469 lines
17 KiB
C++
469 lines
17 KiB
C++
//------------------------------------------------------------------------------
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// File: Vtrans.cpp
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//
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// Desc: DirectShow base classes.
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//
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// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
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//------------------------------------------------------------------------------
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#include <streams.h>
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#include <measure.h>
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// #include <vtransfr.h> // now in precomp file streams.h
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CVideoTransformFilter::CVideoTransformFilter
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( TCHAR *pName, LPUNKNOWN pUnk, REFCLSID clsid)
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: CTransformFilter(pName, pUnk, clsid)
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, m_itrLate(0)
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, m_nKeyFramePeriod(0) // No QM until we see at least 2 key frames
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, m_nFramesSinceKeyFrame(0)
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, m_bSkipping(FALSE)
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, m_tDecodeStart(0)
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, m_itrAvgDecode(300000) // 30mSec - probably allows skipping
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, m_bQualityChanged(FALSE)
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{
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#ifdef PERF
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RegisterPerfId();
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#endif // PERF
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}
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CVideoTransformFilter::~CVideoTransformFilter()
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{
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// nothing to do
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}
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// Reset our quality management state
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HRESULT CVideoTransformFilter::StartStreaming()
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{
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m_itrLate = 0;
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m_nKeyFramePeriod = 0; // No QM until we see at least 2 key frames
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m_nFramesSinceKeyFrame = 0;
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m_bSkipping = FALSE;
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m_tDecodeStart = 0;
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m_itrAvgDecode = 300000; // 30mSec - probably allows skipping
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m_bQualityChanged = FALSE;
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m_bSampleSkipped = FALSE;
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return NOERROR;
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}
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// Overriden to reset quality management information
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HRESULT CVideoTransformFilter::EndFlush()
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{
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{
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// Synchronize
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CAutoLock lck(&m_csReceive);
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// Reset our stats
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//
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// Note - we don't want to call derived classes here,
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// we only want to reset our internal variables and this
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// is a convenient way to do it
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CVideoTransformFilter::StartStreaming();
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}
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return CTransformFilter::EndFlush();
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}
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HRESULT CVideoTransformFilter::AbortPlayback(HRESULT hr)
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{
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NotifyEvent(EC_ERRORABORT, hr, 0);
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m_pOutput->DeliverEndOfStream();
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return hr;
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}
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// Receive()
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//
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// Accept a sample from upstream, decide whether to process it
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// or drop it. If we process it then get a buffer from the
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// allocator of the downstream connection, transform it into the
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// new buffer and deliver it to the downstream filter.
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// If we decide not to process it then we do not get a buffer.
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// Remember that although this code will notice format changes coming into
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// the input pin, it will NOT change its output format if that results
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// in the filter needing to make a corresponding output format change. Your
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// derived filter will have to take care of that. (eg. a palette change if
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// the input and output is an 8 bit format). If the input sample is discarded
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// and nothing is sent out for this Receive, please remember to put the format
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// change on the first output sample that you actually do send.
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// If your filter will produce the same output type even when the input type
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// changes, then this base class code will do everything you need.
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HRESULT CVideoTransformFilter::Receive(IMediaSample *pSample)
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{
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// If the next filter downstream is the video renderer, then it may
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// be able to operate in DirectDraw mode which saves copying the data
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// and gives higher performance. In that case the buffer which we
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// get from GetDeliveryBuffer will be a DirectDraw buffer, and
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// drawing into this buffer draws directly onto the display surface.
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// This means that any waiting for the correct time to draw occurs
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// during GetDeliveryBuffer, and that once the buffer is given to us
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// the video renderer will count it in its statistics as a frame drawn.
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// This means that any decision to drop the frame must be taken before
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// calling GetDeliveryBuffer.
