563 lines
16 KiB
C++
563 lines
16 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: d3ddevice3obj.cpp
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//
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//--------------------------------------------------------------------------
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// d3dDeviceObj.cpp : Implementation of CDirectApp and DLL registration.
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#include "stdafx.h"
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#include "Direct.h"
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#include "dms.h"
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#include "d3d3Obj.h"
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#include "d3dDevice3Obj.h"
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#include "d3dTexture2Obj.h"
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#include "d3dViewport3Obj.h"
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#include "ddSurface4Obj.h"
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#include "d3dEnumPixelFormatsObj.h"
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//////////////////////////////////////////////////////////////////
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// C_dxj_Direct3dDevice3Object
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//////////////////////////////////////////////////////////////////
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C_dxj_Direct3dDevice3Object::C_dxj_Direct3dDevice3Object(){
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m__dxj_Direct3dDevice3=NULL;
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parent=NULL;
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parent2=NULL;
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pinterface=NULL;
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creationid = ++g_creationcount;
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#ifdef DEBUG
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char buffer[256];
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wsprintf(buffer,"Constructor Creation Direct3dDevice3[%d] \n",g_creationcount);
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OutputDebugString(buffer);
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#endif
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nextobj = g_dxj_Direct3dDevice3;
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g_dxj_Direct3dDevice3 = (void *)this;
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}
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//////////////////////////////////////////////////////////////////
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// ~C_dxj_Direct3dDevice3Object
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//////////////////////////////////////////////////////////////////
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C_dxj_Direct3dDevice3Object::~C_dxj_Direct3dDevice3Object()
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{
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C_dxj_Direct3dDevice3Object *prev=NULL;
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for(C_dxj_Direct3dDevice3Object *ptr=(C_dxj_Direct3dDevice3Object *)g_dxj_Direct3dDevice3; ptr; ptr=(C_dxj_Direct3dDevice3Object *)ptr->nextobj)
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{
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if(ptr == this)
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{
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if(prev)
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prev->nextobj = ptr->nextobj;
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else
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g_dxj_Direct3dDevice3 = (void*)ptr->nextobj;
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break;
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}
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prev = ptr;
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}
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if(m__dxj_Direct3dDevice3){
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int count = IUNK(m__dxj_Direct3dDevice3)->Release();
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#ifdef DEBUG
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char buffer[256];
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wsprintf(buffer, "DirectX IDirect3dDevice3 Ref count [%d] \n",count);
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#endif
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if(count==0) m__dxj_Direct3dDevice3 = NULL;
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}
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if(parent) IUNK(parent)->Release();
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if(parent2) IUNK(parent2)->Release();
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}
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//////////////////////////////////////////////////////////////////
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// InternalAddRef
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//////////////////////////////////////////////////////////////////
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DWORD C_dxj_Direct3dDevice3Object::InternalAddRef(){
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DWORD i;
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i=CComObjectRoot::InternalAddRef();
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#ifdef DEBUG
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char szBuf[MAX_PATH];
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wsprintf(szBuf,"Direct3dDevice3[%d] AddRef %d \n",creationid,i);
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OutputDebugString(szBuf);
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#endif
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return i;
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}
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//////////////////////////////////////////////////////////////////
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// InternalRelease
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//////////////////////////////////////////////////////////////////
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DWORD C_dxj_Direct3dDevice3Object::InternalRelease(){
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DWORD i;
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i=CComObjectRoot::InternalRelease();
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#ifdef DEBUG
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char szBuf[MAX_PATH];
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wsprintf(szBuf,"Direct3dDevice3 [%d] Release %d \n",creationid,i);
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OutputDebugString(szBuf);
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#endif
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return i;
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}
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//////////////////////////////////////////////////////////////////
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// InternalGetObject
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// InternalSetObject
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//////////////////////////////////////////////////////////////////
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GETSET_OBJECT(_dxj_Direct3dDevice3);
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//////////////////////////////////////////////////////////////////
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// addViewport
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// begin
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// beginScene
