1551 lines
42 KiB
C
1551 lines
42 KiB
C
/*
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** Copyright 1991,1992, Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
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** the contents of this file may not be disclosed to third parties, copied or
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** duplicated in any form, in whole or in part, without the prior written
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** permission of Silicon Graphics, Inc.
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**
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** RESTRICTED RIGHTS LEGEND:
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** Use, duplication or disclosure by the Government is subject to restrictions
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
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** rights reserved under the Copyright Laws of the United States.
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**
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*/
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#include "precomp.h"
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#pragma hdrstop
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#include <glmath.h>
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#include <devlock.h>
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static __GLtexture *CheckTexImageArgs(__GLcontext *gc, GLenum target, GLint lod,
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GLint components, GLint border,
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GLenum format, GLenum type, GLint dim)
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{
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__GLtexture *tex = __glLookUpTexture(gc, target);
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if (!tex || (tex->dim != dim)) {
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bad_enum:
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__glSetError(GL_INVALID_ENUM);
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return 0;
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}
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switch (type) {
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case GL_BITMAP:
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if (format != GL_COLOR_INDEX) goto bad_enum;
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case GL_BYTE:
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case GL_UNSIGNED_BYTE:
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case GL_SHORT:
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case GL_UNSIGNED_SHORT:
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case GL_INT:
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case GL_UNSIGNED_INT:
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case GL_FLOAT:
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break;
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default:
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goto bad_enum;
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}
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switch (format) {
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case GL_COLOR_INDEX: case GL_RED:
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case GL_GREEN: case GL_BLUE:
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case GL_ALPHA: case GL_RGB:
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case GL_RGBA: case GL_LUMINANCE:
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case GL_LUMINANCE_ALPHA:
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#ifdef GL_EXT_bgra
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case GL_BGRA_EXT:
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case GL_BGR_EXT:
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#endif
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break;
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default:
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goto bad_enum;
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}
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if ((lod < 0) || (lod >= gc->constants.maxMipMapLevel)) {
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__glSetError(GL_INVALID_VALUE);
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return 0;
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}
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switch (components) {
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case GL_LUMINANCE: case 1:
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case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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break;
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case GL_LUMINANCE_ALPHA: case 2:
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case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16:
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break;
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case GL_RGB: case 3:
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case GL_R3_G3_B2: case GL_RGB4:
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case GL_RGB5: case GL_RGB8:
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case GL_RGB10: case GL_RGB12:
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case GL_RGB16:
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break;
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case GL_RGBA: case 4:
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case GL_RGBA2: case GL_RGBA4:
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case GL_RGBA8: case GL_RGBA12:
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case GL_RGBA16: case GL_RGB5_A1:
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case GL_RGB10_A2:
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break;
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case GL_ALPHA:
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case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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break;
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case GL_INTENSITY:
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case GL_INTENSITY4: case GL_INTENSITY8:
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case GL_INTENSITY12: case GL_INTENSITY16:
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break;
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#ifdef GL_EXT_paletted_texture
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case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT:
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case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT:
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case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT:
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if (format != GL_COLOR_INDEX)
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{
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__glSetError(GL_INVALID_OPERATION);
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return NULL;
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}
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break;
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#endif
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default:
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goto bad_enum;
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}
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if ((border < 0) || (border > 1)) {
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#ifdef NT
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__glSetError(GL_INVALID_VALUE);
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return 0;
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#else
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goto bad_enum;
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#endif
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}
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return tex;
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}
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#ifdef GL_EXT_paletted_texture
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// Attempt to set the extraction function. If no palette is set,
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// this can't be done
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void __glSetPaletteLevelExtract8(__GLtexture *tex, __GLmipMapLevel *lp,
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GLint border)
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{
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if (tex->paletteBaseFormat == GL_RGB)
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{
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if (border)
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{
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lp->extract = __glExtractTexelPI8BGR_B;
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}
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else
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{
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lp->extract = __glExtractTexelPI8BGR;
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}
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}
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else if (tex->paletteBaseFormat == GL_RGBA)
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{
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if (border)
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{
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lp->extract = __glExtractTexelPI8BGRA_B;
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}
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else
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{
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lp->extract = __glExtractTexelPI8BGRA;
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}
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}
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#if DBG
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else
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{
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ASSERTOPENGL(tex->paletteBaseFormat == GL_NONE,
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"Unexpected paletteBaseFormat\n");
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}
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#endif
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}
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void __glSetPaletteLevelExtract16(__GLtexture *tex, __GLmipMapLevel *lp,
