1380 lines
40 KiB
C
1380 lines
40 KiB
C
#include "precomp.h"
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//
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// SBC.C
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// Send Bitmap Cache, display driver side
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//
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// Copyright(c) Microsoft 1997-
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//
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//
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//
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// SBC_DDProcessRequest() - see sbc.h
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//
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//
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BOOL SBC_DDProcessRequest
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(
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SURFOBJ* pso,
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DWORD fnEscape,
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LPOSI_ESCAPE_HEADER pRequest,
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LPOSI_ESCAPE_HEADER pResult,
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DWORD cbResult
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)
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{
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BOOL rc;
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LPOSI_PDEV ppDev = (LPOSI_PDEV)pso->dhpdev;
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DebugEntry(SBC_DDProcessRequest);
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//
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// Get the request number.
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//
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switch (fnEscape)
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{
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case SBC_ESC_NEW_CAPABILITIES:
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{
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if (cbResult != sizeof(SBC_NEW_CAPABILITIES))
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{
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ERROR_OUT(("SBC_DDProcessRequest: Invalid size %d for SBC_ESC_NEW_CAPABILITIES",
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cbResult));
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rc = FALSE;
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DC_QUIT;
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}
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TRACE_OUT(("SBC_ESC_NEW_CAPABILITIES"));
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SBCDDSetNewCapabilities((LPSBC_NEW_CAPABILITIES)pRequest);
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rc = TRUE;
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}
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break;
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default:
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{
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ERROR_OUT(("Unrecognized SBC_ escape"));
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rc = FALSE;
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}
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break;
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}
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DC_EXIT_POINT:
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DebugExitBOOL(SBC_DDProcessRequest, rc);
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return(rc);
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}
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//
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//
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// SBC_DDInit() - see sbc.h
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//
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//
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BOOL SBC_DDInit
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(
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LPOSI_PDEV ppDev,
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LPBYTE pRestOfMemory,
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DWORD cbRestOfMemory,
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LPOSI_INIT_REQUEST pResult
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)
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{
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UINT i;
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SIZEL bitmapSize;
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BOOL rc = FALSE;
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DebugEntry(SBC_DDInit);
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//
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// We have to create work DIBs to Blt into when SBC_CacheMemScreenBlt
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// is called.
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//
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for (i = 0 ; i < SBC_NUM_TILE_SIZES ; i++)
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{
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ASSERT(!g_asbcWorkInfo[i].pShuntBuffer);
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ASSERT(!g_asbcWorkInfo[i].mruIndex);
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ASSERT(!g_asbcWorkInfo[i].workBitmap);
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if (i == SBC_MEDIUM_TILE_INDEX)
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{
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g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileWidth = MP_MEDIUM_TILE_WIDTH;
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g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileHeight = MP_MEDIUM_TILE_HEIGHT;
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}
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else
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{
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ASSERT(i == SBC_LARGE_TILE_INDEX);
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g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileWidth = MP_LARGE_TILE_WIDTH;
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g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileHeight = MP_LARGE_TILE_HEIGHT;
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}
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//
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// Create the bitmap. Note that we create it "top down" rather
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// than the default of "bottom up" to simplify copying data from
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// the bitmap (we don't have to work out offsets into the data - we
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// can copy from the beginning).
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//
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// We set the last parameter to NULL, to allow GDI to allocate
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// memory for the bits. We can get a pointer to the bits later
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// when we have a SURFOBJ for the bitmap.
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//
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bitmapSize.cx = g_asbcWorkInfo[i].tileWidth;
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bitmapSize.cy = g_asbcWorkInfo[i].tileHeight;
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g_asbcWorkInfo[i].workBitmap = EngCreateBitmap(bitmapSize,
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BYTES_IN_BITMAP(g_asbcWorkInfo[i].tileWidth, 1, ppDev->cBitsPerPel),
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ppDev->iBitmapFormat, BMF_TOPDOWN, NULL);
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if (! g_asbcWorkInfo[i].workBitmap)
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{
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ERROR_OUT(( "Failed to create work bitmap %d", i));
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DC_QUIT;
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}
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}
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//
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// Initialize the shunt buffers
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//
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if (! SBCDDCreateShuntBuffers(ppDev, pRestOfMemory, cbRestOfMemory))
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{
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ERROR_OUT(( "Failed to create shunt buffers"));
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DC_QUIT;
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}
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//
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// Set up the remaining global variables
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//
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EngQueryPerformanceFrequency(&g_sbcPerfFrequency);
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//
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// OK, so we can create our SBC cache. Fill in the details.
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//
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for (i = 0 ; i < SBC_NUM_TILE_SIZES; i++)
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{
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//
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// This is filling in the APP address to the shunt buffers.
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//
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pResult->psbcTileData[i] = (LPBYTE)pResult->pSharedMemory +
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PTRBASE_TO_OFFSET(g_asbcWorkInfo[i].pShuntBuffer, g_asSharedMemory);
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}
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pResult->aBitmasks[0] = ppDev->flRed;
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pResult->aBitmasks[1] = ppDev->flGreen;
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pResult->aBitmasks[2] = ppDev->flBlue;
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//
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// If we are a palette device (i.e. we are running at 8 bpp or less),
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// set the paletteChanged flag so that we will send a color table to
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// the share core before our first Mem(3)Blt.
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//
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ppDev->paletteChanged = (ppDev->cBitsPerPel <= 8);
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rc = TRUE;
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DC_EXIT_POINT:
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DebugExitBOOL(SBC_DDInit, rc);
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return(rc);
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}
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//
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//
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// SBC_DDTerm() - see sbc.h
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//
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//
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void SBC_DDTerm(void)
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{
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UINT i;
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DebugEntry(SBC_DDTerm);
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//
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// We just have to set the pointers to the shunt buffers to NULL
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//
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for (i = 0 ; i < SBC_NUM_TILE_SIZES ; i++)
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{
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// Kill the bitmap if there
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if (g_asbcWorkInfo[i].workBitmap)
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{
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EngDeleteSurface((HSURF)g_asbcWorkInfo[i].workBitmap);
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g_asbcWorkInfo[i].workBitmap = 0;
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}
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g_asbcWorkInfo[i].pShuntBuffer = NULL;
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g_asbcWorkInfo[i].mruIndex = 0;
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}
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DebugExitVOID(SBC_DDTerm);
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}
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//
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//
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// SBC_DDIsMemScreenBltCachable() - see sbc.h
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//
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//
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BOOL SBC_DDIsMemScreenBltCachable(LPMEMBLT_ORDER_EXTRA_INFO pMemBltInfo)
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{
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BOOL rc = FALSE;
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UINT tileWidth;
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UINT tileHeight;
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SURFOBJ * pSourceSurf;
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DebugEntry(SBC_DDIsMemScreenBltCachable);
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//
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// Is this an RLE bitmap - these bitmaps can have effective transparent
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// sections which we cannot mimic with SBC.
