windows-nt/Source/XPSP1/NT/drivers/video/matrox/mga/disp/mcdutil.c
2020-09-26 16:20:57 +08:00

936 lines
27 KiB
C

/******************************Module*Header*******************************\
* Module Name: mcdutil.c
*
* Contains various utility routines for the Millenium MCD driver such as
* rendering-procedure picking functionality and buffer management.
*
* Copyright (c) 1996 Microsoft Corporation
\**************************************************************************/
#include "precomp.h"
#include "mcdhw.h"
#include "mcdutil.h"
#include "mcdmath.h"
#include "stdio.h"
static ULONG xlatRop[16] = {bop_BLACKNESS, // GL_CLEAR 0
bop_MASKPEN, // GL_AND S & D
bop_MASKPENNOT, // GL_AND_REVERSE S & ~D
bop_SRCCOPY, // GL_COPY S
bop_MASKNOTPEN, // GL_AND_INVERTED ~S & D
bop_NOP, // GL_NOOP D
bop_XORPEN, // GL_XOR S ^ D
bop_MERGEPEN, // GL_OR S | D
bop_NOTMERGEPEN, // GL_NOR ~(S | D)
bop_NOTXORPEN, // GL_EQUIV ~(S ^ D)
bop_NOT, // GL_INVERT ~D
bop_MERGEPENNOT, // GL_OR_REVERSE S | ~D
bop_NOTCOPYPEN, // GL_COPY_INVERTED ~S
bop_MERGENOTPEN, // GL_OR_INVERTED ~S | D
bop_NOTMASKPEN, // GL_NAND ~(S & D)
bop_WHITENESS, // GL_SET 1
};
// Function prototypes:
VOID FASTCALL HWSetupClipping(DEVRC *pRc, RECTL *pClip);
#define MCD_ALLOC_TAG 'dDCM'
#if DBG
//#define DEVDBG
ULONG MCDrvAllocMemSize = 0;
UCHAR *MCDDbgAlloc(UINT size)
{
UCHAR *pRet;
if (pRet = (UCHAR *)EngAllocMem(FL_ZERO_MEMORY, size + sizeof(ULONG),
MCD_ALLOC_TAG)) {
MCDrvAllocMemSize += size;
*((ULONG *)pRet) = size;
return (pRet + sizeof(ULONG));
} else
return (UCHAR *)NULL;
}
VOID MCDDbgFree(UCHAR *pMem)
{
if (!pMem) {
MCDBG_PRINT("MCDFree: Attempt to free NULL pointer.");
return;
}
pMem -= sizeof(ULONG);
MCDrvAllocMemSize -= *((ULONG *)pMem);
#ifdef DEVDBG
MCDBG_PRINT("MCDFree: %x bytes in use.", MCDrvAllocMemSize);
#endif
EngFreeMem((VOID *)pMem);
}
VOID MCDrvDebugPrint(char *pMessage, ...)
{
va_list ap;
va_start(ap, pMessage);
EngDebugPrint("[MCD DRIVER] ", pMessage, ap);
EngDebugPrint("", "\n", ap);
va_end(ap);
}
#else
UCHAR *MCDAlloc(UINT size)
{
return (UCHAR *)EngAllocMem(FL_ZERO_MEMORY, size, MCD_ALLOC_TAG);
}
VOID MCDFree(UCHAR *pMem)
{
EngFreeMem((VOID *)pMem);
}
#endif /* DBG */
VOID FASTCALL NullRenderPoint(DEVRC *pRc, MCDVERTEX *pv)
{
}
VOID FASTCALL NullRenderLine(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, BOOL bReset)
{
}
VOID FASTCALL NullRenderTri(DEVRC *pRc, MCDVERTEX *pv1, MCDVERTEX *pv2, MCDVERTEX *pv3)
{
}
MCDCOMMAND * FASTCALL FailPrimDraw(DEVRC *pRc, MCDCOMMAND *pCmd)
