161 lines
4.9 KiB
C
161 lines
4.9 KiB
C
/*
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* (c) Copyright 1993, Silicon Graphics, Inc.
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* ALL RIGHTS RESERVED
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* Permission to use, copy, modify, and distribute this software for
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* any purpose and without fee is hereby granted, provided that the above
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* copyright notice appear in all copies and that both the copyright notice
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* and this permission notice appear in supporting documentation, and that
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* the name of Silicon Graphics, Inc. not be used in advertising
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* or publicity pertaining to distribution of the software without specific,
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* written prior permission.
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*
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* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
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* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
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* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
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* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
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* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
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* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
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* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
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* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
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* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
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* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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* US Government Users Restricted Rights
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* Use, duplication, or disclosure by the Government is subject to
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* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
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* (c)(1)(ii) of the Rights in Technical Data and Computer Software
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* clause at DFARS 252.227-7013 and/or in similar or successor
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* clauses in the FAR or the DOD or NASA FAR Supplement.
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* Unpublished-- rights reserved under the copyright laws of the
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* United States. Contractor/manufacturer is Silicon Graphics,
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* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
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*
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* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
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*/
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/*
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* feedback.c
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* This program demonstrates use of OpenGL feedback. First,
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* a lighting environment is set up and a few lines are drawn.
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* Then feedback mode is entered, and the same lines are
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* drawn. The results in the feedback buffer are printed.
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*/
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#include <windows.h>
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#include <stdio.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "glaux.h"
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/* Initialize lighting.
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*/
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void myinit(void)
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{
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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}
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/* Draw a few lines and two points, one of which will
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* be clipped. If in feedback mode, a passthrough token
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* is issued between the each primitive.
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*/
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void drawGeometry (GLenum mode)
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{
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glBegin (GL_LINE_STRIP);
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glNormal3f (0.0, 0.0, 1.0);
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glVertex3f (30.0, 30.0, 0.0);
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glVertex3f (50.0, 60.0, 0.0);
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glVertex3f (70.0, 40.0, 0.0);
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glEnd ();
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if (mode == GL_FEEDBACK)
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glPassThrough (1.0);
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glBegin (GL_POINTS);
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glVertex3f (-100.0, -100.0, -100.0); /* will be clipped */
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glEnd ();
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if (mode == GL_FEEDBACK)
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glPassThrough (2.0);
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glBegin (GL_POINTS);
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glNormal3f (0.0, 0.0, 1.0);
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glVertex3f (50.0, 50.0, 0.0);
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glEnd ();
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}
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/* Write contents of one vertex to stdout. */
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void print3DcolorVertex (GLint size,
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GLint *count, GLfloat *buffer)
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{
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int i;
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printf (" ");
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for (i = 0; i < 7; i++) {
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printf ("%4.2f ", buffer[size-(*count)]);
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*count = *count - 1;
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}
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printf ("\n");
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}
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/* Write contents of entire buffer. (Parse tokens!) */
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void printBuffer(GLint size, GLfloat *buffer)
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{
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GLint count;
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GLfloat token;
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count = size;
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while (count) {
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token = buffer[size-count]; count--;
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if (token == GL_PASS_THROUGH_TOKEN) {
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printf ("GL_PASS_THROUGH_TOKEN\n");
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printf (" %4.2f\n", buffer[size-count]);
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count--;
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}
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else if (token == GL_POINT_TOKEN) {
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printf ("GL_POINT_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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}
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else if (token == GL_LINE_TOKEN) {
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printf ("GL_LINE_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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}
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else if (token == GL_LINE_RESET_TOKEN) {
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printf ("GL_LINE_RESET_TOKEN\n");
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print3DcolorVertex (size, &count, buffer);
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print3DcolorVertex (size, &count, buffer);
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}
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}
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}
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void display(void)
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{
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GLfloat feedBuffer[1024];
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GLint size;
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glOrtho (0.0, 100.0, 0.0, 100.0, 0.0, 1.0);
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glClearColor (0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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drawGeometry (GL_RENDER);
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glFeedbackBuffer (1024, GL_3D_COLOR, feedBuffer);
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(void) glRenderMode (GL_FEEDBACK);
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drawGeometry (GL_FEEDBACK);
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size = glRenderMode (GL_RENDER);
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printBuffer (size, feedBuffer);
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}
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/* Main Loop
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* Open window with initial window size, title bar,
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* RGBA display mode, and handle input events.
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*/
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int main(int argc, char** argv)
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{
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auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
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auxInitPosition (0, 0, 100, 100);
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auxInitWindow (argv[0]);
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myinit ();
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auxMainLoop(display);
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}
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