271 lines
9.9 KiB
C
271 lines
9.9 KiB
C
/******************************Module*Header*******************************\
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* Module Name: bltmil24.c
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*
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* Contains the low-level blt functions for the Millenium at 24bpp.
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*
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* Hopefully, if you're basing your display driver on this code, to
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* support all of DrvBitBlt and DrvCopyBits, you'll only have to implement
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* the following routines. You shouldn't have to modify much in
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* 'bitblt.c'. I've tried to make these routines as few, modular, simple,
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* and efficient as I could, while still accelerating as many calls as
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* possible that would be cost-effective in terms of performance wins
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* versus size and effort.
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*
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* Note: In the following, 'relative' coordinates refers to coordinates
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* that haven't yet had the offscreen bitmap (DFB) offset applied.
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* 'Absolute' coordinates have had the offset applied. For example,
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* we may be told to blt to (1, 1) of the bitmap, but the bitmap may
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* be sitting in offscreen memory starting at coordinate (0, 768) --
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* (1, 1) would be the 'relative' start coordinate, and (1, 769)
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* would be the 'absolute' start coordinate'.
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*
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* Copyright (c) 1992-1996 Microsoft Corporation
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* Copyright (c) 1993-1996 Matrox Electronic Systems, Ltd.
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\**************************************************************************/
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#include "precomp.h"
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/******************************Public*Routine******************************\
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* VOID vMilPatRealize24bpp
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*
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* Download the Color Brush to the Color brush cache in the Storm offscreen
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* memory. We download a 16x8 brush. We'll use direct frame buffer access.
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*
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* There are some hardware restrictions concerning the way that a pattern
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* must be stored in memory:
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* - the first pixel of the pattern must be stored so that the first pixel
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* address mod 256 is 0 or 16;
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* - each line of 16 pixels is stored continuously, but there must be a
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* difference of 32 in the pixel addresses of successive pattern lines.
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* This means that we will store patterns in the following way:
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*
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* +----+---------------+---------------+---------------+---------------+
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* | | Pattern 0 | Pattern 1 |
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* |Line| | |1 1 1 1 1 1 1 1|1 1 1 1 1 1 1 1|
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* | |0 1 2 3 4 5 6 7|8 9 a b c d e f|0 1 2 3 4 5 6 7|8 9 a b c d e f|
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* +----+---------------+---------------+---------------+---------------+
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* | 0 |* * * * * * * * | o o o o|
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* | 1 | * * * * * * * *| o o o o |
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* | 2 |* * * * * * * * | o o o o |
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* | 3 | * * * * * * * *|o o o o |
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* | 4 |* * * * * * * * | o o o o|
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* | 5 | * * * * * * * *| o o o o |
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* | 6 |* * * * * * * * | o o o o |
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* | 7 | * * * * * * * *|o o o o |
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* +----+---------------+---------------+---------------+---------------+
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*
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* where a given pixel address is
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* FirstPixelAddress + Line*0x20 + Pattern*0x10 + xPat.
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*
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\**************************************************************************/
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VOID vMilPatRealize24bpp(
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PDEV* ppdev,
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RBRUSH* prb)
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{
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BYTE* pjBase;
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BRUSHENTRY* pbe;
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LONG iBrushCache;
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ULONG i;
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ULONG j;
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ULONG* pulBrush;
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ULONG* pulDst;
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ULONG lDeltaPat;
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pjBase = ppdev->pjBase;
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// Allocate a new off-screen cache brush entry for the brush.
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iBrushCache = ppdev->iBrushCache;
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pbe = &ppdev->pbe[iBrushCache];
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iBrushCache++;
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if (iBrushCache >= ppdev->cBrushCache)
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iBrushCache = 0;
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ppdev->iBrushCache = iBrushCache;
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// Update our links.
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pbe->prbVerify = prb;
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prb->apbe[IBOARD(ppdev)] = pbe;
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// Point to the pattern bits.
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pulBrush = prb->aulPattern;
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pulDst = (ULONG*) (pbe->pvScan0);
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pulDst = (ULONG*) (ppdev->pjScreen + (pbe->ulLinear * 3));
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DISPDBG((1,"pulBrush = %x", pulBrush));
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DISPDBG((1,"pulDst = %x", pulDst));
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{
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ULONG y;
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for (y = 0; y < 8; y++)
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{
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DISPDBG((2, "%02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x %02x%02x%02x",
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((BYTE*)pulBrush)[y*48 + 0],
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((BYTE*)pulBrush)[y*48 + 1],
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((BYTE*)pulBrush)[y*48 + 2],
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((BYTE*)pulBrush)[y*48 + 3],
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((BYTE*)pulBrush)[y*48 + 4],
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((BYTE*)pulBrush)[y*48 + 5],
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((BYTE*)pulBrush)[y*48 + 6],
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((BYTE*)pulBrush)[y*48 + 7],
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((BYTE*)pulBrush)[y*48 + 8],
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((BYTE*)pulBrush)[y*48 + 9],
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((BYTE*)pulBrush)[y*48 + 10],
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((BYTE*)pulBrush)[y*48 + 11],
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((BYTE*)pulBrush)[y*48 + 12],
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((BYTE*)pulBrush)[y*48 + 13],
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((BYTE*)pulBrush)[y*48 + 14],
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((BYTE*)pulBrush)[y*48 + 15],
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((BYTE*)pulBrush)[y*48 + 16],
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((BYTE*)pulBrush)[y*48 + 17],
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((BYTE*)pulBrush)[y*48 + 18],
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((BYTE*)pulBrush)[y*48 + 19],