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//
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pSourceSurf = pMemBltInfo->pSource;
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if ( (pSourceSurf->iBitmapFormat == BMF_4RLE) ||
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(pSourceSurf->iBitmapFormat == BMF_8RLE) )
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{
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TRACE_OUT(( "RLE Bitmap %d", pSourceSurf->iBitmapFormat));
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DC_QUIT;
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}
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//
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// If this is a thrasher then don't cache it
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//
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if (SBCDDIsBitmapThrasher(pSourceSurf))
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{
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TRACE_OUT(( "Its a thrasher"));
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DC_QUIT;
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}
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//
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// Make sure that this bitmap can be tiled OK
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//
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if (!SBC_DDQueryBitmapTileSize(pSourceSurf->sizlBitmap.cx,
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pSourceSurf->sizlBitmap.cy,
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&tileWidth,
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&tileHeight))
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{
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TRACE_OUT(("Cache does not support tiling"));
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DC_QUIT;
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}
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rc = TRUE;
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DC_EXIT_POINT:
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DebugExitDWORD(SBC_DDIsMemScreenBltCachable, rc);
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return(rc);
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}
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//
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//
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// SBC_DDCacheMemScreenBlt() - see sbc.h
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//
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//
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BOOL SBC_DDCacheMemScreenBlt
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(
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LPINT_ORDER pOrder,
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LPMEMBLT_ORDER_EXTRA_INFO pMemBltInfo
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)
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{
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BOOL rc = FALSE;
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LPMEMBLT_ORDER pMemBltOrder = (LPMEMBLT_ORDER)&(pOrder->abOrderData);
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LPMEM3BLT_ORDER pMem3BltOrder = (LPMEM3BLT_ORDER)pMemBltOrder;
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UINT bmpWidth;
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UINT bmpHeight;
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UINT tileWidth;
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UINT tileHeight;
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POINTL tileOrg;
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UINT cxSubBitmapWidth;
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UINT cySubBitmapHeight;
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UINT type;
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SURFOBJ * pDestSurf;
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SURFOBJ * pSourceSurf;
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LPOSI_PDEV pDestDev;
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SURFOBJ * pWorkSurf = NULL;
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LPBYTE pWorkBits;
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RECTL destRectl;
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POINTL sourcePt;
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int tileSize;
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LPSBC_TILE_DATA pTileData = NULL;
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DebugEntry(SBC_DDCacheMemScreenBlt);
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//
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// Do a first pass on the cacheability of the Blt
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//
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if (!SBC_DDIsMemScreenBltCachable(pMemBltInfo))
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{
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TRACE_OUT(( "This MemBlt Order is not cachable"));
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DC_QUIT;
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}
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//
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// Get the width and height of the source bitmap
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//
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pSourceSurf = pMemBltInfo->pSource;
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bmpWidth = pSourceSurf->sizlBitmap.cx;
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bmpHeight = pSourceSurf->sizlBitmap.cy;
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//
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// Calculate the tile size for this blit
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//
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if (!SBC_DDQueryBitmapTileSize(bmpWidth, bmpHeight, &tileWidth, &tileHeight))
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{
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TRACE_OUT(("Cache does not support tiling"));
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DC_QUIT;
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}
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//
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// Set up pointers to the source coordinates in the order.
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//
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type = pMemBltOrder->type;
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if (type == ORD_MEMBLT_TYPE)
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{
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sourcePt.x = pMemBltOrder->nXSrc;
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sourcePt.y = pMemBltOrder->nYSrc;
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TRACE_OUT((
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"Request to cache MemBlt (%d, %d), %d x %d -> (%d, %d), src %x",
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sourcePt.x,
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sourcePt.y,
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pMemBltOrder->nWidth,
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pMemBltOrder->nHeight,
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pMemBltOrder->nLeftRect,
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pMemBltOrder->nTopRect,
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pSourceSurf->hsurf));
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}
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else
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{
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sourcePt.x = pMem3BltOrder->nXSrc;
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sourcePt.y = pMem3BltOrder->nYSrc;
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TRACE_OUT((
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"Request to cache Mem3Blt (%d, %d), %d x %d -> (%d, %d), src %x",
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sourcePt.x,
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sourcePt.y,
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pMem3BltOrder->nWidth,
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pMem3BltOrder->nHeight,
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pMem3BltOrder->nLeftRect,
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pMem3BltOrder->nTopRect,
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pSourceSurf->hsurf));
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}
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//
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// Calculate the tile origin and size of remaining bitmap. Origin is
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// rounded down to the nearest tile. Actual size of bitmap to cache
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// may be smaller than tile size if the tile runs off the right/bottom
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// of the bitmap
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//
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tileOrg.x = sourcePt.x - (sourcePt.x % tileWidth);
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tileOrg.y = sourcePt.y - (sourcePt.y % tileHeight);
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//
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// Actual size of bitmap to cache may be smaller than tile size if the
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// tile runs off the right/bottom of the bitmap. To see why this
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// calculation is correct, realize that (bmpWidth - tileOrg.x) is the
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// remaining width of the bitmap after the start of this tile.
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//
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cxSubBitmapWidth = min(tileWidth, bmpWidth - tileOrg.x);
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cySubBitmapHeight = min(tileHeight, bmpHeight - tileOrg.y);
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//
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// We know how large a tile we have - we now have to Blt it into one of
|
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// our work bitmaps and pass it up to the share core. First, work out
|
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// which of our work bitmaps we should use and set up some variables
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// based on this.
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//
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for (tileSize = 0; tileSize < SBC_NUM_TILE_SIZES ; tileSize++)
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{
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if ((cxSubBitmapWidth <= g_asbcWorkInfo[tileSize].tileWidth) &&
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(cySubBitmapHeight <= g_asbcWorkInfo[tileSize].tileHeight))
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{
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break;
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}
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}
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if (tileSize == SBC_NUM_TILE_SIZES)
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{
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ERROR_OUT(( "%d x %d tile doesn't fit into work bmp",
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cxSubBitmapWidth,
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cySubBitmapHeight));
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DC_QUIT;
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}
|
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|
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//
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// Before doing any more work, get the next free entry in the shunt
|
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// buffer. Note that this fills in the tileId element of the returned
|
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// structure.
