBlock1->WaitKey != (CSHORT)STATUS_TIMEOUT) {
Object = (PKMUTANT)WaitBlock1->Object;
KiWaitSatisfyAny(Object, Thread);
}
WaitBlock1 = WaitBlock1->NextWaitBlock;
} while (WaitBlock1 != WaitBlock);
return;
}
VOID
FASTCALL
KiWaitTest (
IN PVOID Object,
IN KPRIORITY Increment
)
/*++
Routine Description:
This function tests if a wait can be satisfied when an object attains
a state of signaled. If a wait can be satisfied, then the subject thread
is unwaited with a completion status that is the WaitKey of the wait
block from the object wait list. As many waits as possible are satisfied.
Arguments:
Object - Supplies a pointer to a dispatcher object.
Return Value:
None.
--*/
{
PKEVENT Event;
PLIST_ENTRY ListHead;
PRKWAIT_BLOCK NextBlock;
PKMUTANT Mutant;
LIST_ENTRY ReadyList;
PRKTHREAD Thread;
PLIST_ENTRY ThreadEntry;
PRKWAIT_BLOCK WaitBlock;
PLIST_ENTRY WaitEntry;
NTSTATUS WaitStatus;
//
// As long as the signal state of the specified object is Signaled and
// there are waiters in the object wait list, then try to satisfy a wait.
//
Event = (PKEVENT)Object;
ListHead = &Event->Header.WaitListHead;
WaitEntry = ListHead->Flink;
InitializeListHead(&ReadyList);
while ((Event->Header.SignalState > 0) &&
(WaitEntry != ListHead)) {
WaitBlock = CONTAINING_RECORD(WaitEntry, KWAIT_BLOCK, WaitListEntry);
Thread = WaitBlock->Thread;
WaitStatus = STATUS_KERNEL_APC;
//
// N.B. The below code only satisfies the wait for wait any types.
// Wait all types are satisfied in the wait code itself. This
// is done with a eye to the future when the dispatcher lock is
// split into a lock per waitable object type and a scheduling
// state lock. For now, a kernel APC is simulated for wait all
// types.
//
if (WaitBlock->WaitType == WaitAny) {
WaitStatus = (NTSTATUS)WaitBlock->WaitKey;
KiWaitSatisfyAny((PKMUTANT)Event, Thread);
}
KiUnwaitThread(Thread, WaitStatus, Increment, &ReadyList);
WaitEntry = ListHead->Flink;
}
//
// Ready any threads which have been made eligible to run. This
// must be done AFTER the event is no longer needed to avoid running
// the thread which owns the event before this routine is finished
// looking at it.
//
while (!IsListEmpty(&ReadyList)) {
ThreadEntry = RemoveHeadList(&ReadyList);
Thread = CONTAINING_RECORD(ThreadEntry, KTHREAD, WaitListEntry);
KiReadyThread(Thread);
}
return;
}