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// deleteViewport
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// endScene
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// setClipStatus
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// setLightState
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// setRenderState
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// getClipStatus
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// getStats
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// getDirect3d
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// getLightState
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// getRenderState
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// index
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//////////////////////////////////////////////////////////////////
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DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dDevice3, addViewport, AddViewport, _dxj_Direct3dViewport3);
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PASS_THROUGH_CAST_3_R(_dxj_Direct3dDevice3, begin, Begin, d3dPrimitiveType, (D3DPRIMITIVETYPE),d3dVertexType, (D3DVERTEXTYPE),long,(DWORD));
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PASS_THROUGH_R(_dxj_Direct3dDevice3, beginScene, BeginScene);
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DO_GETOBJECT_ANDUSEIT_R(_dxj_Direct3dDevice3, deleteViewport, DeleteViewport, _dxj_Direct3dViewport3);
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PASS_THROUGH_R(_dxj_Direct3dDevice3, endScene, EndScene);
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PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, setClipStatus, SetClipStatus, D3dClipStatus*,(D3DCLIPSTATUS*));
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PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, setLightState, SetLightState, long ,(D3DLIGHTSTATETYPE), long ,(DWORD));
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PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, setRenderState, SetRenderState, long,(D3DRENDERSTATETYPE), long ,(DWORD));
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PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, getClipStatus, GetClipStatus, D3dClipStatus*, (D3DCLIPSTATUS *));
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PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, getLightState, GetLightState, long ,(D3DLIGHTSTATETYPE), long*,(DWORD*));
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PASS_THROUGH_CAST_2_R(_dxj_Direct3dDevice3, getRenderState, GetRenderState, long ,(D3DRENDERSTATETYPE), long*,(DWORD*));
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PASS_THROUGH_CAST_1_R(_dxj_Direct3dDevice3, index, Index, short,(WORD));
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//////////////////////////////////////////////////////////////////
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// end
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::end(){
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HRESULT hr;
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hr=m__dxj_Direct3dDevice3->End(0);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// getRenderTarget
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getRenderTarget(I_dxj_DirectDrawSurface4 **ppsurf)
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{
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#pragma message ("fix in Dx5 interface")
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LPDIRECTDRAWSURFACE4 lpSurf4=NULL;
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HRESULT hr;
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hr=m__dxj_Direct3dDevice3->GetRenderTarget(&lpSurf4);
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INTERNAL_CREATE(_dxj_DirectDrawSurface4, lpSurf4, ppsurf);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////
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// getTransform
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getTransform(long transtype,
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D3dMatrix *m){
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return m__dxj_Direct3dDevice3->GetTransform(
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(D3DTRANSFORMSTATETYPE) transtype,
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(LPD3DMATRIX)m);
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}
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//////////////////////////////////////////////////////////////////
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// multiplyTransform
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::multiplyTransform(long transtype,
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D3dMatrix *m){
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return m__dxj_Direct3dDevice3->MultiplyTransform(
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(D3DTRANSFORMSTATETYPE) transtype,
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(LPD3DMATRIX) m);
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}
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//////////////////////////////////////////////////////////////////
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// setTransform
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::setTransform(long transtype,
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D3dMatrix *m){
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return m__dxj_Direct3dDevice3->SetTransform(
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(D3DTRANSFORMSTATETYPE) transtype,
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(LPD3DMATRIX) m);
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}
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//////////////////////////////////////////////////////////////////
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// nextViewport
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::nextViewport(I_dxj_Direct3dViewport3 *ref, long flags, I_dxj_Direct3dViewport3 **vp)
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{
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if (!ref) return E_INVALIDARG;
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LPDIRECT3DVIEWPORT3 lpvp;
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DO_GETOBJECT_NOTNULL(LPDIRECT3DVIEWPORT3, lpref, ref);
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HRESULT hr=m__dxj_Direct3dDevice3->NextViewport(lpref, &lpvp, flags);
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if (hr != DD_OK ) return hr;
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INTERNAL_CREATE(_dxj_Direct3dViewport3, lpvp, vp);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////
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// setCurrentViewport
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::setCurrentViewport(I_dxj_Direct3dViewport3 *viewport)
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{
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if (!viewport) return E_INVALIDARG;
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DO_GETOBJECT_NOTNULL(LPDIRECT3DVIEWPORT3, lpref, viewport);
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return m__dxj_Direct3dDevice3->SetCurrentViewport(lpref);
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}
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//////////////////////////////////////////////////////////////////
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// setRenderTarget
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::setRenderTarget(I_dxj_DirectDrawSurface4 *surf)
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{
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HRESULT hr;
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if (!surf) return E_INVALIDARG;
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DO_GETOBJECT_NOTNULL(LPDIRECTDRAWSURFACE4, lpref, surf);
