556 lines
17 KiB
Plaintext
556 lines
17 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="CfgMnt" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=CfgMnt - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "CfgMnt.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "CfgMnt.mak" CFG="CfgMnt - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "CfgMnt - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "CfgMnt - Win32 Unicode Debug" (based on "Win32 (x86) Application")
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!MESSAGE "CfgMnt - Win32 Release MinSize" (based on "Win32 (x86) Application")
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!MESSAGE "CfgMnt - Win32 Release MinDependency" (based on\
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"Win32 (x86) Application")
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!MESSAGE "CfgMnt - Win32 Unicode Release MinSize" (based on\
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"Win32 (x86) Application")
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!MESSAGE "CfgMnt - Win32 Unicode Release MinDependency" (based on\
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"Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""$/Dev/CfgMnt/CfgMnt", SWAAAAAA"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "CfgMnt - Win32 Debug"
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# PROP BASE Use_MFC 0
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# ADD BASE CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing registration
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OutDir=.\Debug
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TargetPath=.\Debug\CfgMnt.exe
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InputPath=.\Debug\CfgMnt.exe
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(TargetPath)" /RegServer
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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echo Server registration done!
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# End Custom Build
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug"
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# ADD BASE CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# Begin Custom Build - Performing registration
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OutDir=.\DebugU
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TargetPath=.\DebugU\CfgMnt.exe
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InputPath=.\DebugU\CfgMnt.exe
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(TargetPath)" /RegServer
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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echo Server registration done!
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# End Custom Build
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseMinSize"
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# PROP BASE Intermediate_Dir "ReleaseMinSize"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Output_Dir "ReleaseMinSize"
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# PROP Intermediate_Dir "ReleaseMinSize"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# Begin Custom Build - Performing registration
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OutDir=.\ReleaseMinSize
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TargetPath=.\ReleaseMinSize\CfgMnt.exe
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InputPath=.\ReleaseMinSize\CfgMnt.exe
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(TargetPath)" /RegServer
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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echo Server registration done!
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# End Custom Build
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseMinDependency"
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# PROP Use_MFC 0
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# PROP Output_Dir "ReleaseMinDependency"
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# PROP Intermediate_Dir "ReleaseMinDependency"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# Begin Custom Build - Performing registration
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OutDir=.\ReleaseMinDependency
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TargetPath=.\ReleaseMinDependency\CfgMnt.exe
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InputPath=.\ReleaseMinDependency\CfgMnt.exe
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SOURCE=$(InputPath)
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"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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"$(TargetPath)" /RegServer
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echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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echo Server registration done!
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# End Custom Build
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseUMinSize"
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# PROP BASE Intermediate_Dir "ReleaseUMinSize"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseUMinSize"
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# PROP Intermediate_Dir "ReleaseUMinSize"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# Begin Custom Build - Performing registration
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|
OutDir=.\ReleaseUMinSize
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TargetPath=.\ReleaseUMinSize\CfgMnt.exe
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InputPath=.\ReleaseUMinSize\CfgMnt.exe
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SOURCE=$(InputPath)
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|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
"$(TargetPath)" /RegServer
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|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
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|
echo Server registration done!
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|
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|
# End Custom Build
|
|
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|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "ReleaseUMinDependency"
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# PROP BASE Intermediate_Dir "ReleaseUMinDependency"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "ReleaseUMinDependency"
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# PROP Intermediate_Dir "ReleaseUMinDependency"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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|
# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c
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|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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|
# ADD BSC32 /nologo
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|
LINK32=link.exe
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|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# Begin Custom Build - Performing registration
|
|
OutDir=.\ReleaseUMinDependency
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|
TargetPath=.\ReleaseUMinDependency\CfgMnt.exe
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|
InputPath=.\ReleaseUMinDependency\CfgMnt.exe
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|
SOURCE=$(InputPath)
|
|
|
|
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
"$(TargetPath)" /RegServer
|
|
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
|
|
echo Server registration done!