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//
|
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// It is perfectly valid for this call to fail. The shunt buffer may
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// just be full if we are sending lots of bitmap data up to the share
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// core.
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//
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if (!SBCDDGetNextFreeTile(tileSize, &pTileData))
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{
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TRACE_OUT(( "Unable to get a free tile in shunt buffer"));
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DC_QUIT;
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}
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//
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// Lock the work bitmap to get a surface to pass to EngBitBlt
|
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//
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pWorkSurf = EngLockSurface((HSURF)g_asbcWorkInfo[tileSize].workBitmap);
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if (pWorkSurf == NULL)
|
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{
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ERROR_OUT(( "Failed to lock work surface"));
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DC_QUIT;
|
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}
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TRACE_OUT(( "Locked surface"));
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||
|
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//
|
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// Do the Blt to our work bitmap to get the bits at native bpp, and
|
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// using the color table which we sent to the share core.
|
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//
|
||
destRectl.top = 0;
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destRectl.left = 0;
|
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destRectl.right = cxSubBitmapWidth;
|
||
destRectl.bottom = cySubBitmapHeight;
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sourcePt = tileOrg;
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||
|
||
if (!EngBitBlt(pWorkSurf,
|
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pSourceSurf,
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NULL, // mask surface
|
||
NULL, // clip object
|
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pMemBltInfo->pXlateObj,
|
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&destRectl,
|
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&sourcePt,
|
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NULL, // mask origin
|
||
NULL, // brush
|
||
NULL, // brush origin
|
||
0xcccc)) // SRCCPY
|
||
{
|
||
ERROR_OUT(( "Failed to Blt to work bitmap"));
|
||
DC_QUIT;
|
||
}
|
||
TRACE_OUT(( "Completed BitBlt"));
|
||
|
||
//
|
||
// The Blt succeeded, so pass the bits to the share core by copying
|
||
// them into the correct shunt buffer.
|
||
//
|
||
// bytesUsed is set to the number of bytes required for
|
||
// cySubBitmapHeight number of full scanlines in the shunt buffer tile
|
||
// (NOT the number of bytes available in the tile, or the number of
|
||
// bytes of data which was actually Blted)
|
||
//
|
||
// major/minorCacheInfo are set to details from the source surface.
|
||
// hdev does not change on consecutive Blts from the same surface, but
|
||
// iUniq may.
|
||
//
|
||
pDestSurf = pMemBltInfo->pDest;
|
||
pDestDev = (LPOSI_PDEV)pDestSurf->dhpdev;
|
||
pTileData->bytesUsed = BYTES_IN_BITMAP(g_asbcWorkInfo[tileSize].tileWidth,
|
||
cySubBitmapHeight,
|
||
pDestDev->cBitsPerPel);
|
||
pTileData->srcX = (TSHR_UINT16)sourcePt.x;
|
||
pTileData->srcY = (TSHR_UINT16)sourcePt.y;
|
||
pTileData->width = (WORD)cxSubBitmapWidth;
|
||
pTileData->height = (WORD)cySubBitmapHeight;
|
||
pTileData->tilingWidth = (WORD)tileWidth;
|
||
pTileData->tilingHeight = (WORD)tileHeight;
|
||
pTileData->majorCacheInfo = (UINT_PTR)pSourceSurf->hsurf;
|
||
pTileData->minorCacheInfo = (UINT)pSourceSurf->iUniq;
|
||
pTileData->majorPalette = (UINT_PTR)pMemBltInfo->pXlateObj;
|
||
pTileData->minorPalette = (UINT)(pMemBltInfo->pXlateObj != NULL ?
|
||
pMemBltInfo->pXlateObj->iUniq : 0);
|
||
|
||
//
|
||
// If the source surface has the BMF_DONTCACHE flag set then it is a
|
||
// DIB Section. This means that an app can change the bits in the
|
||
// surface without calling GDI, and hence without the iUniq value being
|
||
// updated.
|
||
//
|
||
// We rely on iUniq changing for the fast path to work, so we must
|
||
// exclude these bitmaps from the fast path. Do this by resetting the
|
||
// majorCacheInfo field (we use this rather than minorCacheInfo because
|
||
// we can't tell what an invalid iUniq value is).
|
||
//
|
||
if ( (pSourceSurf->iType == STYPE_BITMAP) &&
|
||
((pSourceSurf->fjBitmap & BMF_DONTCACHE) != 0) )
|
||
{
|
||
TRACE_OUT(( "Source hsurf %#.8lx has BMF_DONTCACHE set",
|
||
pTileData->majorCacheInfo));
|
||
pTileData->majorCacheInfo = SBC_DONT_FASTPATH;
|
||
}
|
||
|
||
//
|
||
// Note that this only works correctly because we create our work
|
||
// bitmaps to be "top down" rather than the default of "bottom up".
|
||
// i.e. the data for the top scanline is first in memory, so we can
|
||
// start copying from the start of the bit data. Bottom up would mean
|
||
// working out an offset into the work bitmap to start copying from.
|
||
//
|
||
memcpy(pTileData->bitData, pWorkSurf->pvBits, pTileData->bytesUsed);
|
||
|
||
//
|
||
// We've done the copy. Reset the work bitmap bits for next time we
|
||
// use this work bitmap - this helps with compression later on.
|
||
//
|
||
memset(pWorkSurf->pvBits, 0, pWorkSurf->cjBits);
|
||
|
||
//
|
||
// Fill in the required info in the Mem(3)Blt order.
|
||
//
|
||
if (type == ORD_MEMBLT_TYPE)
|
||
{
|
||
pMemBltOrder->cacheId = pTileData->tileId;
|
||
}
|
||
else
|
||
{
|
||
pMem3BltOrder->cacheId = pTileData->tileId;
|
||
}
|
||
|
||
//
|
||
// We've filled in all the data in the shunt buffer entry, so mark it
|
||
// as in use so that the share core can access it.
|
||
//
|
||
pTileData->inUse = TRUE;
|
||
|
||
//
|
||
// Must have completed successfully to get to here
|
||
//
|
||
TRACE_OUT(( "Queued tile (%d, %d), %d x %d, tile %d x %d, Id %hx",
|
||
sourcePt.x,
|
||
sourcePt.y,
|
||
cxSubBitmapWidth,
|
||
cySubBitmapHeight,
|
||
g_asbcWorkInfo[tileSize].tileWidth,
|
||
g_asbcWorkInfo[tileSize].tileHeight,
|
||
pTileData->tileId));
|
||
rc = TRUE;
|
||
|
||
DC_EXIT_POINT:
|
||
|
||
//
|
||
// Unlock the work surface (if required)
|
||
//
|
||
if (pWorkSurf != NULL)
|
||
{
|
||
EngUnlockSurface(pWorkSurf);
|
||
TRACE_OUT(( "Unlocked surface"));
|
||
}
|
||
|
||
DebugExitDWORD(SBC_DDCacheMemScreenBlt, rc);
|
||
return(rc);
|
||
}
|
||
|
||
|
||
|
||
//
|
||
// SBC_DDQueryBitmapTileSize()
|
||
//
|
||
// Once 2.X COMPAT is gone, we don't need this anymore. We won't set our
|
||
// random cell sizes based off of what REMOTES say.