{
HW_WAIT_DRAWING_DONE(pRc);
return pCmd;
}
BOOL PickPointFuncs(DEVRC *pRc)
{
ULONG enables = pRc->MCDState.enables;
pRc->drawPoint = NULL; // assume failure
if (enables & (MCD_POINT_SMOOTH_ENABLE))
return FALSE;
if ((enables & MCD_FOG_ENABLE) && (!pRc->bCheapFog))
return FALSE;
if (pRc->MCDState.pointSize != __MCDONE)
return FALSE;
// First, get high-level rendering functions:
if (pRc->MCDState.drawBuffer != GL_FRONT_AND_BACK) {
pRc->renderPoint = __MCDRenderPoint;
} else {
pRc->renderPoint = __MCDRenderGenPoint;
}
if ((pRc->bCheapFog) && (pRc->MCDState.shadeModel != GL_SMOOTH)) {
pRc->renderPointX = pRc->renderPoint;
pRc->renderPoint = __MCDRenderFogPoint;
}
// Handle any lower-level rendering if needed:
pRc->drawPoint = pRc->renderPoint;
return TRUE;
}
BOOL PickLineFuncs(DEVRC *pRc)
{
ULONG enables = pRc->MCDState.enables;
pRc->drawLine = NULL; // assume failure
if (enables & (MCD_LINE_SMOOTH_ENABLE |
MCD_LINE_STIPPLE_ENABLE))
return FALSE;
if ((enables & MCD_FOG_ENABLE) && (!pRc->bCheapFog))
return FALSE;
if (pRc->MCDState.lineWidth != __MCDONE)
return FALSE;
// First, get high-level rendering functions:
if (pRc->MCDState.drawBuffer != GL_FRONT_AND_BACK) {
if (pRc->MCDState.shadeModel == GL_SMOOTH)
pRc->renderLine = __MCDRenderSmoothLine;
else
pRc->renderLine = __MCDRenderFlatLine;
} else {
pRc->renderLine = __MCDRenderGenLine;
}
if ((pRc->bCheapFog) && (pRc->MCDState.shadeModel != GL_SMOOTH)) {
pRc->renderLineX = __MCDRenderSmoothLine;
pRc->renderLine = __MCDRenderFlatFogLine;
}
// Handle any lower-level rendering if needed:
pRc->drawLine = pRc->renderLine;
return TRUE;
}
BOOL PickTriangleFuncs(DEVRC *pRc)
{
ULONG enables = pRc->MCDState.enables;
if (enables & MCD_POLYGON_STIPPLE_ENABLE) {
ULONG *pStipple = (ULONG *)pRc->MCDState.polygonStipple;
LONG i;
for (pRc->hwStipple = trans_2, i = 0; i < 16; i += 2) {
if ((pStipple[i] != 0xaaaaaaaa) ||
(pStipple[i+1] != 0x55555555)) {
pRc->hwStipple = 0;
break;
}
}
if (!pRc->hwStipple) {
for (pRc->hwStipple = trans_1, i = 0; i < 16; i += 2) {
if ((pStipple[i] != 0x55555555) ||
(pStipple[i+1] != 0xaaaaaaaa)) {
pRc->hwStipple = 0;
break;
}
}
}
if (!pRc->hwStipple)
return FALSE;
} else
pRc->hwStipple = 0;
if (enables & (MCD_POLYGON_SMOOTH_ENABLE |
MCD_COLOR_LOGIC_OP_ENABLE))
return FALSE;
if ((enables & MCD_FOG_ENABLE) && (!pRc->bCheapFog))
return FALSE;
// First, get high-level rendering functions. If we're not GL_FILL'ing
// both sides of our polygons, use the "generic" function.