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GLint border)
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{
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if (tex->paletteBaseFormat == GL_RGB)
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{
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if (border)
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{
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lp->extract = __glExtractTexelPI16BGR_B;
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}
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else
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{
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lp->extract = __glExtractTexelPI16BGR;
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}
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}
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else if (tex->paletteBaseFormat == GL_RGBA)
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{
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if (border)
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{
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lp->extract = __glExtractTexelPI16BGRA_B;
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}
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else
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{
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lp->extract = __glExtractTexelPI16BGRA;
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}
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}
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#if DBG
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else
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{
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ASSERTOPENGL(tex->paletteBaseFormat == GL_NONE,
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"Unexpected paletteBaseFormat\n");
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}
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#endif
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}
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#endif // GL_EXT_paletted_texture
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static GLint ComputeTexLevelSize(__GLcontext *gc, __GLtexture *tex,
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__GLmipMapLevel *lp, GLint lod,
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GLint components, GLsizei w, GLsizei h,
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GLint border, GLint dim)
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{
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GLint texelStorageSize;
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if ((w - border*2) > gc->constants.maxTextureSize ||
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(h - border*2) > gc->constants.maxTextureSize)
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{
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return -1;
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}
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lp->requestedFormat = (GLenum) components;
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lp->redSize = 0;
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lp->greenSize = 0;
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lp->blueSize = 0;
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lp->alphaSize = 0;
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lp->luminanceSize = 0;
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lp->intensitySize = 0;
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switch (lp->requestedFormat) {
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case GL_LUMINANCE: case 1:
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case GL_LUMINANCE4: case GL_LUMINANCE8:
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case GL_LUMINANCE12: case GL_LUMINANCE16:
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lp->baseFormat = GL_LUMINANCE;
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lp->internalFormat = GL_LUMINANCE;
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lp->luminanceSize = 24;
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texelStorageSize = 1 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelL_B;
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} else {
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lp->extract = __glExtractTexelL;
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}
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break;
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case GL_LUMINANCE_ALPHA: case 2:
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case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2:
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case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4:
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case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16:
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lp->baseFormat = GL_LUMINANCE_ALPHA;
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lp->internalFormat = GL_LUMINANCE_ALPHA;
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lp->luminanceSize = 24;
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lp->alphaSize = 24;
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texelStorageSize = 2 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelLA_B;
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} else {
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lp->extract = __glExtractTexelLA;
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}
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break;
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case GL_RGB: case 3:
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case GL_R3_G3_B2: case GL_RGB4:
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case GL_RGB5: case GL_RGB8:
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lp->baseFormat = GL_RGB;
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lp->internalFormat = GL_BGR_EXT;
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lp->redSize = 8;
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lp->greenSize = 8;
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lp->blueSize = 8;
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// Kept as 32-bit quantities for alignment
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texelStorageSize = 4 * sizeof(GLubyte);
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if (border) {
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lp->extract = __glExtractTexelBGR8_B;
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} else {
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lp->extract = __glExtractTexelBGR8;
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}
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break;
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case GL_RGB10: case GL_RGB12:
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case GL_RGB16:
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lp->baseFormat = GL_RGB;
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lp->internalFormat = GL_RGB;
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lp->redSize = 24;
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lp->greenSize = 24;
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lp->blueSize = 24;
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texelStorageSize = 3 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelRGB_B;
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} else {
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lp->extract = __glExtractTexelRGB;
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}
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break;
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case GL_RGBA: case 4:
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case GL_RGBA2: case GL_RGBA4:
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case GL_RGBA8: case GL_RGB5_A1:
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lp->baseFormat = GL_RGBA;
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lp->internalFormat = GL_BGRA_EXT;
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lp->redSize = 8;
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lp->greenSize = 8;
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lp->blueSize = 8;
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lp->alphaSize = 8;
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texelStorageSize = 4 * sizeof(GLubyte);
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if (border) {
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lp->extract = __glExtractTexelBGRA8_B;
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} else {
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lp->extract = __glExtractTexelBGRA8;
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}
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break;
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case GL_RGBA12: case GL_RGBA16:
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case GL_RGB10_A2:
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lp->baseFormat = GL_RGBA;
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lp->internalFormat = GL_RGBA;
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lp->redSize = 24;
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lp->greenSize = 24;
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lp->blueSize = 24;
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lp->alphaSize = 24;
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texelStorageSize = 4 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelRGBA_B;
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} else {
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lp->extract = __glExtractTexelRGBA;
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}
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break;
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case GL_ALPHA:
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case GL_ALPHA4: case GL_ALPHA8:
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case GL_ALPHA12: case GL_ALPHA16:
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lp->baseFormat = GL_ALPHA;
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lp->internalFormat = GL_ALPHA;
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lp->alphaSize = 24;
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texelStorageSize = 1 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelA_B;