|
||
//
|
||
BOOL SBC_DDQueryBitmapTileSize
|
||
(
|
||
UINT bmpWidth,
|
||
UINT bmpHeight,
|
||
UINT * pTileWidth,
|
||
UINT * pTileHeight
|
||
)
|
||
{
|
||
BOOL rc = FALSE;
|
||
|
||
DebugEntry(SBC_DDQueryBitmapTileSize);
|
||
|
||
//
|
||
// The tile cell sizes are currently changed when back level nodes
|
||
// join in a 3.0 call, in which case we must take the MINIMUM of the
|
||
// cell sizes/entries for everybody in the share.
|
||
//
|
||
if (g_asbcCacheInfo[ID_LARGE_BMP_CACHE].cCellSize <
|
||
BYTES_IN_BITMAP(g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileWidth,
|
||
g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileHeight,
|
||
g_sbcSendingBPP))
|
||
{
|
||
//
|
||
// This should be a short-term thing. When an old dude joins the
|
||
// share, we'll also adjust g_sbcSendingBPP.
|
||
//
|
||
TRACE_OUT(("SBC_DDQueryBitmapTileSize: No space for any cells"));
|
||
DC_QUIT;
|
||
}
|
||
|
||
rc = TRUE;
|
||
|
||
//
|
||
// If the large size is adequate, use that cell size
|
||
//
|
||
if (g_asbcCacheInfo[ID_LARGE_BMP_CACHE].cCellSize >=
|
||
BYTES_IN_BITMAP(g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileWidth,
|
||
g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileHeight,
|
||
g_sbcSendingBPP))
|
||
{
|
||
if ((bmpWidth > g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileWidth) ||
|
||
(bmpHeight > g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileHeight))
|
||
{
|
||
*pTileWidth = g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileWidth;
|
||
*pTileHeight = g_asbcWorkInfo[SBC_LARGE_TILE_INDEX].tileHeight;
|
||
DC_QUIT;
|
||
}
|
||
}
|
||
|
||
//
|
||
// Sigh, medium cells it is.
|
||
//
|
||
*pTileWidth = g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileWidth;
|
||
*pTileHeight = g_asbcWorkInfo[SBC_MEDIUM_TILE_INDEX].tileHeight;
|
||
|
||
DC_EXIT_POINT:
|
||
DebugExitBOOL(SBC_DDQueryBitmapTileSize, rc);
|
||
return(rc);
|
||
}
|
||
|
||
|
||
|
||
|
||
//
|
||
//
|
||
// SBC_DDSyncUpdatesNow() - see sbc.h
|
||
//
|
||
//
|
||
void SBC_DDSyncUpdatesNow(LPOSI_PDEV ppDev)
|
||
{
|
||
LPSBC_TILE_DATA pTileData;
|
||
UINT i;
|
||
UINT j;
|
||
|
||
DebugEntry(SBC_DDSyncUpdatesNow);
|
||
|
||
TRACE_OUT(( "Marking all shunt buffer entries as not in use"));
|
||
|
||
//
|
||
// We have to mark all entries in the shunt buffers as being free.
|
||
//
|
||
for (i = 0; i < SBC_NUM_TILE_SIZES ; i++)
|
||
{
|
||
if(g_asbcWorkInfo[i].pShuntBuffer)
|
||
{
|
||
for (j = 0; j < g_asbcWorkInfo[i].pShuntBuffer->numEntries ; j++)
|
||
{
|
||
pTileData = SBCTilePtrFromIndex(g_asbcWorkInfo[i].pShuntBuffer, j);
|
||
pTileData->inUse = FALSE;
|
||
}
|
||
}
|
||
//
|
||
// Reset the MRU counter for this shunt buffer
|
||
//
|
||
g_asbcWorkInfo[i].mruIndex = 0;
|
||
}
|
||
|
||
//
|
||
// If we are a palette device (i.e. we are running at 8 bpp or less),
|
||
// set the paletteChanged flag so we will send up a color table before
|
||
// our next Mem(3)Blt. We do this because the color table order for
|
||
// the current device palette may have been discarded during the OA
|
||
// sync.
|
||
//
|
||
ppDev->paletteChanged = (ppDev->cBitsPerPel <= 8);
|
||
|
||
DebugExitVOID(SBC_DDSyncUpdatesNow);
|
||
}
|
||
|
||
|
||
//
|
||
//
|
||
// SBC_DDOrderSpoiltNotification() - see sbc.h
|
||
//
|
||
//
|
||
void SBC_DDOrderSpoiltNotification(LPINT_ORDER pOrder)
|
||
{
|
||
LPMEMBLT_ORDER pMemBltOrder = (LPMEMBLT_ORDER)&(pOrder->abOrderData);
|
||
LPMEM3BLT_ORDER pMem3BltOrder = (LPMEM3BLT_ORDER)pMemBltOrder;
|
||
UINT tileId;
|
||
LPSBC_TILE_DATA pTileData;
|
||
UINT tileType;
|
||
UINT i;
|
||
|
||
DebugEntry(SBC_DDOrderSpoiltNotification);
|
||
|
||
//
|
||
// pOrder has been removed from the order heap before being processed.
|
||
// We have to free up the entry which it references in one of the shunt
|
||
// buffers. First get the tile Id.
|
||
//
|
||
if (pMemBltOrder->type == ORD_MEMBLT_TYPE)
|
||
{
|
||
tileId = pMemBltOrder->cacheId;
|
||
}
|
||
else
|
||
{
|
||
tileId = pMem3BltOrder->cacheId;
|
||
}
|
||
TRACE_OUT(( "Order referencing tile %hx has been spoiled", tileId));
|
||
|
||
//
|
||
// Find out which of the shunt buffers the entry should be in based on
|
||
// the tileId
|
||
//
|
||
tileType = SBC_TILE_TYPE(tileId);
|
||
|
||
//
|
||
// We implement the shunt buffers as circular FIFO queues, so we will
|
||
// start looking from the last order which we marked as being in use,
|
||
// and work BACKWARDS. This is because, in general, the entries after
|
||
// the last one we accessed will not be in use (unless the whole shunt
|
||
// buffer is in use).