if (((pRc->MCDState.polygonModeFront == GL_FILL) &&
(pRc->MCDState.polygonModeBack == GL_FILL)) &&
(pRc->MCDState.drawBuffer != GL_FRONT_AND_BACK)
) {
if ((pRc->MCDState.shadeModel == GL_SMOOTH) ||
(pRc->bCheapFog))
pRc->renderTri = __MCDRenderSmoothTriangle;
else
pRc->renderTri = __MCDRenderFlatTriangle;
} else {
pRc->renderTri = __MCDRenderGenTriangle;
// In this case, we must handle the various fill modes. We must
// fail triangle drawing if we can't handle the types of primitives
// that may have to be drawn. This logic depends on the line and
// point pick routines
if (((pRc->MCDState.polygonModeFront == GL_POINT) && (!pRc->drawPoint)) ||
((pRc->MCDState.polygonModeFront == GL_LINE) && (!pRc->drawLine)))
return FALSE;
if (pRc->privateEnables & __MCDENABLE_TWOSIDED) {
if (((pRc->MCDState.polygonModeBack == GL_POINT) && (!pRc->drawPoint)) ||
((pRc->MCDState.polygonModeBack == GL_LINE) && (!pRc->drawLine)))
return FALSE;
}
}
if ((pRc->bCheapFog) && (pRc->MCDState.shadeModel != GL_SMOOTH)) {
pRc->renderTriX = pRc->renderTri;
pRc->renderTri = __MCDRenderFlatFogTriangle;
}
// Handle lower-level triangle rendering:
pRc->drawTri = __MCDFillTriangle;
pRc->HWDrawTrap = __HWDrawTrap;
pRc->HWSetupDeltas = __HWSetupDeltas;
pRc->calcDeltas = __MCDCalcDeltaRGBZ;
pRc->adjustLeftEdge = __HWAdjustLeftEdgeRGBZ;
pRc->adjustRightEdge = __HWAdjustRightEdge;
return TRUE;
}
VOID __MCDPickRenderingFuncs(DEVRC *pRc, DEVWND *pDevWnd)
{
BOOL bSupportedZFunc = TRUE;
pRc->primFunc[GL_POINTS] = __MCDPrimDrawPoints;
pRc->primFunc[GL_LINES] = __MCDPrimDrawLines;
pRc->primFunc[GL_LINE_LOOP] = __MCDPrimDrawLineLoop;
pRc->primFunc[GL_LINE_STRIP] = __MCDPrimDrawLineStrip;
pRc->primFunc[GL_TRIANGLES] = __MCDPrimDrawTriangles;
pRc->primFunc[GL_TRIANGLE_STRIP] = __MCDPrimDrawTriangleStrip;
pRc->primFunc[GL_TRIANGLE_FAN] = __MCDPrimDrawTriangleFan;
pRc->primFunc[GL_QUADS] = __MCDPrimDrawQuads;
pRc->primFunc[GL_QUAD_STRIP] = __MCDPrimDrawQuadStrip;
pRc->primFunc[GL_POLYGON] = __MCDPrimDrawPolygon;
// Set up the privateEnables flags:
switch (pRc->MCDState.depthTestFunc) {
default:
case GL_NEVER:
bSupportedZFunc = FALSE;
break;
case GL_LESS:
pRc->hwZFunc = zmode_ZLT;
break;
case GL_EQUAL:
pRc->hwZFunc = zmode_ZE;
break;
case GL_LEQUAL:
pRc->hwZFunc = zmode_ZLTE;
break;
case GL_GREATER:
pRc->hwZFunc = zmode_ZGT;
break;
case GL_NOTEQUAL:
pRc->hwZFunc = zmode_ZNE;
break;
case GL_GEQUAL:
pRc->hwZFunc = zmode_ZGTE;
break;
case GL_ALWAYS:
pRc->hwZFunc = zmode_NOZCMP;
break;
}
if (pRc->MCDState.enables & MCD_COLOR_LOGIC_OP_ENABLE) {
pRc->hwRop = xlatRop[pRc->MCDState.logicOpMode & 0xf];
} else
pRc->hwRop = bop_SRCCOPY;
HW_GET_PLANE_MASK(pRc);
pRc->privateEnables = 0;
if ((pRc->MCDState.twoSided) &&