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ASSERT(CritCheckIn(&m_csReceive));
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AM_MEDIA_TYPE *pmtOut, *pmt;
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#ifdef DEBUG
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FOURCCMap fccOut;
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#endif
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HRESULT hr;
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ASSERT(pSample);
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IMediaSample * pOutSample;
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// If no output pin to deliver to then no point sending us data
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ASSERT (m_pOutput != NULL) ;
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// The source filter may dynamically ask us to start transforming from a
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// different media type than the one we're using now. If we don't, we'll
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// draw garbage. (typically, this is a palette change in the movie,
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// but could be something more sinister like the compression type changing,
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// or even the video size changing)
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#define rcS1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcSource
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#define rcT1 ((VIDEOINFOHEADER *)(pmt->pbFormat))->rcTarget
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pSample->GetMediaType(&pmt);
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if (pmt != NULL && pmt->pbFormat != NULL) {
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// spew some debug output
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ASSERT(!IsEqualGUID(pmt->majortype, GUID_NULL));
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#ifdef DEBUG
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fccOut.SetFOURCC(&pmt->subtype);
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LONG lCompression = HEADER(pmt->pbFormat)->biCompression;
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LONG lBitCount = HEADER(pmt->pbFormat)->biBitCount;
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LONG lStride = (HEADER(pmt->pbFormat)->biWidth * lBitCount + 7) / 8;
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lStride = (lStride + 3) & ~3;
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DbgLog((LOG_TRACE,3,TEXT("*Changing input type on the fly to")));
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DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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fccOut.GetFOURCC(), lCompression, lBitCount));
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DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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HEADER(pmt->pbFormat)->biHeight,
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rcT1.left, rcT1.top, rcT1.right, rcT1.bottom));
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DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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rcS1.left, rcS1.top, rcS1.right, rcS1.bottom,
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lStride));
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#endif
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// now switch to using the new format. I am assuming that the
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// derived filter will do the right thing when its media type is
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// switched and streaming is restarted.
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StopStreaming();
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m_pInput->CurrentMediaType() = *pmt;
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DeleteMediaType(pmt);
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// if this fails, playback will stop, so signal an error
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hr = StartStreaming();
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if (FAILED(hr)) {
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return AbortPlayback(hr);
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}
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}
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// Now that we have noticed any format changes on the input sample, it's
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// OK to discard it.
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if (ShouldSkipFrame(pSample)) {
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MSR_NOTE(m_idSkip);
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m_bSampleSkipped = TRUE;
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return NOERROR;
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}
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// Set up the output sample
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hr = InitializeOutputSample(pSample, &pOutSample);
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if (FAILED(hr)) {
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return hr;
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}
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m_bSampleSkipped = FALSE;
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// The renderer may ask us to on-the-fly to start transforming to a
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// different format. If we don't obey it, we'll draw garbage
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#define rcS ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcSource
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#define rcT ((VIDEOINFOHEADER *)(pmtOut->pbFormat))->rcTarget
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pOutSample->GetMediaType(&pmtOut);
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if (pmtOut != NULL && pmtOut->pbFormat != NULL) {
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// spew some debug output
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ASSERT(!IsEqualGUID(pmtOut->majortype, GUID_NULL));
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#ifdef DEBUG
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fccOut.SetFOURCC(&pmtOut->subtype);
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LONG lCompression = HEADER(pmtOut->pbFormat)->biCompression;
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LONG lBitCount = HEADER(pmtOut->pbFormat)->biBitCount;
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LONG lStride = (HEADER(pmtOut->pbFormat)->biWidth * lBitCount + 7) / 8;
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lStride = (lStride + 3) & ~3;
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DbgLog((LOG_TRACE,3,TEXT("*Changing output type on the fly to")));
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DbgLog((LOG_TRACE,3,TEXT("FourCC: %lx Compression: %lx BitCount: %ld"),
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fccOut.GetFOURCC(), lCompression, lBitCount));
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DbgLog((LOG_TRACE,3,TEXT("biHeight: %ld rcDst: (%ld, %ld, %ld, %ld)"),
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HEADER(pmtOut->pbFormat)->biHeight,
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rcT.left, rcT.top, rcT.right, rcT.bottom));
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DbgLog((LOG_TRACE,3,TEXT("rcSrc: (%ld, %ld, %ld, %ld) Stride: %ld"),
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rcS.left, rcS.top, rcS.right, rcS.bottom,
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lStride));
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#endif
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// now switch to using the new format. I am assuming that the
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// derived filter will do the right thing when its media type is
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// switched and streaming is restarted.
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StopStreaming();
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m_pOutput->CurrentMediaType() = *pmtOut;
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DeleteMediaType(pmtOut);
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hr = StartStreaming();
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if (SUCCEEDED(hr)) {
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// a new format, means a new empty buffer, so wait for a keyframe
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// before passing anything on to the renderer.