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} else {
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lp->extract = __glExtractTexelA;
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}
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break;
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case GL_INTENSITY:
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case GL_INTENSITY4: case GL_INTENSITY8:
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case GL_INTENSITY12: case GL_INTENSITY16:
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lp->baseFormat = GL_INTENSITY;
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lp->internalFormat = GL_INTENSITY;
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lp->intensitySize = 24;
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texelStorageSize = 1 * sizeof(__GLfloat);
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if (border) {
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lp->extract = __glExtractTexelI_B;
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} else {
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lp->extract = __glExtractTexelI;
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}
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break;
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#ifdef GL_EXT_paletted_texture
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case GL_COLOR_INDEX1_EXT:
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case GL_COLOR_INDEX2_EXT:
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case GL_COLOR_INDEX4_EXT:
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case GL_COLOR_INDEX8_EXT:
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// Inherit the current palette data type
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lp->baseFormat = tex->paletteBaseFormat;
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lp->internalFormat = GL_COLOR_INDEX8_EXT;
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texelStorageSize = sizeof(GLubyte);
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__glSetPaletteLevelExtract8(tex, lp, border);
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break;
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case GL_COLOR_INDEX12_EXT:
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case GL_COLOR_INDEX16_EXT:
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// Inherit the current palette data type
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lp->baseFormat = tex->paletteBaseFormat;
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lp->internalFormat = GL_COLOR_INDEX16_EXT;
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texelStorageSize = sizeof(GLushort);
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__glSetPaletteLevelExtract16(tex, lp, border);
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break;
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#endif
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default:
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break;
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}
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return (w * h * texelStorageSize);
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}
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__GLtextureBuffer *FASTCALL __glCreateProxyLevel(__GLcontext *gc,
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__GLtexture *tex,
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GLint lod, GLint components,
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GLsizei w, GLsizei h, GLint border,
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GLint dim)
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{
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__GLmipMapLevel templ, *lp = &tex->level[lod];
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GLint size;
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size = ComputeTexLevelSize(gc, tex, &templ, lod, components,
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w, h, border, dim);
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|
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if (size < 0) {
|
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/* Proxy allocation failed */
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lp->width = 0;
|
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lp->height = 0;
|
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lp->border = 0;
|
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lp->requestedFormat = 0;
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lp->baseFormat = 0;
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lp->internalFormat = 0;
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lp->redSize = 0;
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lp->greenSize = 0;
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lp->blueSize = 0;
|
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lp->alphaSize = 0;
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lp->luminanceSize = 0;
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lp->intensitySize = 0;
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lp->extract = __glNopExtract;
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} else {
|
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/* Proxy allocation succeeded */
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lp->width = w;
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lp->height = h;
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lp->border = border;
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lp->requestedFormat = templ.requestedFormat;
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lp->baseFormat = templ.baseFormat;
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lp->internalFormat = templ.internalFormat;
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lp->redSize = templ.redSize;
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lp->greenSize = templ.greenSize;
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lp->blueSize = templ.blueSize;
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lp->alphaSize = templ.alphaSize;
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lp->luminanceSize = templ.luminanceSize;
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lp->intensitySize = templ.intensitySize;
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lp->extract = templ.extract;
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}
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return 0;
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}
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|
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__GLtextureBuffer *FASTCALL __glCreateLevel(__GLcontext *gc, __GLtexture *tex,
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GLint lod, GLint components,
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GLsizei w, GLsizei h, GLint border,
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GLint dim)
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|
{
|
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__GLmipMapLevel templ, *lp = &tex->level[lod];
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GLint size;
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#ifdef NT
|
|
__GLtextureBuffer* pbuffer;
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#endif
|
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|
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size = ComputeTexLevelSize(gc, tex, &templ, lod, components,
|
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w, h, border, dim);
|
|
|
|
if (size < 0) {
|
|
__glSetError(GL_INVALID_VALUE);
|
|
return 0;
|
|
}
|
|
|
|
pbuffer = (__GLtextureBuffer*)
|
|
GCREALLOC(gc, lp->buffer, (size_t)size);
|
|
if (!pbuffer && size != 0)
|
|
GCFREE(gc, lp->buffer);
|
|
lp->buffer = pbuffer;
|
|
|
|
if (lp->buffer) {
|
|
/* Fill in new level info */
|
|
lp->width = w;
|
|
lp->height = h;
|
|
lp->width2 = w - border*2;
|
|
lp->widthLog2 = __glIntLog2(lp->width2);
|
|
lp->height2 = h - border*2;
|
|
lp->heightLog2 = __glIntLog2(lp->height2);
|
|
lp->width2f = lp->width2;
|
|
lp->height2f = lp->height2;
|
|
lp->border = border;
|
|
lp->requestedFormat = templ.requestedFormat;
|
|
lp->baseFormat = templ.baseFormat;
|
|
lp->internalFormat = templ.internalFormat;
|
|
lp->redSize = templ.redSize;
|
|
lp->greenSize = templ.greenSize;
|
|
lp->blueSize = templ.blueSize;
|
|
lp->alphaSize = templ.alphaSize;
|
|
lp->luminanceSize = templ.luminanceSize;
|
|
lp->intensitySize = templ.intensitySize;
|
|
lp->extract = templ.extract;
|
|
} else {
|
|
/* Out of memory or the texture level is being freed */
|
|
lp->width = 0;
|
|
lp->height = 0;
|
|
lp->width2 = 0;
|
|
lp->height2 = 0;
|
|
lp->widthLog2 = 0;
|
|
lp->heightLog2 = 0;
|
|
lp->border = 0;
|
|
lp->requestedFormat = 0;
|
|
lp->baseFormat = 0;
|
|
lp->internalFormat = 0;
|
|
lp->redSize = 0;
|
|
lp->greenSize = 0;
|
|
lp->blueSize = 0;
|
|
lp->alphaSize = 0;
|
|
lp->luminanceSize = 0;
|
|
lp->intensitySize = 0;
|
|
lp->extract = __glNopExtract;
|
|
}
|
|
|
|
if (lod == 0) {
|
|
tex->p = lp->heightLog2;
|
|
if (lp->widthLog2 > lp->heightLog2) {
|
|
tex->p = lp->widthLog2;
|
|
}
|
|
}
|
|
return lp->buffer;
|
|
}
|
|
|
|
void FASTCALL __glInitTextureStore(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLenum internalFormat)
|
|
{
|
|
spanInfo->dstSkipPixels = 0;
|
|
spanInfo->dstSkipLines = 0;
|
|
spanInfo->dstSwapBytes = GL_FALSE;
|
|
spanInfo->dstLsbFirst = GL_TRUE;
|
|
spanInfo->dstLineLength = spanInfo->width;
|
|
|
|
switch(internalFormat) {
|
|
case GL_LUMINANCE:
|
|
spanInfo->dstFormat = GL_RED;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
spanInfo->dstFormat = __GL_RED_ALPHA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_RGB:
|
|
spanInfo->dstFormat = GL_RGB;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_RGBA:
|
|
spanInfo->dstFormat = GL_RGBA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_ALPHA:
|
|
spanInfo->dstFormat = GL_ALPHA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_INTENSITY:
|
|
spanInfo->dstFormat = GL_RED;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_BGR_EXT:
|
|
// Be a little tricky here to pad the data out
|
|
// to 32 bits
|
|
spanInfo->dstFormat = GL_BGRA_EXT;
|
|
spanInfo->dstType = GL_UNSIGNED_BYTE;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_BGRA_EXT:
|
|
spanInfo->dstFormat = GL_BGRA_EXT;
|
|
spanInfo->dstType = GL_UNSIGNED_BYTE;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
#ifdef GL_EXT_paletted_texture
|
|
case GL_COLOR_INDEX8_EXT:
|
|
case GL_COLOR_INDEX16_EXT:
|
|
spanInfo->dstFormat = GL_COLOR_INDEX;
|
|
spanInfo->dstType =
|
|
internalFormat == GL_COLOR_INDEX8_EXT ?
