windows-nt/Source/XPSP1/NT/public/sdk/inc/d3dx8mesh.h
2020-09-26 16:20:57 +08:00

739 lines
27 KiB
C

//////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Microsoft Corporation. All Rights Reserved.
//
// File: d3dx8mesh.h
// Content: D3DX mesh types and functions
//
//////////////////////////////////////////////////////////////////////////////
#include "d3dx8.h"
#ifndef __D3DX8MESH_H__
#define __D3DX8MESH_H__
#include "dxfile.h" // defines LPDIRECTXFILEDATA
// {A69BA991-1F7D-11d3-B929-00C04F68DC23}
DEFINE_GUID(IID_ID3DXBaseMesh,
0xa69ba991, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);
// {9D84AC46-6B90-49a9-A721-085C7A3E3DAE}
DEFINE_GUID(IID_ID3DXMesh,
0x9d84ac46, 0x6b90, 0x49a9, 0xa7, 0x21, 0x8, 0x5c, 0x7a, 0x3e, 0x3d, 0xae);
// {15981AA8-1A05-48e3-BBE7-FF5D49654E3F}
DEFINE_GUID(IID_ID3DXPMesh,
0x15981aa8, 0x1a05, 0x48e3, 0xbb, 0xe7, 0xff, 0x5d, 0x49, 0x65, 0x4e, 0x3f);
// {BC3BBDE2-1F7D-11d3-B929-00C04F68DC23}
DEFINE_GUID(IID_ID3DXSPMesh,
0xbc3bbde2, 0x1f7d, 0x11d3, 0xb9, 0x29, 0x0, 0xc0, 0x4f, 0x68, 0xdc, 0x23);
// {82A53844-F322-409e-A2E9-992E1104069D}
DEFINE_GUID(IID_ID3DXSkinMesh,
0x82a53844, 0xf322, 0x409e, 0xa2, 0xe9, 0x99, 0x2e, 0x11, 0x4, 0x6, 0x9d);
// Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
enum _D3DXMESH {
D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
// Helper options
D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
};
// option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
enum _D3DXMESHSIMP
{
D3DXMESHSIMP_VERTEX = 0x1,
D3DXMESHSIMP_FACE = 0x2,
};
enum _MAX_FVF_DECL_SIZE
{
MAX_FVF_DECL_SIZE = 20
};
typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
typedef struct ID3DXMesh *LPD3DXMESH;
typedef struct ID3DXPMesh *LPD3DXPMESH;
typedef struct ID3DXSPMesh *LPD3DXSPMESH;
typedef struct ID3DXSkinMesh *LPD3DXSKINMESH;
typedef struct _D3DXATTRIBUTERANGE
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
} D3DXATTRIBUTERANGE;
typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
struct D3DXMATERIAL
{
D3DMATERIAL8 MatD3D;
LPSTR pTextureFilename;
};
typedef struct D3DXMATERIAL *LPD3DXMATERIAL;
#ifdef __cplusplus
}
#endif //__cplusplus
typedef struct _D3DXATTRIBUTEWEIGHTS
{
FLOAT Position;
FLOAT Boundary;
FLOAT Normal;
FLOAT Diffuse;
FLOAT Specular;
FLOAT Tex[8];
} D3DXATTRIBUTEWEIGHTS;
typedef D3DXATTRIBUTEWEIGHTS* LPD3DXATTRIBUTEWEIGHTS;
enum _D3DXWELDEPSILONSFLAGS
{
D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
// vertices so that both components identical AND if all components "equal"
// remove one of the vertices
D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
// ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
// useful to modify vertices to be equal, but not allow vertices to be removed
};
typedef struct _D3DXWELDEPSILONS
{
FLOAT SkinWeights;
FLOAT Normal;
FLOAT Tex[8];
DWORD Flags;
} D3DXWELDEPSILONS;
typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
#undef INTERFACE
#define INTERFACE ID3DXBaseMesh
DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXMesh
DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
// ID3DXMesh
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXPMesh
DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBaseMesh
STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(GetAttributeTable)(
THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
// ID3DXPMesh
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
STDMETHOD(Save)(THIS_ IStream *pStream, LPD3DXMATERIAL pMaterials, DWORD NumMaterials) PURE;
STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppOptMesh) PURE;
STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSPMesh
DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXSPMesh
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(CloneMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
DWORD FVF, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
CONST DWORD *pDeclaration, LPDIRECT3DDEVICE8 pD3D, DWORD *pVertexRemapOut, LPD3DXPMESH* ppCloneMesh) PURE;
STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
};
#define UNUSED16 (0xffff)
#define UNUSED32 (0xffffffff)
// ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
enum _D3DXMESHOPT {
D3DXMESHOPT_COMPACT = 0x01000000,
D3DXMESHOPT_ATTRSORT = 0x02000000,
D3DXMESHOPT_VERTEXCACHE = 0x04000000,
D3DXMESHOPT_STRIPREORDER = 0x08000000,
D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
D3DXMESHOPT_SHAREVB = 0x20000000,
};
// Subset of the mesh that has the same attribute and bone combination.