|
|
|
|
# End Custom Build
|
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!ENDIF
|
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|
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# Begin Target
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# Name "CfgMnt - Win32 Debug"
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# Name "CfgMnt - Win32 Unicode Debug"
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# Name "CfgMnt - Win32 Release MinSize"
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# Name "CfgMnt - Win32 Release MinDependency"
|
|
# Name "CfgMnt - Win32 Unicode Release MinSize"
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# Name "CfgMnt - Win32 Unicode Release MinDependency"
|
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\CfgMnt.cpp
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# End Source File
|
|
# Begin Source File
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SOURCE=.\CfgMnt.idl
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!IF "$(CFG)" == "CfgMnt - Win32 Debug"
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# Begin Custom Build - Performing MIDL step
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|
InputPath=.\CfgMnt.idl
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BuildCmds= \
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midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
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|
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|
".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
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".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
# End Custom Build
|
|
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|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug"
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# Begin Custom Build - Performing MIDL step
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|
InputPath=.\CfgMnt.idl
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BuildCmds= \
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midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
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$(BuildCmds)
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".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
|
|
# End Custom Build
|
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|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize"
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|
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# Begin Custom Build - Performing MIDL step
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|
InputPath=.\CfgMnt.idl
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BuildCmds= \
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midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
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|
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|
".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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|
# End Custom Build
|
|
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|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency"
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|
|
# Begin Custom Build - Performing MIDL step
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|
InputPath=.\CfgMnt.idl
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|
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|
BuildCmds= \
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midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
|
|
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|
".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
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|
".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize"
|
|
|
|
# Begin Custom Build - Performing MIDL step
|
|
InputPath=.\CfgMnt.idl
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|
|
|
BuildCmds= \
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|
midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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|
|
|
".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
|
|
".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
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|
".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
|
$(BuildCmds)
|
|
# End Custom Build
|
|
|
|
!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency"
|
|
|
|
# Begin Custom Build - Performing MIDL step
|
|
InputPath=.\CfgMnt.idl
|
|
|
|
BuildCmds= \
|
|
midl /Oicf /h "CfgMnt.h" /iid "CfgMnt_i.c" "CfgMnt.idl"
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".\CfgMnt.tlb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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".\CfgMnt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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".\CfgMnt_i.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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$(BuildCmds)
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMnt.rc
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!IF "$(CFG)" == "CfgMnt - Win32 Debug"
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Debug"
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinSize"
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Release MinDependency"
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinSize"
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!ELSEIF "$(CFG)" == "CfgMnt - Win32 Unicode Release MinDependency"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntAdmin.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntModule.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntVersions.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\DirWatch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Error.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MDTransLogFile.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\MT.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\OperationQueue.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\SettingsWatch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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# End Source File
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# Begin Source File
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SOURCE=.\VerEngine.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\AutoPtr.h
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntAdmin.h
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntModule.h
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# End Source File
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# Begin Source File
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SOURCE=.\CfgMntVersions.h
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# End Source File
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# Begin Source File
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SOURCE=.\debug.h
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# End Source File
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# Begin Source File
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SOURCE=.\DirWatch.h
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# End Source File
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# Begin Source File
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SOURCE=.\Error.h
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# End Source File
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# Begin Source File
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SOURCE=.\iiscnfg.h
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# End Source File
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# Begin Source File
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SOURCE=.\locks.h
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# End Source File
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# Begin Source File
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SOURCE=.\MDTransLogFile.h
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# End Source File
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# Begin Source File
|
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|
SOURCE=.\MT.h
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# End Source File
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# Begin Source File
|
|
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|
SOURCE=.\OperationQueue.h
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# End Source File
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# Begin Source File
|
|
|
|
SOURCE=.\Resource.h
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|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\SettingsWatch.h
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|
# End Source File
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# Begin Source File
|
|
|
|
SOURCE=.\ssauterr.h
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# End Source File
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# Begin Source File
|
|
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|
SOURCE=.\ssauto.h
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# End Source File
|
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# Begin Source File
|
|
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|
SOURCE=.\StdAfx.h
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# End Source File
|
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# Begin Source File
|
|
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|
SOURCE=.\VerEngine.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# End Group
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# Begin Source File
|
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SOURCE=.\CfgMnt.rgs
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# End Source File
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# Begin Source File
|
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SOURCE=.\CfgMntAdmin.rgs
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# End Source File
|
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# Begin Source File
|
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|
SOURCE=.\CfgMntVersions.rgs
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# End Source File
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# End Target
|
|
# End Project
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