|
|
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
|
|
spanInfo->dstAlignment = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/*
|
|
** Used for extraction from textures. "packed" is set to GL_TRUE if this
|
|
** image is being pulled out of a display list, and GL_FALSE if it is
|
|
** being pulled directly out of an application.
|
|
*/
|
|
void FASTCALL __glInitTextureUnpack(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
GLint width, GLint height, GLenum format,
|
|
GLenum type, const GLvoid *buf,
|
|
GLenum internalFormat, GLboolean packed)
|
|
{
|
|
spanInfo->x = 0;
|
|
spanInfo->zoomx = __glOne;
|
|
spanInfo->realWidth = spanInfo->width = width;
|
|
spanInfo->height = height;
|
|
spanInfo->srcFormat = format;
|
|
spanInfo->srcType = type;
|
|
spanInfo->srcImage = buf;
|
|
__glInitTextureStore(gc, spanInfo, internalFormat);
|
|
__glLoadUnpackModes(gc, spanInfo, packed);
|
|
}
|
|
|
|
/*
|
|
** Return GL_TRUE if the given range (length or width/height) is a legal
|
|
** power of 2, taking into account the border. The range is not allowed
|
|
** to be negative either.
|
|
*/
|
|
static GLboolean FASTCALL IsLegalRange(__GLcontext *gc, GLsizei r, GLint border)
|
|
{
|
|
#ifdef __GL_LINT
|
|
gc = gc;
|
|
#endif
|
|
r -= border * 2;
|
|
if ((r < 0) || (r & (r - 1))) {
|
|
__glSetError(GL_INVALID_VALUE);
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
__GLtexture *FASTCALL __glCheckTexImage1DArgs(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint components, GLsizei length,
|
|
GLint border, GLenum format, GLenum type)
|
|
{
|
|
__GLtexture *tex;
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = CheckTexImageArgs(gc, target, lod, components, border,
|
|
format, type, 1);
|
|
if (!tex) {
|
|
return 0;
|
|
}
|
|
if (!IsLegalRange(gc, length, border)) {
|
|
return 0;
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
__GLtexture *FASTCALL __glCheckTexImage2DArgs(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint components, GLsizei w, GLsizei h,
|
|
GLint border, GLenum format, GLenum type)
|
|
{
|
|
__GLtexture *tex;
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = CheckTexImageArgs(gc, target, lod, components, border,
|
|
format, type, 2);
|
|
if (!tex) {
|
|
return 0;
|
|
}
|
|
if (!IsLegalRange(gc, w, border)) {
|
|
return 0;
|
|
}
|
|
if (!IsLegalRange(gc, h, border)) {
|
|
return 0;
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
#ifdef NT
|
|
void APIPRIVATE __glim_TexImage1D(GLenum target, GLint lod,
|
|
GLint components, GLsizei length,
|
|
GLint border, GLenum format,
|
|
GLenum type, const GLvoid *buf, GLboolean _IsDlist)
|
|
#else
|
|
void APIPRIVATE __glim_TexImage1D(GLenum target, GLint lod,
|
|
GLint components, GLsizei length,
|
|
GLint border, GLenum format,
|
|
GLenum type, const GLvoid *buf)
|
|
#endif
|
|
{
|
|
__GLtexture *tex;
|
|
__GLtextureBuffer *dest;
|
|
__GLpixelSpanInfo spanInfo;
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
__GL_SETUP_NOT_IN_BEGIN_VALIDATE();
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = __glCheckTexImage1DArgs(gc, target, lod, components, length,
|
|
border, format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Allocate memory for the level data */
|
|
dest = (*tex->createLevel)(gc, tex, lod, components,
|
|
length, 1+border*2, border, 1);
|
|
|
|
/* Copy image data */
|
|
if (buf && dest) {
|
|
spanInfo.dstImage = dest;
|
|
#ifdef NT
|
|
__glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, buf,
|
|
tex->level[lod].internalFormat,
|
|
(GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE));
|
|
#else
|
|
__glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, buf,
|
|
tex->level[lod].internalFormat, GL_FALSE);
|
|
#endif
|
|
spanInfo.dstSkipLines += border;
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadImage(gc, GL_TEXTURE_1D);
|
|
#endif
|
|
}
|
|
|
|
/* Might have just disabled texturing... */
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
|
|
#ifndef NT
|
|
void __gllei_TexImage1D(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint components, GLsizei length, GLint border,
|
|
GLenum format, GLenum type, const GLubyte *image)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLtextureBuffer *dest;
|
|
__GLpixelSpanInfo spanInfo;
|
|
GLuint beginMode;
|
|
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
beginMode = gc->beginMode;
|
|
if (beginMode != __GL_NOT_IN_BEGIN) {
|
|
if (beginMode == __GL_NEED_VALIDATE) {
|
|
(*gc->procs.validate)(gc);
|
|
gc->beginMode = __GL_NOT_IN_BEGIN;
|
|
} else {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = __glCheckTexImage1DArgs(gc, target, lod, components, length,
|
|
border, format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Allocate memory for the level data */
|
|
dest = (*tex->createLevel)(gc, tex, lod, components,
|
|