(pRc->MCDState.enables & MCD_LIGHTING_ENABLE))
pRc->privateEnables |= __MCDENABLE_TWOSIDED;
if (pDevWnd->bValidZBuffer &&
(pRc->MCDState.enables & MCD_DEPTH_TEST_ENABLE))
pRc->privateEnables |= __MCDENABLE_Z;
if (pRc->MCDState.shadeModel == GL_SMOOTH)
pRc->privateEnables |= __MCDENABLE_SMOOTH;
// Bail out if we can't support the requested z-buffer function:
if (pRc->privateEnables & __MCDENABLE_Z) {
if (!bSupportedZFunc) {
pRc->allPrimFail = TRUE;
return;
}
if ((pRc->MCDState.depthWritemask) && (pRc->zBufEnabled)) {
pRc->hwTrapFunc = pRc->hwLineFunc = atype_ZI;
} else {
pRc->hwTrapFunc = pRc->hwLineFunc = atype_I;
}
pRc->hwTrapFunc |= opcode_TRAP | pRc->hwRop | pRc->hwZFunc;
pRc->hwLineFunc |= opcode_LINE_OPEN | pRc->hwRop | pRc->hwZFunc;
} else {
pRc->hwTrapFunc = opcode_TRAP | atype_I | bop_SRCCOPY;
pRc->hwLineFunc = opcode_LINE_OPEN | atype_I | bop_SRCCOPY;
}
pRc->HWSetupClipRect = HWSetupClipping;
// Even though we're set up to handle this in the primitive pick
// functions, we'll exit early here since we don't actually handle
// this in the primitive routines themselves:
if (pRc->MCDState.drawBuffer == GL_FRONT_AND_BACK) {
pRc->allPrimFail = TRUE;
return;
}
// If we're culling everything or not updating any of our buffers, just
// return for all primitives:
if (((pRc->MCDState.enables & MCD_CULL_FACE_ENABLE) &&
(pRc->MCDState.cullFaceMode == GL_FRONT_AND_BACK)) ||
((pRc->MCDState.drawBuffer == GL_NONE) &&
((!pRc->MCDState.depthWritemask) || (!pDevWnd->bValidZBuffer)))
) {
pRc->renderPoint = NullRenderPoint;
pRc->renderLine = NullRenderLine;
pRc->renderTri = NullRenderTri;
pRc->allPrimFail = FALSE;
return;
}
// Build lookup table for face direction
switch (pRc->MCDState.frontFace) {
case GL_CW:
pRc->polygonFace[__MCD_CW] = __MCD_BACKFACE;
pRc->polygonFace[__MCD_CCW] = __MCD_FRONTFACE;
break;
case GL_CCW:
pRc->polygonFace[__MCD_CW] = __MCD_FRONTFACE;
pRc->polygonFace[__MCD_CCW] = __MCD_BACKFACE;
break;
}
// Build lookup table for face filling modes:
pRc->polygonMode[__MCD_FRONTFACE] = pRc->MCDState.polygonModeFront;
pRc->polygonMode[__MCD_BACKFACE] = pRc->MCDState.polygonModeBack;
if (pRc->MCDState.enables & MCD_CULL_FACE_ENABLE)
pRc->cullFlag = (pRc->MCDState.cullFaceMode == GL_FRONT ? __MCD_FRONTFACE :
__MCD_BACKFACE);
else
pRc->cullFlag = __MCD_NOFACE;
// Assume that we fail everything:
pRc->allPrimFail = TRUE;
// Determine if we have "cheap" fog:
pRc->bCheapFog = FALSE;
if (pRc->MCDState.enables & MCD_FOG_ENABLE) {
if (!(pRc->MCDState.textureEnabled) &&
(pRc->MCDState.fogHint != GL_NICEST)) {
pRc->bCheapFog = TRUE;
pRc->privateEnables |= __MCDENABLE_SMOOTH;
if ((pRc->MCDState.fogColor.r == pRc->MCDState.fogColor.g) &&
(pRc->MCDState.fogColor.r == pRc->MCDState.fogColor.b))