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// !!! a keyframe may never come, so give up after 30 frames
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DbgLog((LOG_TRACE,3,TEXT("Output format change means we must wait for a keyframe")));
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m_nWaitForKey = 30;
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// if this fails, playback will stop, so signal an error
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} else {
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// Must release the sample before calling AbortPlayback
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// because we might be holding the win16 lock or
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// ddraw lock
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pOutSample->Release();
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AbortPlayback(hr);
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return hr;
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}
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}
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// After a discontinuity, we need to wait for the next key frame
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if (pSample->IsDiscontinuity() == S_OK) {
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DbgLog((LOG_TRACE,3,TEXT("Non-key discontinuity - wait for keyframe")));
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m_nWaitForKey = 30;
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}
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// Start timing the transform (and log it if PERF is defined)
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if (SUCCEEDED(hr)) {
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m_tDecodeStart = timeGetTime();
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MSR_START(m_idTransform);
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// have the derived class transform the data
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hr = Transform(pSample, pOutSample);
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// Stop the clock (and log it if PERF is defined)
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MSR_STOP(m_idTransform);
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m_tDecodeStart = timeGetTime()-m_tDecodeStart;
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m_itrAvgDecode = m_tDecodeStart*(10000/16) + 15*(m_itrAvgDecode/16);
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// Maybe we're waiting for a keyframe still?
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if (m_nWaitForKey)
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m_nWaitForKey--;
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if (m_nWaitForKey && pSample->IsSyncPoint() == S_OK)
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m_nWaitForKey = FALSE;
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// if so, then we don't want to pass this on to the renderer
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if (m_nWaitForKey && hr == NOERROR) {
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DbgLog((LOG_TRACE,3,TEXT("still waiting for a keyframe")));
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hr = S_FALSE;
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}
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}
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if (FAILED(hr)) {
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DbgLog((LOG_TRACE,1,TEXT("Error from video transform")));
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} else {
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// the Transform() function can return S_FALSE to indicate that the
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// sample should not be delivered; we only deliver the sample if it's
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// really S_OK (same as NOERROR, of course.)
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// Try not to return S_FALSE to a direct draw buffer (it's wasteful)
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// Try to take the decision earlier - before you get it.
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if (hr == NOERROR) {
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hr = m_pOutput->Deliver(pOutSample);
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} else {
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// S_FALSE returned from Transform is a PRIVATE agreement
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// We should return NOERROR from Receive() in this case because returning S_FALSE
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// from Receive() means that this is the end of the stream and no more data should
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// be sent.
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if (S_FALSE == hr) {
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// We must Release() the sample before doing anything
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// like calling the filter graph because having the
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// sample means we may have the DirectDraw lock
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// (== win16 lock on some versions)
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pOutSample->Release();
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m_bSampleSkipped = TRUE;
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if (!m_bQualityChanged) {
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m_bQualityChanged = TRUE;
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NotifyEvent(EC_QUALITY_CHANGE,0,0);
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}
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return NOERROR;
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}
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}
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}
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// release the output buffer. If the connected pin still needs it,
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// it will have addrefed it itself.
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pOutSample->Release();
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ASSERT(CritCheckIn(&m_csReceive));
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return hr;
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}
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BOOL CVideoTransformFilter::ShouldSkipFrame( IMediaSample * pIn)
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{
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REFERENCE_TIME trStart, trStopAt;
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HRESULT hr = pIn->GetTime(&trStart, &trStopAt);
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// Don't skip frames with no timestamps
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if (hr != S_OK)
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return FALSE;
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int itrFrame = (int)(trStopAt - trStart); // frame duration
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if(S_OK==pIn->IsSyncPoint()) {
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MSR_INTEGER(m_idFrameType, 1);
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if ( m_nKeyFramePeriod < m_nFramesSinceKeyFrame ) {
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// record the max
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m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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}
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m_nFramesSinceKeyFrame = 0;
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m_bSkipping = FALSE;
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} else {
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MSR_INTEGER(m_idFrameType, 2);
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if ( m_nFramesSinceKeyFrame>m_nKeyFramePeriod
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&& m_nKeyFramePeriod>0
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) {
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// We haven't seen the key frame yet, but we were clearly being
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// overoptimistic about how frequent they are.
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m_nKeyFramePeriod = m_nFramesSinceKeyFrame;
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}
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}
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// Whatever we might otherwise decide,
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// if we are taking only a small fraction of the required frame time to decode
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// then any quality problems are actually coming from somewhere else.
