windows-nt/Source/XPSP1/NT/net/tapi/skywalker/apps/t3testph/t3test.cpp
2020-09-26 16:20:57 +08:00

83 lines
2.1 KiB
C++

// t3test.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "t3test.h"
#include "t3testD.h"
#ifdef _DEBUG
#ifndef _WIN64 // mfc 4.2's heap debugging features generate warnings on win64
#define new DEBUG_NEW
#endif
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
CWnd * gpmainwnd;
/////////////////////////////////////////////////////////////////////////////
// CT3testApp
BEGIN_MESSAGE_MAP(CT3testApp, CWinApp)
//{{AFX_MSG_MAP(CT3testApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CT3testApp construction
CT3testApp::CT3testApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CT3testApp object
CT3testApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CT3testApp initialization
BOOL CT3testApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CT3testDlg dlg;
m_pMainWnd = &dlg;
gpmainwnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}