pRc->privateEnables |= __MCDENABLE_GRAY_FOG;
}
}
if (pRc->MCDState.textureEnabled)
return;
if (pRc->MCDState.enables & (MCD_ALPHA_TEST_ENABLE |
MCD_BLEND_ENABLE |
MCD_STENCIL_TEST_ENABLE))
return;
// Get rendering functions for points:
if (!PickPointFuncs(pRc)) {
pRc->primFunc[GL_POINTS] = FailPrimDraw;
} else
pRc->allPrimFail = FALSE;
// Get rendering functions for lines:
if (!PickLineFuncs(pRc)) {
pRc->primFunc[GL_LINES] = FailPrimDraw;
pRc->primFunc[GL_LINE_LOOP] = FailPrimDraw;
pRc->primFunc[GL_LINE_STRIP] = FailPrimDraw;
} else
pRc->allPrimFail = FALSE;
// Get rendering functions for triangles:
if (!PickTriangleFuncs(pRc)) {
pRc->primFunc[GL_TRIANGLES] = FailPrimDraw;
pRc->primFunc[GL_TRIANGLE_STRIP] = FailPrimDraw;
pRc->primFunc[GL_TRIANGLE_FAN] = FailPrimDraw;
pRc->primFunc[GL_QUADS] = FailPrimDraw;
pRc->primFunc[GL_QUAD_STRIP] = FailPrimDraw;
pRc->primFunc[GL_POLYGON] = FailPrimDraw;
} else
pRc->allPrimFail = FALSE;
}
////////////////////////////////////////////////////////////////////////
// Hardware-specific utility functions:
////////////////////////////////////////////////////////////////////////
VOID FASTCALL HWSetupClipping(DEVRC *pRc, RECTL *pClip)
{
PDEV *ppdev = pRc->ppdev;
BYTE *pjBase = ppdev->pjBase;
CHECK_FIFO_FREE(pjBase, pRc->cFifo, 4);
CP_WRITE(pjBase, DWG_CYTOP,
((pClip->top + pRc->hwBufferYBias) * ppdev->cxMemory) +
ppdev->ulYDstOrg);
CP_WRITE(pjBase, DWG_CXLEFT, pClip->left);
CP_WRITE(pjBase, DWG_CXRIGHT, pClip->right - 1);
CP_WRITE(pjBase, DWG_CYBOT,
((pClip->bottom + pRc->hwBufferYBias - 1) * ppdev->cxMemory) +
ppdev->ulYDstOrg);
}
//#define DEBUG_OFFSCREEN 1
//#define DEBUG_OFFSSCREEN_PARTIAL 1
#if DEBUG_OFFSCREEN
#undef pohAllocate
#undef pohFree
#define pohAllocate
#define pohFree
#endif
VOID HWUpdateBufferPos(MCDWINDOW *pMCDWnd, SURFOBJ *pso, BOOL bForce)
{
PDEV *ppdev = (PDEV *)pso->dhpdev;
DEVWND *pDevWnd = (DEVWND *)pMCDWnd->pvUser;
ULONG height;
if (pDevWnd->pohZBuffer &&
((ppdev->pohZBuffer != pDevWnd->pohZBuffer) ||
(bForce))) {
LONG offset;
LONG offsetAdj;
ULONG y;
// First, re-adjust the z buffer so that its offset from
// the front buffer window rectangle (in z) is a multiple of 512:
if (ppdev->pohZBuffer != pDevWnd->pohZBuffer)
offset = pDevWnd->zBufferBase -
(pMCDWnd->clipBoundsRect.top * pDevWnd->zPitch);
else
offset = pDevWnd->zBufferBase;
if (offset < 0) {
offset = -offset;
for (y = 0, offsetAdj = 0;
(y < pDevWnd->numPadScans) && (offset & 0x1ff);
offset -= pDevWnd->zPitch, offsetAdj += pDevWnd->zPitch)
;
} else {
for (y = 0, offsetAdj = 0;
(y < pDevWnd->numPadScans) && (offset & 0x1ff);
offset += pDevWnd->zPitch, offsetAdj += pDevWnd->zPitch)
;
}
ASSERTDD((offset & 0x1ff) == 0, "Z scan not on a 512-byte boundary.");