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hr= m__dxj_Direct3dDevice3->SetRenderTarget(lpref,0);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// getCurrentViewport
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getCurrentViewport(I_dxj_Direct3dViewport3 **ppvp)
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{
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LPDIRECT3DVIEWPORT3 lpvp=NULL;
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HRESULT hr=m__dxj_Direct3dDevice3->GetCurrentViewport(&lpvp);
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if (hr!= DD_OK ) return hr;
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INTERNAL_CREATE(_dxj_Direct3dViewport3, lpvp, ppvp);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////
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// beginIndexed
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::beginIndexed(
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d3dPrimitiveType d3dpt,
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long d3dvt,
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void *verts,
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long vertexCount,
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long flags){
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HRESULT hr;
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__try {
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hr= m__dxj_Direct3dDevice3->BeginIndexed(
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(D3DPRIMITIVETYPE) d3dpt,
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(DWORD) d3dvt,
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(void*) verts,
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(DWORD) vertexCount,
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(DWORD) flags);
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}
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__except(1, 1){
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return DDERR_EXCEPTION;
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// drawIndexedPrimitive
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::drawIndexedPrimitive(
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d3dPrimitiveType d3dpt,
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long d3dvt,
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void *Verts,
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long vertexCount,
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SAFEARRAY **ppsaIndex,
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long indexArraySize,
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long flags){
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HRESULT hr;
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__try {
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hr=m__dxj_Direct3dDevice3->DrawIndexedPrimitive(
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(D3DPRIMITIVETYPE) d3dpt,
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(DWORD) d3dvt,
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(void*) Verts,
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(DWORD)vertexCount,
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(unsigned short*) ((SAFEARRAY*)*ppsaIndex)->pvData,
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(DWORD)indexArraySize,
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(DWORD) flags);
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}
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__except(1, 1){
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return DDERR_EXCEPTION;
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// drawPrimitive
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::drawPrimitive(
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d3dPrimitiveType d3dpt,
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long d3dvt,
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void* Verts,
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long vertexCount,
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long flags){
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HRESULT hr;
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__try {
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hr= m__dxj_Direct3dDevice3->DrawPrimitive(
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(D3DPRIMITIVETYPE) d3dpt,
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(DWORD) d3dvt,
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(void*) Verts,
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(DWORD)vertexCount,
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(DWORD) flags);
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}
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__except(1, 1){
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return DDERR_EXCEPTION;
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// vertex
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::vertex(void *vert){
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HRESULT hr;
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__try {
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hr=m__dxj_Direct3dDevice3->Vertex((void*)vert);
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}
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__except(1,1){
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return DDERR_EXCEPTION;
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}
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return hr;
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};
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//////////////////////////////////////////////////////////////////
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// getTextureFormatsEnum
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getTextureFormatsEnum(I_dxj_D3DEnumPixelFormats **ppRet)
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{
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HRESULT hr;
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hr=C_dxj_D3DEnumPixelFormatsObject::create(m__dxj_Direct3dDevice3,ppRet);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// computeSphereVisibility
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::computeSphereVisibility(
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D3dVector __RPC_FAR *center,
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float __RPC_FAR *radi,
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/* [retval][out] */ long __RPC_FAR *returnVal)
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{
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HRESULT hr=m__dxj_Direct3dDevice3->ComputeSphereVisibility((LPD3DVECTOR)center,radi,1,0,(DWORD*)returnVal);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// drawIndexedPrimitiveVB
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::drawIndexedPrimitiveVB(
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/* [in] */ d3dPrimitiveType d3dpt,
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/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
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/* [in] */ SAFEARRAY __RPC_FAR * __RPC_FAR *indexArray,
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/* [in] */ long indexcount,
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/* [in] */ long flags)
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{
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HRESULT hr;
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if (!indexArray) return E_FAIL;
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DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER , lpVB, vertexBuffer);
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__try{