length, 1+border*2, border, 1);
|
|
|
|
/* Copy image data */
|
|
if (image && dest) {
|
|
spanInfo.dstImage = dest;
|
|
__glInitTextureUnpack(gc, &spanInfo, length, 1, format, type, image,
|
|
tex->level[lod].internalFormat, GL_TRUE);
|
|
spanInfo.dstSkipLines += border;
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadImage(gc, GL_TEXTURE_1D);
|
|
#endif
|
|
}
|
|
|
|
/* Might have just disabled texturing... */
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
#endif // !NT
|
|
|
|
/************************************************************************/
|
|
|
|
void APIPRIVATE __glim_TexImage2D(GLenum target, GLint lod, GLint components,
|
|
GLsizei w, GLsizei h, GLint border, GLenum format,
|
|
GLenum type, const GLvoid *buf, GLboolean _IsDlist)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLtextureBuffer *dest;
|
|
__GLpixelSpanInfo spanInfo;
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
__GL_SETUP_NOT_IN_BEGIN_VALIDATE();
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = __glCheckTexImage2DArgs(gc, target, lod, components, w, h,
|
|
border, format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
// Check for a DirectDraw texture
|
|
if (target == GL_TEXTURE_2D && gc->texture.ddtex.levels > 0)
|
|
{
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Allocate memory for the level data */
|
|
dest = (*tex->createLevel)(gc, tex, lod, components, w, h, border, 2);
|
|
|
|
/* Copy image data */
|
|
if (buf && dest) {
|
|
spanInfo.dstImage = dest;
|
|
#ifdef NT
|
|
__glInitTextureUnpack(gc, &spanInfo, w, h, format, type, buf,
|
|
(GLenum) tex->level[lod].internalFormat,
|
|
(GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE));
|
|
#else
|
|
__glInitTextureUnpack(gc, &spanInfo, w, h, format, type, buf,
|
|
tex->level[lod].internalFormat, GL_FALSE);
|
|
#endif
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadImage(gc, GL_TEXTURE_2D);
|
|
#endif
|
|
}
|
|
|
|
/* Might have just disabled texturing... */
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
|
|
#ifndef NT
|
|
void __gllei_TexImage2D(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint components, GLsizei w, GLsizei h,
|
|
GLint border, GLenum format, GLenum type,
|
|
const GLubyte *image)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLtextureBuffer *dest;
|
|
__GLpixelSpanInfo spanInfo;
|
|
GLuint beginMode;
|
|
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
beginMode = gc->beginMode;
|
|
if (beginMode != __GL_NOT_IN_BEGIN) {
|
|
if (beginMode == __GL_NEED_VALIDATE) {
|
|
(*gc->procs.validate)(gc);
|
|
gc->beginMode = __GL_NOT_IN_BEGIN;
|
|
} else {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = __glCheckTexImage2DArgs(gc, target, lod, components, w, h,
|
|
border, format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Allocate memory for the level data */
|
|
dest = (*tex->createLevel)(gc, tex, lod, components, w, h, border, 2);
|
|
|
|
/* Copy image data */
|
|
if (image && dest) {
|
|
spanInfo.dstImage = dest;
|
|
__glInitTextureUnpack(gc, &spanInfo, w, h, format, type, image,
|
|
tex->level[lod].internalFormat, GL_TRUE);
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadImage(gc, GL_TEXTURE_2D);
|
|
#endif
|
|
}
|
|
|
|
/* Might have just disabled texturing... */
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
#endif // !NT
|
|
|
|
/***********************************************************************/
|
|
|
|
static __GLtexture *CheckTexSubImageArgs(__GLcontext *gc, GLenum target,
|
|
GLint lod, GLenum format,
|
|
GLenum type, GLint dim)
|
|
{
|
|
__GLtexture *tex = __glLookUpTexture(gc, target);
|
|
__GLmipMapLevel *lp;
|
|
|
|
if (!tex || (target == GL_PROXY_TEXTURE_1D) ||
|
|
(target == GL_PROXY_TEXTURE_2D))
|
|
{
|
|
bad_enum:
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return 0;
|
|
}
|
|
|
|
if (tex->dim != dim) {
|
|
goto bad_enum;
|
|
}
|
|
|
|
switch (type) {
|
|
case GL_BITMAP:
|
|
if (format != GL_COLOR_INDEX) goto bad_enum;
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
case GL_INT:
|
|
case GL_UNSIGNED_INT:
|
|
case GL_FLOAT:
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
|
|
switch (format) {
|
|
case GL_COLOR_INDEX: case GL_RED:
|
|
case GL_GREEN: case GL_BLUE:
|
|
case GL_ALPHA: case GL_RGB:
|
|
case GL_RGBA: case GL_LUMINANCE:
|
|
case GL_LUMINANCE_ALPHA:
|
|
#ifdef GL_EXT_bgra
|
|
case GL_BGRA_EXT:
|
|
case GL_BGR_EXT:
|
|
#endif
|
|
break;
|
|
default:
|
|
goto bad_enum;
|
|
}
|
|
|
|
if ((lod < 0) || (lod >= gc->constants.maxMipMapLevel)) {
|
|
__glSetError(GL_INVALID_VALUE);
|
|
return 0;
|
|
}
|
|
|
|
#ifdef GL_EXT_paletted_texture
|
|
lp = &tex->level[lod];
|
|
if ((lp->internalFormat == GL_COLOR_INDEX8_EXT ||
|
|
lp->internalFormat == GL_COLOR_INDEX16_EXT) &&
|
|
format != GL_COLOR_INDEX)
|
|
{
|
|
goto bad_enum;
|
|
}
|
|
#endif
|
|
|
|
return tex;