ASSERTDD(y <= pDevWnd->numPadScans, "Z scan adjustment too large");
pDevWnd->zBufferOffset = pDevWnd->zBufferBase + offsetAdj;
// Now, re-adjust the back buffer so that its offset (in z) from
// the new z buffer offset is also a multiple of 512 bytes. Note
// that zBufferOffset is always a multiple of zPitch:
if (pDevWnd->pohBackBuffer) {
offset = (pDevWnd->backBufferBaseY * pDevWnd->zPitch) -
pDevWnd->zBufferOffset;
for (y = 0; (y < pDevWnd->numPadScans) && (offset & 0x1ff); y++)
offset += pDevWnd->zPitch;
ASSERTDD((offset & 0x1ff) == 0, "Scan not on a 512-byte boundary.");
ASSERTDD(y <= pDevWnd->numPadScans, "Scan adjustment too large");
pDevWnd->backBufferY = y + pDevWnd->backBufferBaseY;
pDevWnd->backBufferOffset = (pDevWnd->backBufferY * ppdev->lDelta);
}
}
height = pMCDWnd->clientRect.bottom - pMCDWnd->clientRect.top;
if (height > pDevWnd->allocatedBufferHeight) {
#ifdef DEVDBG
MCDBG_PRINT("HWUpdateBufferPos: buffers are now an invalid size.");
#endif
pDevWnd->bValidBackBuffer = FALSE;
pDevWnd->bValidZBuffer = FALSE;
}
}
BOOL HWAllocResources(MCDWINDOW *pMCDWnd, SURFOBJ *pso,
BOOL zBufferEnabled,
BOOL backBufferEnabled)
{
DEVWND *pDevWnd = (DEVWND *)pMCDWnd->pvUser;
PDEV *ppdev = (PDEV *)pso->dhpdev;
ULONG w, width, height, fullHeight, zHeight, zFullHeight;
BOOL needFullZBuffer, needFullBackBuffer;
ULONG bufferExtra;
ULONG wPow2;
ULONG zPitch;
BOOL bFullScreen = FALSE;
OH* pohBackBuffer = NULL;
OH* pohZBuffer = NULL;
#if DEBUG_OFFSCREEN
static OH fakeOh[2];
pohBackBuffer = &fakeOh[0];
pohZBuffer = &fakeOh[1];
pohBackBuffer->y = 512;
pohZBuffer->y = 256;
#endif
#ifdef DEVDBG
MCDBG_PRINT("HWAllocResources");
#endif
#if DEBUG_OFFSCREEN
width = ppdev->cxScreen;
height = 256;
#else
width = ppdev->cxScreen;
height = min(pMCDWnd->clientRect.bottom - pMCDWnd->clientRect.top,
ppdev->cyScreen);
#endif
// Assume failure:
pDevWnd->allocatedBufferHeight = 0;
pDevWnd->bValidBackBuffer = FALSE;
pDevWnd->bValidZBuffer = FALSE;
pDevWnd->pohBackBuffer = NULL;
pDevWnd->pohZBuffer = NULL;
fullHeight = ppdev->cyScreen;
switch (ppdev->iBitmapFormat) {
case BMF_8BPP:
zPitch = ppdev->lDelta * 2;
break;
case BMF_16BPP:
zPitch = ppdev->lDelta;
break;
case BMF_24BPP:
case BMF_32BPP:
zPitch = ppdev->lDelta / 2;
break;
default:
return FALSE;
}
// We have to be able to keep our buffers 512-byte aligned, so calculate
// extra scan lines needed to aligned scan on a 512-byte boundary:
for (wPow2 = 1, w = zPitch;
(w) && !(w & 1); w >>= 1, wPow2 *= 2)
;
bufferExtra = 512 / wPow2; // z buffer granularity is 512 bytes...
// Now adjust the number of extra scan lines needed for the pixel format
// we're using, since the z and color stride may be different...