|
||
//
|
||
// So, get the index of the last tile we accessed.
|
||
//
|
||
i = g_asbcWorkInfo[tileType].mruIndex;
|
||
|
||
//
|
||
// Loop through the circular buffer until we get a match, or have
|
||
// circled back to the beginning.
|
||
//
|
||
// Note that this has been coded as a "do while" loop, rather than just
|
||
// a "while" loop so that we don't miss mruIndex. mruIndex is set up
|
||
// to point to the NEXT entry to be used, rather than the last entry to
|
||
// be used, so decrementing i before doing any work first time round
|
||
// the loop is actually what we want to do.
|
||
//
|
||
do
|
||
{
|
||
//
|
||
// On to the next tile
|
||
//
|
||
i = (i == 0)
|
||
? g_asbcWorkInfo[tileType].pShuntBuffer->numEntries - 1
|
||
: i - 1;
|
||
|
||
pTileData = SBCTilePtrFromIndex(g_asbcWorkInfo[tileType].pShuntBuffer, i);
|
||
|
||
if (pTileData->inUse && (pTileData->tileId == tileId))
|
||
{
|
||
//
|
||
// We've got a match, so mark the tile as being free.
|
||
//
|
||
// We don't want to update the shunt buffer mruIndex - this
|
||
// should remain indicating the next tile to be used when
|
||
// adding an entry to the shunt buffer.
|
||
//
|
||
TRACE_OUT(( "Marked tile Id %hx at index %d as free",
|
||
tileId,
|
||
i));
|
||
pTileData->inUse = FALSE;
|
||
break;
|
||
}
|
||
}
|
||
while (i != g_asbcWorkInfo[tileType].mruIndex);
|
||
|
||
DebugExitVOID(SBC_DDOrderSpoiltNotification);
|
||
}
|
||
|
||
|
||
//
|
||
//
|
||
// SBC_DDMaybeQueueColorTable() - see sbc.h
|
||
//
|
||
//
|
||
BOOL SBC_DDMaybeQueueColorTable(LPOSI_PDEV ppDev)
|
||
{
|
||
BOOL queuedOK = FALSE;
|
||
int orderSize;
|
||
LPINT_ORDER pOrder;
|
||
LPINT_COLORTABLE_ORDER_1BPP pColorTableOrder;
|
||
UINT numColors;
|
||
UINT i;
|
||
|
||
DebugEntry(SBC_DDMaybeQueueColorTable);
|
||
|
||
//
|
||
// If we're running at > 8 bpp, then we don't have a palette, so just
|
||
// quit out.
|
||
//
|
||
if (ppDev->cBitsPerPel > 8)
|
||
{
|
||
queuedOK = TRUE;
|
||
DC_QUIT;
|
||
}
|
||
|
||
//
|
||
// Check the boolean in our PDEV to see if the palette has changed
|
||
// since the last time we sent a color table order. Note that if we
|
||
// have a non palette device, the boolean will never be set.
|
||
//
|
||
if (!ppDev->paletteChanged)
|
||
{
|
||
queuedOK = TRUE;
|
||
DC_QUIT;
|
||
}
|
||
|
||
//
|
||
// The palette has changed, so allocate order memory to queue a color
|
||
// table order. The order size depends on the bpp of our device. Note
|
||
// that the allocation can fail if the order buffer is full.
|
||
//
|
||
switch (ppDev->cBitsPerPel)
|
||
{
|
||
case 1:
|
||
{
|
||
orderSize = sizeof(INT_COLORTABLE_ORDER_1BPP);
|
||
}
|
||
break;
|
||
|
||
case 4:
|
||
{
|
||
orderSize = sizeof(INT_COLORTABLE_ORDER_4BPP);
|
||
}
|
||
break;
|
||
|
||
case 8:
|
||
{
|
||
orderSize = sizeof(INT_COLORTABLE_ORDER_8BPP);
|
||
}
|
||
break;
|
||
|
||
default:
|
||
{
|
||
ERROR_OUT(("Invalid bpp (%d) for palette device", ppDev->cBitsPerPel));
|
||
DC_QUIT;
|
||
}
|
||
break;
|
||
}
|
||
|
||
pOrder = OA_DDAllocOrderMem(orderSize, 0);
|
||
if (pOrder == NULL)
|
||
{
|
||
TRACE_OUT(( "Failed to allocate %d bytes for order", orderSize));
|
||
DC_QUIT;
|
||
}
|
||
TRACE_OUT(( "Allocate %d bytes for color table order", orderSize));
|
||
|
||
//
|
||
// We've successfully allocated the order, so fill in the details. We
|
||
// mark the order as internal so that the Update Packager will spot it
|
||
// up in the share core and prevent it being sent over the wire.
|
||
//
|
||
pOrder->OrderHeader.Common.fOrderFlags = OF_INTERNAL;
|
||
|
||
pColorTableOrder = (LPINT_COLORTABLE_ORDER_1BPP)&(pOrder->abOrderData);
|
||
pColorTableOrder->header.type = INTORD_COLORTABLE_TYPE;
|
||
pColorTableOrder->header.bpp = (TSHR_UINT16)ppDev->cBitsPerPel;
|
||
|
||
//
|
||
// Unfortunately we can't just copy the palette from the PDEV into the
|
||
// color table order because the PDEV has an array of PALETTEENTRY
|
||
// structures which are RGBs whereas the order has an array of
|
||
// TSHR_RGBQUADs which are BGRs...
|
||
//
|
||
numColors = COLORS_FOR_BPP(ppDev->cBitsPerPel);
|
||
ASSERT(numColors);
|
||
|
||
for (i = 0; i < numColors; i++)
|
||
{
|
||
pColorTableOrder->colorData[i].rgbRed = ppDev->pPal[i].peRed;
|
||
pColorTableOrder->colorData[i].rgbGreen = ppDev->pPal[i].peGreen;
|
||
pColorTableOrder->colorData[i].rgbBlue = ppDev->pPal[i].peBlue;
|
||
}
|
||
|
||
//
|
||
// Add the order
|
||
//
|
||
OA_DDAddOrder(pOrder, NULL);
|
||
TRACE_OUT(( "Added internal color table order, size %d", orderSize));
|
||
|
||
//
|
||
// Reset the flag which indicates that the palette needs to be sent
|
||
//
|
||
ppDev->paletteChanged = FALSE;
|
||
|
||
//
|
||
// Must be OK to get to here
|
||
//
|
||
queuedOK = TRUE;
|
||
|
||
DC_EXIT_POINT:
|
||
DebugExitBOOL(SBC_DDMaybeQueueColorTable, queuedOK);
|
||
return(queuedOK);
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
//
|
||
// SBCDDCreateShuntBuffers()
|
||
//
|
||
// Here's where we calc how many cache entries (tiles) we can support. This
|
||
// depends on:
|
||
// * The amount of shared memory we have
|
||
// * The color depth of the driver
|
||
//
|
||
// There is an upper bound on the amount of memory we'll use, since this
|
||
// maps to how much memory on remotes will be needed to store our sent
|
||
// cache entries.