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// Could be a net problem at the source for instance. In this case there's
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// no point in us skipping frames here.
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if (m_itrAvgDecode*4>itrFrame) {
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// Don't skip unless we are at least a whole frame late.
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// (We would skip B frames if more than 1/2 frame late, but they're safe).
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if ( m_itrLate > itrFrame ) {
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// Don't skip unless the anticipated key frame would be no more than
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// 1 frame early. If the renderer has not been waiting (we *guess*
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// it hasn't because we're late) then it will allow frames to be
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// played early by up to a frame.
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// Let T = Stream time from now to anticipated next key frame
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// = (frame duration) * (KeyFramePeriod - FramesSinceKeyFrame)
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// So we skip if T - Late < one frame i.e.
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// (duration) * (freq - FramesSince) - Late < duration
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// or (duration) * (freq - FramesSince - 1) < Late
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// We don't dare skip until we have seen some key frames and have
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// some idea how often they occur and they are reasonably frequent.
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if (m_nKeyFramePeriod>0) {
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// It would be crazy - but we could have a stream with key frames
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// a very long way apart - and if they are further than about
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// 3.5 minutes apart then we could get arithmetic overflow in
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// reference time units. Therefore we switch to mSec at this point
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int it = (itrFrame/10000)
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* (m_nKeyFramePeriod-m_nFramesSinceKeyFrame - 1);
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MSR_INTEGER(m_idTimeTillKey, it);
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// For debug - might want to see the details - dump them as scratch pad
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#ifdef VTRANSPERF
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MSR_INTEGER(0, itrFrame);
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MSR_INTEGER(0, m_nFramesSinceKeyFrame);
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MSR_INTEGER(0, m_nKeyFramePeriod);
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#endif
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if (m_itrLate/10000 > it) {
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m_bSkipping = TRUE;
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// Now we are committed. Once we start skipping, we
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// cannot stop until we hit a key frame.
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777770); // not near enough to next key
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777771); // Next key not predictable
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777772); // Less than one frame late
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MSR_INTEGER(0, m_itrLate);
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MSR_INTEGER(0, itrFrame);
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#endif
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}
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} else {
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#ifdef VTRANSPERF
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MSR_INTEGER(0, 777773); // Decode time short - not not worth skipping
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MSR_INTEGER(0, m_itrAvgDecode);
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MSR_INTEGER(0, itrFrame);
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#endif
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}
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++m_nFramesSinceKeyFrame;
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if (m_bSkipping) {
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// We will count down the lateness as we skip each frame.
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// We re-assess each frame. The key frame might not arrive when expected.
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// We reset m_itrLate if we get a new Quality message, but actually that's
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// not likely because we're not sending frames on to the Renderer. In
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// fact if we DID get another one it would mean that there's a long
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// pipe between us and the renderer and we might need an altogether
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// better strategy to avoid hunting!
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m_itrLate = m_itrLate - itrFrame;
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}
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MSR_INTEGER(m_idLate, (int)m_itrLate/10000 ); // Note how late we think we are
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if (m_bSkipping) {
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if (!m_bQualityChanged) {
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m_bQualityChanged = TRUE;
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NotifyEvent(EC_QUALITY_CHANGE,0,0);
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}
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}
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return m_bSkipping;
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}
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HRESULT CVideoTransformFilter::AlterQuality(Quality q)
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{
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// to reduce the amount of 64 bit arithmetic, m_itrLate is an int.
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// +, -, >, == etc are not too bad, but * and / are painful.
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if (m_itrLate>300000000) {
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// Avoid overflow and silliness - more than 30 secs late is already silly
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m_itrLate = 300000000;
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} else {
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m_itrLate = (int)q.Late;
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}
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// We ignore the other fields
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// We're actually not very good at handling this. In non-direct draw mode
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// most of the time can be spent in the renderer which can skip any frame.
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// In that case we'd rather the renderer handled things.
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// Nevertheless we will keep an eye on it and if we really start getting
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// a very long way behind then we will actually skip - but we'll still tell
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// the renderer (or whoever is downstream) that they should handle quality.
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return E_FAIL; // Tell the renderer to do his thing.
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}
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// This will avoid several hundred useless warnings if compiled -W4 by MS VC++ v4
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#pragma warning(disable:4514)
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