switch (ppdev->iBitmapFormat) {
case BMF_8BPP:
zHeight = ((height + bufferExtra) * 2) + 1;
zFullHeight = ((fullHeight + bufferExtra) * 2) + 1;
break;
case BMF_16BPP:
zHeight = height + bufferExtra;
zFullHeight = fullHeight + bufferExtra;
break;
case BMF_24BPP:
case BMF_32BPP:
zHeight = (height + bufferExtra + 1) / 2;
zFullHeight = (fullHeight + bufferExtra + 1) / 2;
break;
default:
return FALSE;
}
pDevWnd->numPadScans = bufferExtra;
// Add extra scans for alignment:
height += bufferExtra;
fullHeight += bufferExtra;
if ((backBufferEnabled) && (!ppdev->cDoubleBufferRef))
needFullBackBuffer = TRUE;
else
needFullBackBuffer = FALSE;
if ((zBufferEnabled) && (!ppdev->cZBufferRef))
needFullZBuffer = TRUE;
else
needFullZBuffer = FALSE;
// debugging - force parial window allocation
#if DEBUG_OFFSCREEN && DEBUG_OFFSCREEN_PARTIAL
pohBackBuffer = NULL;
pohZBuffer = NULL;
#endif
// Before we begin, boot all the discardable stuff from offscreen
// memory:
bMoveAllDfbsFromOffscreenToDibs(ppdev);
// If we need a back buffer, first try to allocate a fullscreen one:
if (needFullBackBuffer) {
#ifndef DEBUG_OFFSCREEN
pohBackBuffer = pohAllocate(ppdev, NULL, width, fullHeight,
FLOH_MAKE_PERMANENT);
#endif
if (pohBackBuffer) {
ppdev->pohBackBuffer = pohBackBuffer;
ppdev->cDoubleBufferRef = 0;
}
}
// If we need a z buffer, first try to allocate a fullscreen z:
if (needFullZBuffer) {
#ifndef DEBUG_OFFSCREEN
pohZBuffer = pohAllocate(ppdev, NULL, width, zFullHeight,
FLOH_MAKE_PERMANENT);
#endif
if (pohZBuffer) {
ppdev->pohZBuffer = pohZBuffer;
ppdev->cZBufferRef = 0;
} else
needFullBackBuffer = FALSE;
}
// One of our full-screen allocations failed:
if ((needFullZBuffer && !pohZBuffer) ||
(needFullBackBuffer && !pohBackBuffer)) {
// Free any resources allocated so far:
if (pohZBuffer) {
pohFree(ppdev, pohZBuffer);
ppdev->pohZBuffer = NULL;
ppdev->cZBufferRef = 0;
}
if (pohBackBuffer) {
pohFree(ppdev, pohBackBuffer);
ppdev->pohBackBuffer = NULL;
ppdev->cDoubleBufferRef = 0;
}
// Now, try to allocate per-window resources:
if (backBufferEnabled) {
#ifndef DEBUG_OFFSCREEN
pohBackBuffer = pohAllocate(ppdev, NULL, width, height,
FLOH_MAKE_PERMANENT);
#else
pohBackBuffer = &fakeOh[0];
#endif
if (!pohBackBuffer) {
return FALSE;
}
}
if (zBufferEnabled) {
#ifndef DEBUG_OFFSCREEN
pohZBuffer = pohAllocate(ppdev, NULL, width, zHeight,
FLOH_MAKE_PERMANENT);
#else
pohZBuffer = &fakeOh[1];
#endif
if (!pohZBuffer) {
if (pohBackBuffer)
pohFree(ppdev, pohBackBuffer);
return FALSE;
}
}
#ifdef DEVDBG
if (zBufferEnabled)
MCDBG_PRINT("HWAllocResources: Allocated window-sized z buffer");
if (backBufferEnabled)
MCDBG_PRINT("HWAllocResources: Allocated window-sized back buffer");
#endif
} else {
// Our full-screen allocations worked, or the resources existed
// already:
bFullScreen = TRUE;
#ifdef DEVDBG
if (zBufferEnabled && !ppdev->cZBufferRef)
MCDBG_PRINT("HWAllocResources: Allocated full-screen z buffer");
if (backBufferEnabled && !ppdev->cDoubleBufferRef)
MCDBG_PRINT("HWAllocResources: Allocated full-screen back buffer");
#endif
if (zBufferEnabled) {
pohZBuffer = ppdev->pohZBuffer;
ppdev->cZBufferRef++;
}
if (backBufferEnabled) {
pohBackBuffer = ppdev->pohBackBuffer;
ppdev->cDoubleBufferRef++;
}
}
pDevWnd->pohBackBuffer = pohBackBuffer;
pDevWnd->pohZBuffer = pohZBuffer;
pDevWnd->frontBufferPitch = ppdev->lDelta;
// Calculate back buffer variables:
if (backBufferEnabled) {
ULONG y;
ULONG offset;
ASSERTDD(pohBackBuffer->x == 0,
"Back buffer should be 0-aligned");
// Set up base position, etc.