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((BYTE*)pulBrush)[y*48 + 20],
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((BYTE*)pulBrush)[y*48 + 21],
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((BYTE*)pulBrush)[y*48 + 22],
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((BYTE*)pulBrush)[y*48 + 23],
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((BYTE*)pulBrush)[y*48 + 24],
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((BYTE*)pulBrush)[y*48 + 25],
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((BYTE*)pulBrush)[y*48 + 26],
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((BYTE*)pulBrush)[y*48 + 27],
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((BYTE*)pulBrush)[y*48 + 28],
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((BYTE*)pulBrush)[y*48 + 29],
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((BYTE*)pulBrush)[y*48 + 30],
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((BYTE*)pulBrush)[y*48 + 31],
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((BYTE*)pulBrush)[y*48 + 32],
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((BYTE*)pulBrush)[y*48 + 33],
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((BYTE*)pulBrush)[y*48 + 34],
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((BYTE*)pulBrush)[y*48 + 35],
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((BYTE*)pulBrush)[y*48 + 36],
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((BYTE*)pulBrush)[y*48 + 37],
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((BYTE*)pulBrush)[y*48 + 38],
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((BYTE*)pulBrush)[y*48 + 39],
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((BYTE*)pulBrush)[y*48 + 40],
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((BYTE*)pulBrush)[y*48 + 41],
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((BYTE*)pulBrush)[y*48 + 42],
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((BYTE*)pulBrush)[y*48 + 43],
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((BYTE*)pulBrush)[y*48 + 44],
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((BYTE*)pulBrush)[y*48 + 45],
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((BYTE*)pulBrush)[y*48 + 46],
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((BYTE*)pulBrush)[y*48 + 47]
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));
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}
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}
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START_DIRECT_ACCESS_STORM(ppdev, pjBase);
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for (i = 8; i != 0 ; i--)
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{
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for (j = 0; j < 12; j++)
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{
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pulDst[j] = *pulBrush++;
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}
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pulDst += (8 * 3); // dwords!
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}
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END_DIRECT_ACCESS_STORM(ppdev, pjBase);
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}
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/*****************************************************************************
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* VOID vMilFillPat24bpp
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*
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* 24bpp patterned color fills for Storm.
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****************************************************************************/
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VOID vMilFillPat24bpp(
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PDEV* ppdev,
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LONG c, // Can't be zero
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RECTL* prcl, // List of rectangles to be filled, in relative
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// coordinates
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ULONG rop4, // Rop4
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RBRUSH_COLOR rbc, // rbc.prb points to brush realization structure
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POINTL* pptlBrush) // Pattern alignment
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{
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BRUSHENTRY* pbe;
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LONG xOffset;
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LONG yOffset;
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LONG xLeft;
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LONG yTop;
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LONG xBrush;
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LONG yBrush;
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LONG lSrcAdd;
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ULONG ulLinear;
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BYTE* pjBase;
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ULONG ulHwMix;
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ASSERTDD(!(rbc.prb->fl & RBRUSH_2COLOR), "Can't do 2 colour brushes here");
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// We have to ensure that no other brush took our spot in off-screen
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// memory, or we might have to realize the brush for the first time.
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pbe = rbc.prb->apbe[IBOARD(ppdev)];
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if (pbe->prbVerify != rbc.prb)
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{
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vMilPatRealize24bpp(ppdev, rbc.prb);
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pbe = rbc.prb->apbe[IBOARD(ppdev)];
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}
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pjBase = ppdev->pjBase;
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xOffset = ppdev->xOffset;
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yOffset = ppdev->yOffset;
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lSrcAdd = ppdev->lPatSrcAdd;
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CHECK_FIFO_SPACE(pjBase, 6);
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CP_WRITE(pjBase, DWG_AR5, 32); // Source (pattern) pitch.
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ppdev->HopeFlags = SIGN_CACHE;
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if ((rop4 & 0x000000FF) == 0x000000F0)
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{
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// The rop is PATCOPY.
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CP_WRITE(pjBase, DWG_DWGCTL, (opcode_BITBLT + atype_RPL + sgnzero_ZERO +
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shftzero_ZERO + bop_SRCCOPY +
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bltmod_BFCOL + pattern_ON +
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transc_BG_OPAQUE));
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}
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else
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{
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ulHwMix = (rop4 & 0x03) + ((rop4 & 0x30) >> 2);
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CP_WRITE(pjBase, DWG_DWGCTL, (opcode_BITBLT + atype_RSTR + sgnzero_ZERO +
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shftzero_ZERO + bltmod_BFCOL + pattern_ON +
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transc_BG_OPAQUE +
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(ulHwMix << 16)));
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}
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// The pattern setup is complete.
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while(TRUE)
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{
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// Take into account the brush origin. The upper left pel of the
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// brush should be aligned here in the destination surface.
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yTop = prcl->top;
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xLeft = prcl->left;
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xBrush = (xLeft - pptlBrush->x) & 7;
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yBrush = (yTop - pptlBrush->y) & 7;
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ulLinear = pbe->ulLinear + (yBrush << 5) + xBrush;
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CP_WRITE(pjBase, DWG_AR3, ulLinear);
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CP_WRITE(pjBase, DWG_AR0, (ulLinear +7));
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CP_WRITE(pjBase, DWG_FXBNDRY,
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(((prcl->right + xOffset - 1) << bfxright_SHIFT) |
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((xLeft + xOffset) & bfxleft_MASK)));
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// ylength_MASK not is needed since coordinates are within range
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CP_START(pjBase, DWG_YDSTLEN,
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(((yTop + yOffset ) << yval_SHIFT) |
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((prcl->bottom - yTop))));
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if (--c == 0)
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return;
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CHECK_FIFO_SPACE(pjBase, 4);
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prcl++;
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}
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}
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