|
|
}
|
|
|
|
/*
|
|
** Used for extraction from textures. "packed" is set to GL_TRUE if this
|
|
** image is being pulled out of a display list, and GL_FALSE if it is
|
|
** being pulled directly out of an application.
|
|
*/
|
|
void __glInitTexSubImageUnpack(__GLcontext *gc, __GLpixelSpanInfo *spanInfo,
|
|
__GLmipMapLevel *lp,
|
|
GLsizei xoffset, GLsizei yoffset,
|
|
GLint width, GLint height, GLenum format,
|
|
GLenum type, const GLvoid *buf, GLboolean packed)
|
|
{
|
|
spanInfo->x = 0;
|
|
spanInfo->zoomx = __glOne;
|
|
spanInfo->realWidth = spanInfo->width = width;
|
|
spanInfo->height = height;
|
|
spanInfo->srcFormat = format;
|
|
spanInfo->srcType = type;
|
|
spanInfo->srcImage = buf;
|
|
|
|
__glLoadUnpackModes(gc, spanInfo, packed);
|
|
|
|
spanInfo->dstImage = lp->buffer;
|
|
spanInfo->dstSkipPixels = xoffset + lp->border;
|
|
spanInfo->dstSkipLines = yoffset + lp->border;
|
|
spanInfo->dstSwapBytes = GL_FALSE;
|
|
spanInfo->dstLsbFirst = GL_TRUE;
|
|
spanInfo->dstLineLength = lp->width;
|
|
|
|
switch(lp->internalFormat) {
|
|
case GL_LUMINANCE:
|
|
spanInfo->dstFormat = GL_RED;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
spanInfo->dstFormat = __GL_RED_ALPHA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_RGB:
|
|
spanInfo->dstFormat = GL_RGB;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_RGBA:
|
|
spanInfo->dstFormat = GL_RGBA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_ALPHA:
|
|
spanInfo->dstFormat = GL_ALPHA;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_INTENSITY:
|
|
spanInfo->dstFormat = GL_RED;
|
|
spanInfo->dstType = GL_FLOAT;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_BGR_EXT:
|
|
// Be a little tricky here to pad the data out to 32 bits
|
|
spanInfo->dstFormat = GL_BGRA_EXT;
|
|
spanInfo->dstType = GL_UNSIGNED_BYTE;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
case GL_BGRA_EXT:
|
|
spanInfo->dstFormat = GL_BGRA_EXT;
|
|
spanInfo->dstType = GL_UNSIGNED_BYTE;
|
|
spanInfo->dstAlignment = 4;
|
|
break;
|
|
#ifdef GL_EXT_paletted_texture
|
|
case GL_COLOR_INDEX8_EXT:
|
|
case GL_COLOR_INDEX16_EXT:
|
|
spanInfo->dstFormat = GL_COLOR_INDEX;
|
|
spanInfo->dstType =
|
|
lp->internalFormat == GL_COLOR_INDEX8_EXT ?
|
|
GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
|
|
spanInfo->dstAlignment = 1;
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static GLboolean CheckTexSubImageRange(__GLcontext *gc, __GLmipMapLevel *lp,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei w, GLsizei h)
|
|
{
|
|
#ifdef __GL_LINT
|
|
gc = gc;
|
|
#endif
|
|
if ((w < 0) || (h < 0) ||
|
|
(xoffset < -lp->border) || (xoffset+w > lp->width-lp->border) ||
|
|
(yoffset < -lp->border) || (yoffset+h > lp->height-lp->border))
|
|
{
|
|
__glSetError(GL_INVALID_VALUE);
|
|
return GL_FALSE;
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
__GLtexture *__glCheckTexSubImage1DArgs(__GLcontext *gc, GLenum target,
|
|
GLint lod,
|
|
GLint xoffset, GLint length,
|
|
GLenum format, GLenum type)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = CheckTexSubImageArgs(gc, target, lod, format, type, 1);
|
|
if (!tex) {
|
|
return 0;
|
|
}
|
|
lp = &tex->level[lod];
|
|
if (!CheckTexSubImageRange(gc, lp, xoffset, 0, length, 1)) {
|
|
return 0;
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
__GLtexture *__glCheckTexSubImage2DArgs(__GLcontext *gc, GLenum target,
|
|
GLint lod,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei w, GLsizei h,
|
|
GLenum format, GLenum type)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
|
|
/* Check arguments and get the right texture being changed */
|
|
tex = CheckTexSubImageArgs(gc, target, lod, format, type, 2);
|
|
if (!tex) {
|
|
return 0;
|
|
}
|
|
lp = &tex->level[lod];
|
|
if (!CheckTexSubImageRange(gc, lp, xoffset, yoffset, w, h)) {
|
|
return 0;
|
|
}
|
|
return tex;
|
|
}
|
|
|
|
#ifdef NT
|
|
void APIPRIVATE __glim_TexSubImage1D(GLenum target, GLint lod,
|
|
GLint xoffset, GLint length,
|
|
GLenum format, GLenum type, const GLvoid *buf,
|
|
GLboolean _IsDlist)
|
|
#else
|
|
void APIPRIVATE __glim_TexSubImage1D(GLenum target, GLint lod,
|
|
GLint xoffset, GLint length,
|
|
GLenum format, GLenum type, const GLvoid *buf)
|
|
#endif
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
__GLpixelSpanInfo spanInfo;
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
__GL_SETUP_NOT_IN_BEGIN_VALIDATE();
|
|
|
|
/* Check arguments and get the right texture level being changed */
|
|
tex = __glCheckTexSubImage1DArgs(gc, target, lod, xoffset, length,
|
|
format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
lp = &tex->level[lod];
|
|
if (lp->buffer == NULL) {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Copy sub-image data */
|
|
#ifdef NT
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1,
|
|
format, type, buf,
|
|
(GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE));
|
|
#else
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1,
|
|
format, type, buf, GL_FALSE);
|
|
#endif
|
|
spanInfo.dstSkipLines += lp->border;
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadSubImage(gc, GL_TEXTURE_1D, lod, xoffset, 0,
|
|
length, 1);
|
|
#endif
|
|
}
|
|
|
|
#ifndef NT
|
|
void __gllei_TexSubImage1D(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint xoffset, GLint length,
|
|
GLenum format, GLenum type, const GLubyte *image)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
__GLpixelSpanInfo spanInfo;
|
|
GLuint beginMode;
|
|
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
beginMode = gc->beginMode;
|
|
if (beginMode != __GL_NOT_IN_BEGIN) {
|
|
if (beginMode == __GL_NEED_VALIDATE) {
|
|
(*gc->procs.validate)(gc);
|
|
gc->beginMode = __GL_NOT_IN_BEGIN;
|
|
} else {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check arguments and get the right texture level being changed */
|
|
tex = __glCheckTexSubImage1DArgs(gc, target, lod, xoffset, length,
|
|
format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
lp = &tex->level[lod];
|
|
if (lp->buffer == NULL) {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Copy sub-image data */
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, 0, length, 1,
|
|
format, type, image, GL_TRUE);
|
|
spanInfo.dstSkipLines += lp->border;