// This subset can be rendered in a single draw call
typedef struct _D3DXBONECOMBINATION
{
DWORD AttribId;
DWORD FaceStart;
DWORD FaceCount;
DWORD VertexStart;
DWORD VertexCount;
DWORD* BoneId;
} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
#undef INTERFACE
#define INTERFACE ID3DXSkinMesh
DECLARE_INTERFACE_(ID3DXSkinMesh, IUnknown)
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXMesh
STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
STDMETHOD(GetDeclaration)(THIS_ DWORD Declaration[MAX_FVF_DECL_SIZE]) PURE;
STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE;
STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER8* ppVB) PURE;
STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER8* ppIB) PURE;
STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, BYTE** ppData) PURE;
STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
// ID3DXSkinMesh
STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
STDMETHOD(GetOriginalMesh)(THIS_ LPD3DXMESH* ppMesh) PURE;
STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
STDMETHOD(GetMaxFaceInfluences)(THIS_ DWORD* maxFaceInfluences) PURE;
STDMETHOD(ConvertToBlendedMesh)(THIS_ DWORD Options,
CONST LPDWORD pAdjacencyIn,
LPDWORD pAdjacencyOut,
DWORD* pNumBoneCombinations,
LPD3DXBUFFER* ppBoneCombinationTable,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ DWORD Options,
CONST LPDWORD pAdjacencyIn,
DWORD paletteSize,
LPDWORD pAdjacencyOut,
DWORD* pNumBoneCombinations,
LPD3DXBUFFER* ppBoneCombinationTable,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(GenerateSkinnedMesh)(THIS_ DWORD Options,
FLOAT minWeight,
CONST LPDWORD pAdjacencyIn,
LPDWORD pAdjacencyOut,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap,
LPD3DXMESH* ppMesh) PURE;
STDMETHOD(UpdateSkinnedMesh)(THIS_ CONST D3DXMATRIX* pBoneTransforms, CONST D3DXMATRIX* pBoneInvTransforms, LPD3DXMESH pMesh) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
HRESULT WINAPI
D3DXCreateMesh(
DWORD NumFaces,
DWORD NumVertices,
DWORD Options,
CONST DWORD *pDeclaration,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXCreateMeshFVF(
DWORD NumFaces,
DWORD NumVertices,
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXCreateSPMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
LPD3DXSPMESH* ppSMesh);
// clean a mesh up for simplification, try to make manifold
HRESULT WINAPI
D3DXCleanMesh(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacencyIn,
LPD3DXMESH* ppMeshOut,
DWORD* pAdjacencyOut,
LPD3DXBUFFER* ppErrorsAndWarnings);
HRESULT WINAPI
D3DXValidMesh(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacency,
LPD3DXBUFFER* ppErrorsAndWarnings);
HRESULT WINAPI
D3DXGeneratePMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
DWORD MinValue,
DWORD Options,
LPD3DXPMESH* ppPMesh);
HRESULT WINAPI
D3DXSimplifyMesh(
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights,
CONST FLOAT *pVertexWeights,
DWORD MinValue,
DWORD Options,
LPD3DXMESH* ppMesh);
HRESULT WINAPI
D3DXComputeBoundingSphere(
PVOID pPointsFVF,
DWORD NumVertices,