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hr=m__dxj_Direct3dDevice3->DrawIndexedPrimitiveVB
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((D3DPRIMITIVETYPE)d3dpt,
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lpVB,
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(WORD*) ((SAFEARRAY*)*indexArray)->pvData,
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(DWORD)indexcount,
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(DWORD)flags);
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}
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__except(1,1){
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return DDERR_EXCEPTION;
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// drawPrimitiveVB
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::drawPrimitiveVB(
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/* [in] */ d3dPrimitiveType d3dpt,
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/* [in] */ I_dxj_Direct3dVertexBuffer __RPC_FAR *vertexBuffer,
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/* [in] */ long startVertex,
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/* [in] */ long numVertices,
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/* [in] */ long flags)
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{
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HRESULT hr;
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DO_GETOBJECT_NOTNULL( LPDIRECT3DVERTEXBUFFER , lpVB, vertexBuffer);
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__try{
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hr=m__dxj_Direct3dDevice3->DrawPrimitiveVB
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((D3DPRIMITIVETYPE)d3dpt,
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lpVB,
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(DWORD) startVertex,
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(DWORD) numVertices,
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(DWORD)flags);
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}
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__except(1,1){
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return DDERR_EXCEPTION;
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// validateDevice
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::validateDevice(
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/* [retval][out] */ long __RPC_FAR *passes)
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{
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HRESULT hr=m__dxj_Direct3dDevice3->ValidateDevice((DWORD*)passes);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// getTexture
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getTexture(
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/* [in] */ long stage,
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/* [retval][out] */ I_dxj_Direct3dTexture2 __RPC_FAR *__RPC_FAR *retv)
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{
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LPDIRECT3DTEXTURE2 lpNew=NULL;
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HRESULT hr;
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*retv=NULL;
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hr=m__dxj_Direct3dDevice3->GetTexture((DWORD)stage,&lpNew);
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//null is valid
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if (lpNew==NULL) return S_OK;
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INTERNAL_CREATE(_dxj_Direct3dTexture2, lpNew, retv);
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if (*retv==NULL) return E_OUTOFMEMORY;
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// getTextureStageState
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getTextureStageState(
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/* [in] */ long stage,
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/* [in] */ long state,
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/* [retval][out] */ long __RPC_FAR *retv)
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{
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HRESULT hr;
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hr=m__dxj_Direct3dDevice3->GetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD*)retv);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// setTexture
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::setTexture(
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long stage,
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I_dxj_Direct3dTexture2 *tex)
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{
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HRESULT hr;
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if (tex==NULL)
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{
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hr=m__dxj_Direct3dDevice3->SetTexture((DWORD)stage,NULL);
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}
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else
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{
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DO_GETOBJECT_NOTNULL(LPDIRECT3DTEXTURE2, lpTex, tex);
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hr=m__dxj_Direct3dDevice3->SetTexture((DWORD)stage,lpTex);
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}
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// setTextureStageState
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::setTextureStageState(
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/* [in] */ long stage,
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/* [in] */ long state,
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/* [in] */ long val)
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{
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HRESULT hr;
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hr=m__dxj_Direct3dDevice3->SetTextureStageState((DWORD)stage,(D3DTEXTURESTAGESTATETYPE) state, (DWORD)val);
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return hr;
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}
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//////////////////////////////////////////////////////////////////
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// getCaps
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//////////////////////////////////////////////////////////////////
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STDMETHODIMP C_dxj_Direct3dDevice3Object::getCaps(
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D3dDeviceDesc *a,D3dDeviceDesc *b)
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{
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if (a) a->lSize=sizeof(D3DDEVICEDESC);
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if (b) b->lSize=sizeof(D3DDEVICEDESC);
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|
|
HRESULT hr;
|
|
hr=m__dxj_Direct3dDevice3->GetCaps((D3DDEVICEDESC*)a,(D3DDEVICEDESC*)b);
|
|
return hr;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// getDirect3D
|
|
//////////////////////////////////////////////////////////////////
|
|
STDMETHODIMP C_dxj_Direct3dDevice3Object::getDirect3D( I_dxj_Direct3d3 **ret)
|
|
{
|
|
|
|
HRESULT hr;
|
|
LPDIRECT3D3 lpD3D=NULL;
|
|
hr=m__dxj_Direct3dDevice3->GetDirect3D(&lpD3D);
|
|
if FAILED(hr) return hr;
|
|
if (!lpD3D) return E_FAIL;
|
|
INTERNAL_CREATE(_dxj_Direct3d3,lpD3D,ret);
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////
|
|
// getStats
|
|
//////////////////////////////////////////////////////////////////
|
|
STDMETHODIMP C_dxj_Direct3dDevice3Object::getStats( D3dStats *stats)
|
|
{
|
|
|
|
HRESULT hr;
|
|
if (!stats) return E_INVALIDARG;
|
|
D3DSTATS *lpStats=(D3DSTATS*)stats;
|
|
lpStats->dwSize=sizeof(D3DSTATS);
|
|
hr=m__dxj_Direct3dDevice3->GetStats(lpStats);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|