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadSubImage(gc, GL_TEXTURE_1D, lod, xoffset, 0,
|
|
length, 1);
|
|
#endif
|
|
}
|
|
#endif // !NT
|
|
|
|
#ifdef NT
|
|
void APIPRIVATE __glim_TexSubImage2D(GLenum target, GLint lod,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei w, GLsizei h, GLenum format,
|
|
GLenum type, const GLvoid *buf, GLboolean _IsDlist)
|
|
#else
|
|
void APIPRIVATE __glim_TexSubImage2D(GLenum target, GLint lod,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei w, GLsizei h, GLenum format,
|
|
GLenum type, const GLvoid *buf)
|
|
#endif
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
__GLpixelSpanInfo spanInfo;
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
__GL_SETUP_NOT_IN_BEGIN_VALIDATE();
|
|
|
|
/* Check arguments and get the right texture level being changed */
|
|
tex = __glCheckTexSubImage2DArgs(gc, target, lod, xoffset, yoffset, w, h,
|
|
format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
lp = &tex->level[lod];
|
|
if (lp->buffer == NULL) {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Copy sub-image data */
|
|
#ifdef NT
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h,
|
|
format, type, buf,
|
|
(GLboolean) (_IsDlist ? GL_TRUE : GL_FALSE));
|
|
#else
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h,
|
|
format, type, buf, GL_FALSE);
|
|
#endif
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadSubImage(gc, GL_TEXTURE_2D, lod, xoffset, yoffset,
|
|
w, h);
|
|
#endif
|
|
}
|
|
|
|
#ifndef NT
|
|
void __gllei_TexSubImage2D(__GLcontext *gc, GLenum target, GLint lod,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei w, GLsizei h, GLenum format, GLenum type,
|
|
const GLubyte *image)
|
|
{
|
|
__GLtexture *tex;
|
|
__GLmipMapLevel *lp;
|
|
__GLpixelSpanInfo spanInfo;
|
|
GLuint beginMode;
|
|
|
|
/*
|
|
** Validate because we use the copyImage proc which may be affected
|
|
** by the pickers.
|
|
*/
|
|
beginMode = gc->beginMode;
|
|
if (beginMode != __GL_NOT_IN_BEGIN) {
|
|
if (beginMode == __GL_NEED_VALIDATE) {
|
|
(*gc->procs.validate)(gc);
|
|
gc->beginMode = __GL_NOT_IN_BEGIN;
|
|
} else {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* Check arguments and get the right texture level being changed */
|
|
tex = __glCheckTexSubImage2DArgs(gc, target, lod, xoffset, yoffset, w, h,
|
|
format, type);
|
|
if (!tex) {
|
|
return;
|
|
}
|
|
|
|
lp = &tex->level[lod];
|
|
if (lp->buffer == NULL) {
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// If we don't currently have the texture lock, take it.
|
|
if (!glsrvLazyGrabSurfaces((__GLGENcontext *)gc, TEXTURE_LOCK_FLAGS))
|
|
{
|
|
return;
|
|
}
|
|
|
|
/* Copy sub-image data */
|
|
__glInitTexSubImageUnpack(gc, &spanInfo, lp, xoffset, yoffset, w, h,
|
|
format, type, image, GL_TRUE);
|
|
__glInitUnpacker(gc, &spanInfo);
|
|
__glInitPacker(gc, &spanInfo);
|
|
(*gc->procs.copyImage)(gc, &spanInfo, GL_TRUE);
|
|
#ifdef NT
|
|
__glTexPriListLoadSubImage(gc, GL_TEXTURE_2D, lod, xoffset, yoffset,
|
|
w, h);
|
|
#endif
|
|
}
|
|
#endif // !NT
|
|
|
|
/************************************************************************/
|
|
|
|
// Routine to set up all the correct pixel modes for a straight data
|
|
// copy. Preserves state for later shutoff
|
|
typedef struct _StraightCopyStorage
|
|
{
|
|
__GLpixelPackMode pack;
|
|
__GLpixelUnpackMode unpack;
|
|
__GLpixelTransferMode transfer;
|
|
} StraightCopyStorage;
|
|
|
|
void StartStraightCopy(__GLcontext *gc, StraightCopyStorage *state)
|
|
{
|
|
state->pack = gc->state.pixel.packModes;
|
|
state->unpack = gc->state.pixel.unpackModes;
|
|
state->transfer = gc->state.pixel.transferMode;
|
|
|
|
gc->state.pixel.packModes.swapEndian = GL_FALSE;
|
|
gc->state.pixel.packModes.lsbFirst = GL_FALSE;
|
|
gc->state.pixel.packModes.lineLength = 0;
|
|
gc->state.pixel.packModes.skipLines = 0;
|
|
gc->state.pixel.packModes.skipPixels = 0;
|
|
gc->state.pixel.packModes.alignment = 4;
|
|
gc->state.pixel.unpackModes.swapEndian = GL_FALSE;
|
|
gc->state.pixel.unpackModes.lsbFirst = GL_FALSE;
|
|
gc->state.pixel.unpackModes.lineLength = 0;
|
|
gc->state.pixel.unpackModes.skipLines = 0;
|
|
gc->state.pixel.unpackModes.skipPixels = 0;
|
|
gc->state.pixel.unpackModes.alignment = 4;
|
|
gc->state.pixel.transferMode.r_scale = 1.0f;
|
|
gc->state.pixel.transferMode.g_scale = 1.0f;
|
|
gc->state.pixel.transferMode.b_scale = 1.0f;
|
|
gc->state.pixel.transferMode.a_scale = 1.0f;
|
|
gc->state.pixel.transferMode.d_scale = 1.0f;
|
|
gc->state.pixel.transferMode.r_bias = 0.0f;
|
|
gc->state.pixel.transferMode.g_bias = 0.0f;
|
|
gc->state.pixel.transferMode.b_bias = 0.0f;
|
|
gc->state.pixel.transferMode.a_bias = 0.0f;
|
|
gc->state.pixel.transferMode.d_bias = 0.0f;
|
|
gc->state.pixel.transferMode.zoomX = 1.0f;
|
|
gc->state.pixel.transferMode.zoomY = 1.0f;
|
|
gc->state.pixel.transferMode.indexShift = 0;
|
|
gc->state.pixel.transferMode.indexOffset = 0;
|
|
gc->state.pixel.transferMode.mapColor = GL_FALSE;
|
|
gc->state.pixel.transferMode.mapStencil = GL_FALSE;
|
|
|
|
// Many states have changed so force a repick
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
|
|
void EndStraightCopy(__GLcontext *gc, StraightCopyStorage *state)
|
|
{
|
|
gc->state.pixel.packModes = state->pack;
|
|
gc->state.pixel.unpackModes = state->unpack;
|
|
gc->state.pixel.transferMode = state->transfer;
|
|
|
|
// Many states have changed so force a repick
|
|
__GL_DELAY_VALIDATE(gc);
|
|
}
|
|
|
|
void APIPRIVATE __glim_CopyTexImage1D(GLenum target, GLint level,
|
|
GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLint border)
|
|
{
|
|
GLubyte *pixels;
|
|
GLenum format, type;
|
|
StraightCopyStorage state;
|
|
|
|
__GL_SETUP();
|
|
|
|
if (target != GL_TEXTURE_1D ||
|
|
(internalformat >= 1 && internalformat <= 4))
|
|
{
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
// Use BGRA format because that matches our internal texture format
|
|
format = GL_BGRA_EXT;
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
// Allocate space for pixel data, read pixels into it from the
|
|
// frame buffer and then do a TexImage
|
|
|
|
pixels = (GLubyte *)GCALLOC(gc, width*4);
|
|
if (pixels == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartStraightCopy(gc, &state);
|
|
|
|
// __glim_ReadPixels will take the texture lock.