|
||
//
|
||
// The tiles are created in a fixed proportion (MP_RATIO_MTOL).
|
||
//
|
||
// We return TRUE for success if we can set up the caches and create the
|
||
// objects necessary for a sent bitmap cache.
|
||
//
|
||
BOOL SBCDDCreateShuntBuffers
|
||
(
|
||
LPOSI_PDEV ppDev,
|
||
LPBYTE psbcSharedMemory,
|
||
DWORD sbcSharedMemorySize
|
||
)
|
||
{
|
||
int i;
|
||
UINT memPerBuffer[SBC_NUM_TILE_SIZES];
|
||
UINT memPerTile[SBC_NUM_TILE_SIZES];
|
||
UINT numTiles[SBC_NUM_TILE_SIZES];
|
||
UINT memRequired;
|
||
LPBYTE pBuffer = psbcSharedMemory;
|
||
BOOL rc = FALSE;
|
||
|
||
DebugEntry(SBCDDCreateShuntBuffers);
|
||
|
||
//
|
||
// We should already have a pointer to the shared memory we can use for
|
||
// our shunt buffers, and the number of bytes available. What we have
|
||
// to do is to partition this shared memory into SBC_NUM_TILE_SIZE
|
||
// shunt buffers. i.e. one shunt buffer per tile size.
|
||
//
|
||
//
|
||
// <--- buffer 0 ---><------------------ buffer 1 -------------------->
|
||
//
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
|
||
//<2F> <20> : : : : <20> <20> : : : : <20>
|
||
//<2F> <20> : : : : <20> <20> tile : tile : tile : tile : tile <20>
|
||
//<2F> <20> : : : : <20> <20> : : : : <20>
|
||
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
//^ ^ ^
|
||
//<2F> <20> <20>
|
||
//<2F> <20><><EFBFBD><EFBFBD> header[0] <20><><EFBFBD><EFBFBD> header[1]
|
||
//<2F>
|
||
//<2F><><EFBFBD> psbcSharedMemory
|
||
//
|
||
//
|
||
// We try to use the number of entries given in the pEntries array, but
|
||
// if we do not have enough shared memory for this, we reduce the
|
||
// number of entries in each shunt buffer, preserving the ratio between
|
||
// the number of entries in each of the shunt buffers.
|
||
//
|
||
|
||
//
|
||
// First make sure that we have some shared memory
|
||
//
|
||
if (sbcSharedMemorySize == 0)
|
||
{
|
||
ERROR_OUT(( "No SBC shared memory !"));
|
||
DC_QUIT;
|
||
}
|
||
|
||
// Max out at MP_MEMORY_MAX bytes
|
||
sbcSharedMemorySize = min(sbcSharedMemorySize, MP_MEMORY_MAX);
|
||
|
||
//
|
||
// Do we have enough shared memory to satisfy the requested number of
|
||
// entries in each shunt buffer ?
|
||
//
|
||
memRequired = 0;
|
||
|
||
for (i = 0; i < SBC_NUM_TILE_SIZES; i++)
|
||
{
|
||
memPerTile[i] = SBC_BYTES_PER_TILE(g_asbcWorkInfo[i].tileWidth,
|
||
g_asbcWorkInfo[i].tileHeight,
|
||
ppDev->cBitsPerPel);
|
||
|
||
// We use the same amount of memory for each tile size.
|
||
numTiles[i] = ((sbcSharedMemorySize / SBC_NUM_TILE_SIZES) -
|
||
(sizeof(SBC_SHUNT_BUFFER) - sizeof(SBC_TILE_DATA))) /
|
||
memPerTile[i];
|
||
TRACE_OUT(("Can fit %d tiles of memory size %d in tile cache %d",
|
||
numTiles[i], memPerTile[i], i));
|
||
|
||
memPerBuffer[i] = (numTiles[i] * memPerTile[i]) +
|
||
(sizeof(SBC_SHUNT_BUFFER) - sizeof(SBC_TILE_DATA));
|
||
memRequired += memPerBuffer[i];
|
||
}
|
||
|
||
TRACE_OUT(( "%d bytes required for request, %d bytes available",
|
||
memRequired,
|
||
sbcSharedMemorySize));
|
||
|
||
ASSERT(memRequired <= sbcSharedMemorySize);
|
||
|
||
// Zero out rest of amount we're going to use
|
||
RtlFillMemory(psbcSharedMemory, memRequired, 0);
|
||
|
||
|
||
//
|
||
// OK, we've got the
|
||
// - the bytes per tile in memPerTile[i]
|
||
// - number of entries per shunt buffer in numTiles[i]
|
||
// - the total size of each shunt buffer in memPerBuffer[i].
|
||
//
|
||
// Do the partitioning.
|
||
//
|
||
for (i = 0; i < SBC_NUM_TILE_SIZES ; i++)
|
||
{
|
||
g_asbcWorkInfo[i].pShuntBuffer = (LPSBC_SHUNT_BUFFER)pBuffer;
|
||
|
||
g_asbcWorkInfo[i].pShuntBuffer->numEntries = numTiles[i];
|
||
g_asbcWorkInfo[i].pShuntBuffer->numBytes = memPerTile[i]
|
||
- sizeof(SBC_TILE_DATA);
|
||
g_asbcWorkInfo[i].pShuntBuffer->structureSize = memPerTile[i];
|
||
|
||
//
|
||
// Move the buffer pointer past the memory we are using for this
|
||
// shunt buffer.