pDevWnd->backBufferY = pDevWnd->backBufferBaseY = pohBackBuffer->y;
pDevWnd->backBufferOffset = pDevWnd->backBufferBase =
pohBackBuffer->y * ppdev->lDelta;
pDevWnd->backBufferPitch = ppdev->lDelta;
pDevWnd->bValidBackBuffer = TRUE;
}
if (zBufferEnabled) {
ULONG y = pohZBuffer->y;
ASSERTDD(pohZBuffer->x == 0,
"Z buffer should be 0-aligned");
pDevWnd->zBufferBaseY = pohZBuffer->y;
// Make sure out z buffer starts on a valid z scan line. The only
// case where this may not happen is 8bpp, which is why we add one
// the the number if z scan lines allocated above.
if (ppdev->iBitmapFormat == BMF_8BPP)
pDevWnd->zBufferBase = (pohZBuffer->y & ~1) * ppdev->lDelta;
else
pDevWnd->zBufferBase = pohZBuffer->y * ppdev->lDelta;
pDevWnd->zPitch = zPitch;
pDevWnd->bValidZBuffer = TRUE;
}
if (bFullScreen)
pDevWnd->allocatedBufferHeight = ppdev->cyMemory;
else
pDevWnd->allocatedBufferHeight = min(pMCDWnd->clientRect.bottom - pMCDWnd->clientRect.top,
ppdev->cyScreen);
// Update position-dependant buffer information:
HWUpdateBufferPos(pMCDWnd, pso, TRUE);
#ifdef DEVDBG
MCDBG_PRINT("HWAllocResources OK");
#endif
return TRUE;
}
VOID HWFreeResources(MCDWINDOW *pMCDWnd, SURFOBJ *pso)
{
DEVWND *pDevWnd = (DEVWND *)pMCDWnd->pvUser;
PDEV *ppdev = (PDEV *)pso->dhpdev;
if (pDevWnd->pohZBuffer) {
if (ppdev->cZBufferRef) {
if (!--ppdev->cZBufferRef) {
#ifdef DEVDBG
MCDBG_PRINT("MCDrvTrackWindow: Free global z buffer");
#endif
pohFree(ppdev, ppdev->pohZBuffer);
ppdev->pohZBuffer = NULL;
}
} else {
#ifdef DEVDBG
MCDBG_PRINT("MCDrvTrackWindow: Free local z buffer");
#endif
pohFree(ppdev, pDevWnd->pohZBuffer);
}
}
if (pDevWnd->pohBackBuffer) {
if (ppdev->cDoubleBufferRef) {
if (!--ppdev->cDoubleBufferRef) {
#ifdef DEVDBG
MCDBG_PRINT("MCDrvTrackWindow: Free global color buffer");
#endif
pohFree(ppdev, ppdev->pohBackBuffer);
ppdev->pohBackBuffer = NULL;
}
} else {
#ifdef DEVDBG
MCDBG_PRINT("MCDrvTrackWindow: Free local color buffer");
#endif
pohFree(ppdev, pDevWnd->pohBackBuffer);
}
}
}
VOID __MCDCalcFogColor(DEVRC *pRc, MCDVERTEX *a, MCDCOLOR *pResult,
MCDCOLOR *pColor)
{
MCDFLOAT oneMinusFog;
MCDCOLOR *pFogColor;
pFogColor = (MCDCOLOR *)&pRc->MCDState.fogColor;
oneMinusFog = (MCDFLOAT)1.0 - a->fog;
if (pRc->privateEnables & __MCDENABLE_GRAY_FOG) {
MCDFLOAT delta = oneMinusFog * pFogColor->r;
pResult->r = a->fog * pColor->r + delta;
pResult->g = a->fog * pColor->g + delta;
pResult->b = a->fog * pColor->b + delta;
} else {
pResult->r = (a->fog * pColor->r) + (oneMinusFog * pFogColor->r);
pResult->g = (a->fog * pColor->g) + (oneMinusFog * pFogColor->g);
pResult->b = (a->fog * pColor->b) + (oneMinusFog * pFogColor->b);
}
}