|
|
__glim_ReadPixels(x, y, width, 1, format, type, pixels);
|
|
__glim_TexImage1D(target, level, internalformat,
|
|
width, border, format, type,
|
|
pixels, GL_FALSE);
|
|
|
|
EndStraightCopy(gc, &state);
|
|
|
|
GCFREE(gc, pixels);
|
|
}
|
|
|
|
void APIPRIVATE __glim_CopyTexImage2D(GLenum target, GLint level,
|
|
GLenum internalformat, GLint x, GLint y,
|
|
GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
GLubyte *pixels;
|
|
GLenum format, type;
|
|
StraightCopyStorage state;
|
|
|
|
__GL_SETUP();
|
|
|
|
if (target != GL_TEXTURE_2D ||
|
|
(internalformat >= 1 && internalformat <= 4))
|
|
{
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
// Check for a DirectDraw texture
|
|
if (target == GL_TEXTURE_2D && gc->texture.ddtex.levels > 0)
|
|
{
|
|
__glSetError(GL_INVALID_OPERATION);
|
|
return;
|
|
}
|
|
|
|
// Use BGRA format because that matches our internal texture format
|
|
format = GL_BGRA_EXT;
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
// Allocate space for pixel data, read pixels into it from the
|
|
// frame buffer and then do a TexImage
|
|
|
|
pixels = (GLubyte *)GCALLOC(gc, width*height*4);
|
|
if (pixels == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartStraightCopy(gc, &state);
|
|
|
|
// __glim_ReadPixels will take the texture lock.
|
|
__glim_ReadPixels(x, y, width, height, format, type, pixels);
|
|
__glim_TexImage2D(target, level, internalformat,
|
|
width, height, border, format,
|
|
type, pixels, GL_FALSE);
|
|
|
|
EndStraightCopy(gc, &state);
|
|
|
|
GCFREE(gc, pixels);
|
|
}
|
|
|
|
void APIPRIVATE __glim_CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
|
|
GLint x, GLint y, GLsizei width)
|
|
{
|
|
GLubyte *pixels;
|
|
GLenum format, type;
|
|
StraightCopyStorage state;
|
|
|
|
__GL_SETUP();
|
|
|
|
if (target != GL_TEXTURE_1D)
|
|
{
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
// Use BGRA format because that matches our internal texture format
|
|
format = GL_BGRA_EXT;
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
// Allocate space for pixel data, read pixels into it from the
|
|
// frame buffer and then do a TexImage
|
|
|
|
pixels = (GLubyte *)GCALLOC(gc, width*4);
|
|
if (pixels == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartStraightCopy(gc, &state);
|
|
|
|
// __glim_ReadPixels will take the texture lock.
|
|
__glim_ReadPixels(x, y, width, 1, format, type, pixels);
|
|
__glim_TexSubImage1D(target, level, xoffset,
|
|
width, format, type,
|
|
pixels, GL_FALSE);
|
|
|
|
EndStraightCopy(gc, &state);
|
|
|
|
GCFREE(gc, pixels);
|
|
}
|
|
|
|
void APIPRIVATE __glim_CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
|
|
GLint yoffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height)
|
|
{
|
|
GLubyte *pixels;
|
|
GLenum format, type;
|
|
StraightCopyStorage state;
|
|
|
|
__GL_SETUP();
|
|
|
|
if (target != GL_TEXTURE_2D)
|
|
{
|
|
__glSetError(GL_INVALID_ENUM);
|
|
return;
|
|
}
|
|
|
|
// Use BGRA format because that matches our internal texture format
|
|
format = GL_BGRA_EXT;
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
// Allocate space for pixel data, read pixels into it from the
|
|
// frame buffer and then do a TexImage
|
|
|
|
pixels = (GLubyte *)GCALLOC(gc, width*height*4);
|
|
if (pixels == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
StartStraightCopy(gc, &state);
|
|
|
|
// __glim_ReadPixels will take the texture lock.
|
|
__glim_ReadPixels(x, y, width, height, format, type, pixels);
|
|
__glim_TexSubImage2D(target, level, xoffset,
|
|
yoffset, width, height,
|
|
format, type, pixels, GL_FALSE);
|
|
|
|
EndStraightCopy(gc, &state);
|
|
|
|
GCFREE(gc, pixels);
|
|
}
|