|
||
//
|
||
pBuffer += memPerBuffer[i];
|
||
|
||
TRACE_OUT(( "Shunt buffer %d at %#.8lx: tile bytes %u, "
|
||
"structure size %u, num entries %u",
|
||
i,
|
||
g_asbcWorkInfo[i].pShuntBuffer,
|
||
g_asbcWorkInfo[i].pShuntBuffer->numBytes,
|
||
g_asbcWorkInfo[i].pShuntBuffer->structureSize,
|
||
g_asbcWorkInfo[i].pShuntBuffer->numEntries));
|
||
|
||
//
|
||
// Fill in the mruIndex for this shunt buffer
|
||
//
|
||
g_asbcWorkInfo[i].mruIndex = 0;
|
||
}
|
||
|
||
//
|
||
// Initialize the global variables associated with the shunt buffers
|
||
//
|
||
g_sbcNextTileId = 0;
|
||
|
||
//
|
||
// Must be OK to get to here
|
||
//
|
||
rc = TRUE;
|
||
|
||
DC_EXIT_POINT:
|
||
DebugExitBOOL(SBCDDCreateShuntBuffers, rc);
|
||
return(rc);
|
||
}
|
||
|
||
|
||
|
||
|
||
//
|
||
// Name: SBCGetNextFreeTile
|
||
//
|
||
// Purpose: Return the next free tile of the correct size from one of the
|
||
// shunt buffers.
|
||
//
|
||
// Returns: TRUE if a tile is returned, FALSE otherwise
|
||
//
|
||
// Params: IN workTileSize - The tile size. One of
|
||
// SBC_MEDIUM_TILE
|
||
// SBC_LARGE_TILE
|
||
// OUT ppTileData - A pointer to the tile.
|
||
//
|
||
// Operation: The tileId field of the tile is filled in on return from
|
||
// this function.
|
||
//
|
||
//
|
||
BOOL SBCDDGetNextFreeTile(int tileSize, LPSBC_TILE_DATA FAR * ppTileData)
|
||
{
|
||
BOOL foundFreeTile = FALSE;
|
||
LPSBC_TILE_DATA pTileData;
|
||
|
||
DebugEntry(SBCDDGetNextFreeTile);
|
||
|
||
//
|
||
// Make sure that we have a valid tile size
|
||
//
|
||
if (tileSize >= SBC_NUM_TILE_SIZES)
|
||
{
|
||
ERROR_OUT(( "Invalid tile size %d", tileSize));
|
||
DC_QUIT;
|
||
}
|
||
|
||
//
|
||
// Get a pointer to the next entry to be used in the shunt buffer
|
||
// containing tiles of the given size.
|
||
//
|
||
pTileData = SBCTilePtrFromIndex(g_asbcWorkInfo[tileSize].pShuntBuffer,
|
||
g_asbcWorkInfo[tileSize].mruIndex);
|
||
|
||
//
|
||
// If the entry is still in use (the share core has not yet processed
|
||
// the order which references this tile) we have to quit - the shunt
|
||
// buffer is full.
|
||
//
|
||
if (pTileData->inUse)
|
||
{
|
||
TRACE_OUT(( "Target entry (%d, %d) is still in use",
|
||
tileSize,
|
||
g_asbcWorkInfo[tileSize].mruIndex));
|
||
DC_QUIT;
|
||
}
|
||
|
||
//
|
||
// The entry is not in use - we can re-use it. Fill in the Id field,
|
||
// and the pointer to the entry which we return to the caller.
|
||
//
|
||
// We always set the top bit of the tile Id for large tiles, and clear
|
||
// it for small tiles.
|
||
//
|
||
*ppTileData = pTileData;
|
||
pTileData->tileId = g_sbcNextTileId;
|
||
if (tileSize == SBC_MEDIUM_TILE_INDEX)
|
||
{
|
||
pTileData->tileId &= ~0x8000;
|
||
}
|
||
else
|
||
{
|
||
pTileData->tileId |= 0x8000;
|
||
}
|
||
TRACE_OUT(( "Returning entry (%d, %d), Id %hx",
|
||
tileSize,
|
||
g_asbcWorkInfo[tileSize].mruIndex,
|
||
pTileData->tileId));
|
||
|
||
//
|
||
// Update the index of the next free entry in this shunt buffer, and
|
||
// also the Id which we should assign next time. Remember to wrap the
|
||
// shunt buffer index to the number of entries in the shunt buffer.
|
||
//
|
||
g_asbcWorkInfo[tileSize].mruIndex = (g_asbcWorkInfo[tileSize].mruIndex + 1) %
|
||
g_asbcWorkInfo[tileSize].pShuntBuffer->numEntries;
|
||
|
||
|
||
g_sbcNextTileId++;
|
||
g_sbcNextTileId &= ~0x8000;
|
||
|
||
//
|
||
// Completed successfully !
|
||
//
|
||
foundFreeTile = TRUE;
|
||
|
||
DC_EXIT_POINT:
|
||
DebugExitBOOL(SBCDDGetNextFreeTile, foundFreeTile);
|
||
return(foundFreeTile);
|
||
}
|
||
|
||
|
||
//
|
||
//
|
||
// Name: SBCDDIsBitmapThrasher
|
||
//
|
||
// Purpose: Check to see if the given bitmap (surface object) is one
|
||
// which would cause cache thrashing.
|
||
//
|
||
// Returns: TRUE if the bitmap is a thrasher, FALSE otherwise.
|
||
//
|
||
// Params: IN pSurfObj - Pointer to the bitmap
|
||
//
|
||
//
|
||
BOOL SBCDDIsBitmapThrasher(SURFOBJ * pSurfObj)
|
||
{
|
||
UINT i;
|
||
BOOL rc = FALSE;
|
||
BOOL bitmapInList = FALSE;
|
||
BOOL updateEntry = FALSE;
|
||
UINT updateIndex;
|
||
UINT nextTickCount;
|
||
UINT evictIndex;
|
||
UINT evictTickCount;
|
||
|
||
DebugEntry(SBCDDIsBitmapThrasher);
|
||
|
||
//
|
||
// Here's an overview of how our bitmap cache thrash detection works...
|
||
//
|
||
// We hold an array of information about the last SBC_NUM_THRASHERS
|
||
// bitmaps which we have tried to cache. This information is
|
||
// - A value to identify the bitmap. This is the hsurf field from the
|
||
// bitmap surface object, and is different for every bitmap.
|
||
// - A value to identify the "version" of the bitmap. This is the
|
||
// iUniq field from the bitmap surface object, and is updated by GDI
|
||
// each time the bitmap is drawn to.
|
||
// - A timestamp for the last time which we saw iUniq change for this
|
||
// bitmap (or when we added the bitmap to the array).
|
||
//
|
||
// Each time this function is called, we scan this array looking for an
|
||
// entry for the bitmap.
|
||
//
|
||
// If we find an entry, we check whether the bitmap has changed (has
|
||
// the iUniq field changed). If it has not changed, the bitmap is not
|
||
// a thrasher. If the bitmap has changed, we check the interval from
|
||
// the timestamp value to the current time. If the interval is less
|
||
// than the SBC_THRASH_INTERVAL, the bitmap has changed too quickly, so
|
||
// it is a thrasher. If the interval is OK, the bitmap is not a
|
||
// thrasher. In either case, we update the stored iUniq field and the
|
||
// timestamp to record the time / version at which we spotted that the
|
||
// bitmap changed.
|
||
//
|
||
// If we do not find an entry for the bitmap, we add an entry for it.
|
||
// If the array is fully populated, we evict the entry with the oldest
|
||
// timestamp, and replace it with the new entry.
|
||
//
|
||
|
||
//
|
||
// Scan the thrasher list looking for a match
|
||
//
|
||
for (i=0 ; i<SBC_NUM_THRASHERS ; i++)
|
||
{
|
||
//
|
||
// If we find a match then we are only worried if it has been
|
||
// modified since the last time we read it.
|
||
//
|
||
if (g_sbcThrashers[i].hsurf == pSurfObj->hsurf)
|
||
{
|
||
bitmapInList = TRUE;
|
||
|
||
if (g_sbcThrashers[i].iUniq != pSurfObj->iUniq)
|
||
{
|
||
TRACE_OUT(( "Matching surface %x, index %u,"
|
||
"tick count %u has been modified",
|
||
pSurfObj->hsurf,
|
||
i,
|
||
g_sbcThrashers[i].tickCount));
|
||
updateEntry = TRUE;
|
||
updateIndex = i;
|
||
|
||
//
|
||
// Now we need to determine if this is a thrasher. It is a
|
||
// thrasher if the time we last read it is less than our
|
||
// thrash interval. (We only update the time when we read
|
||
// a modified bitmap)
|
||
//
|
||
nextTickCount = SBCDDGetTickCount();
|
||
if ((nextTickCount - g_sbcThrashers[i].tickCount) <
|
||
SBC_THRASH_INTERVAL)
|
||
{
|
||
TRACE_OUT((
|
||
"Rejected cache attempt of thrashy bitmap %x",
|
||
pSurfObj->hsurf));
|
||
rc = TRUE;
|
||
}
|
||
g_sbcThrashers[i].tickCount = nextTickCount;
|
||
g_sbcThrashers[i].iUniq = pSurfObj->iUniq;
|
||
}
|
||
|
||
//
|
||
// We've found a match - we can break out of the loop
|
||
//
|
||
break;
|
||
}
|
||
}
|
||
|
||
if (!bitmapInList)
|
||
{
|
||
//
|
||
// The bitmap isn't already in the thrasher list, so add it now.
|
||
// Find the entry with the smallest (earliest) tick count - we will
|
||
// evict this entry from the array to make room for the new entry.
|
||
//
|
||
evictIndex = 0;
|
||
evictTickCount = 0xffffffff;
|
||
|
||
for (i=0 ; i<SBC_NUM_THRASHERS ; i++)
|
||
{
|
||
if (evictTickCount > g_sbcThrashers[i].tickCount)
|
||
{
|
||
evictTickCount = g_sbcThrashers[i].tickCount;
|
||
evictIndex = i;
|
||
}
|
||
}
|
||
TRACE_OUT(( "Evicting entry %d, surface %x",
|
||
evictIndex,
|
||
g_sbcThrashers[i].hsurf));
|
||
|
||
nextTickCount = SBCDDGetTickCount();
|
||
|
||
TRACE_OUT(( "Adding surface %x to thrash list, tick %d",
|
||
pSurfObj->hsurf,
|
||
nextTickCount));
|
||
updateEntry = TRUE;
|
||
updateIndex = evictIndex;
|
||
}
|
||
|
||
if (updateEntry)
|
||
{
|
||
//
|
||
// We have to update the entry at index updateIndex. We optimise
|
||
// things slightly by always putting the most recent bitmap in
|
||
// position 0 of the array, so copy entry 0 to the eviction index,
|
||
// and put the new entry in position 0.
|
||
//
|
||
g_sbcThrashers[updateIndex] = g_sbcThrashers[0];
|
||
|
||
g_sbcThrashers[0].hsurf = pSurfObj->hsurf;
|
||
g_sbcThrashers[0].iUniq = pSurfObj->iUniq;
|
||
g_sbcThrashers[0].tickCount = nextTickCount;
|
||
}
|
||
|
||
DebugExitBOOL(SBCDDIsBitmapThrasher, rc);
|
||
return(rc);
|
||
}
|
||
|
||
|
||
//
|
||
//
|
||
// Name: SBCDDGetTickCount
|
||
//
|
||
// Purpose: Get a system tick count
|
||
//
|
||
// Returns: The number of centi-seconds since the system was started.
|
||
// This number will wrap after approximately 497 days!
|
||
//
|
||
// Params: None
|
||
//
|
||
//
|
||
DWORD SBCDDGetTickCount(void)
|
||
{
|
||
DWORD tickCount;
|
||
LONGLONG perfTickCount;
|
||
|
||
DebugEntry(SBCDDGetTickCount);
|
||
|
||
//
|
||
// Get the number of system ticks since the system was started.
|
||
//
|
||
EngQueryPerformanceCounter(&perfTickCount);
|
||
|
||
//
|
||
// Now convert this into a number of centi-seconds. g_sbcPerfFrequency
|
||
// contains the number of system ticks per second.
|
||
//
|
||
tickCount = (DWORD)((100 * perfTickCount) / g_sbcPerfFrequency);
|
||
|
||
DebugExitDWORD(SBCDDGetTickCount, tickCount);
|
||
return(tickCount);
|
||
}
|
||
|
||
|
||
//
|
||
// FUNCTION: SBCDDSetNewCapabilities
|
||
//
|
||
// DESCRIPTION:
|
||
//
|
||
// Set the new SBC related capabilities
|
||
//
|
||
// RETURNS:
|
||
//
|
||
// NONE
|
||
//
|
||
// PARAMETERS:
|
||
//
|
||
// pDataIn - pointer to the input buffer
|
||
//
|
||
//
|
||
void SBCDDSetNewCapabilities(LPSBC_NEW_CAPABILITIES pCapabilities)
|
||
{
|
||
DebugEntry(SBCSetNewCapabilities);
|
||
|
||
g_sbcSendingBPP = pCapabilities->sendingBpp;
|
||
memcpy(&g_asbcCacheInfo, pCapabilities->cacheInfo, sizeof(g_asbcCacheInfo));
|
||
|
||
DebugExitVOID(SBCSetNewCapabilities);
|
||
}
|
||
|
||
|
||
|