DWORD FVF,
D3DXVECTOR3 *pCenter,
FLOAT *pRadius);
HRESULT WINAPI
D3DXComputeBoundingBox(
PVOID pPointsFVF,
DWORD NumVertices,
DWORD FVF,
D3DXVECTOR3 *pMin,
D3DXVECTOR3 *pMax);
HRESULT WINAPI
D3DXComputeNormals(
LPD3DXBASEMESH pMesh,
DWORD *pAdjacency);
HRESULT WINAPI
D3DXCreateBuffer(
DWORD NumBytes,
LPD3DXBUFFER *ppBuffer);
HRESULT WINAPI
D3DXLoadMeshFromX(
LPSTR pFilename,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXSaveMeshToX(
LPSTR pFilename,
LPD3DXMESH pMesh,
CONST DWORD* pAdjacency,
CONST LPD3DXMATERIAL pMaterials,
DWORD NumMaterials,
DWORD Format
);
HRESULT WINAPI
D3DXCreatePMeshFromStream(
IStream *pStream,
DWORD Options,
LPDIRECT3DDEVICE8 pD3DDevice,
LPD3DXBUFFER *ppMaterials,
DWORD* pNumMaterials,
LPD3DXPMESH *ppPMesh);
HRESULT WINAPI
D3DXCreateSkinMesh(
DWORD NumFaces,
DWORD NumVertices,
DWORD NumBones,
DWORD Options,
CONST DWORD *pDeclaration,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXCreateSkinMeshFVF(
DWORD NumFaces,
DWORD NumVertices,
DWORD NumBones,
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXCreateSkinMeshFromMesh(
LPD3DXMESH pMesh,
DWORD numBones,
LPD3DXSKINMESH* ppSkinMesh);
HRESULT WINAPI
D3DXLoadMeshFromXof(
LPDIRECTXFILEDATA pXofObjMesh,
DWORD Options,
LPDIRECT3DDEVICE8 pD3DDevice,
LPD3DXBUFFER *ppAdjacency,
LPD3DXBUFFER *ppMaterials,
DWORD *pNumMaterials,
LPD3DXMESH *ppMesh);
HRESULT WINAPI
D3DXLoadSkinMeshFromXof(
LPDIRECTXFILEDATA pxofobjMesh,
DWORD Options,
LPDIRECT3DDEVICE8 pD3D,
LPD3DXBUFFER* ppAdjacency,
LPD3DXBUFFER* ppMaterials,
DWORD *pMatOut,
LPD3DXBUFFER* ppBoneNames,
LPD3DXBUFFER* ppBoneTransforms,
LPD3DXSKINMESH* ppMesh);
HRESULT WINAPI
D3DXTessellateNPatches(
LPD3DXMESH pMeshIn,
CONST DWORD* pAdjacencyIn,
FLOAT NumSegs,
BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
LPD3DXMESH *ppMeshOut,
LPD3DXBUFFER *ppAdjacencyOut);
UINT WINAPI
D3DXGetFVFVertexSize(DWORD FVF);
HRESULT WINAPI
D3DXDeclaratorFromFVF(
DWORD FVF,
DWORD Declaration[MAX_FVF_DECL_SIZE]);
HRESULT WINAPI
D3DXFVFFromDeclarator(
CONST DWORD *pDeclarator,
DWORD *pFVF);
HRESULT WINAPI
D3DXWeldVertices(
CONST LPD3DXMESH pMesh,
LPD3DXWELDEPSILONS pEpsilons,
CONST DWORD *pAdjacencyIn,
DWORD *pAdjacencyOut,
DWORD* pFaceRemap,
LPD3DXBUFFER *ppVertexRemap);
typedef struct _D3DXINTERSECTINFO
{
DWORD FaceIndex; // index of face intersected
FLOAT U; // Barycentric Hit Coordinates
FLOAT V; // Barycentric Hit Coordinates
FLOAT Dist; // Ray-Intersection Parameter Distance
} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
HRESULT WINAPI
D3DXIntersect(
LPD3DXBASEMESH pMesh,
CONST D3DXVECTOR3 *pRayPos,
CONST D3DXVECTOR3 *pRayDir,
BOOL *pHit, // True if any faces were intersected
DWORD *pFaceIndex, // index of closest face intersected
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist, // Ray-Intersection Parameter Distance
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
DWORD *pCountOfHits); // Number of entries in AllHits array
HRESULT WINAPI
D3DXIntersectSubset(
LPD3DXBASEMESH pMesh,
DWORD AttribId,
CONST D3DXVECTOR3 *pRayPos,
CONST D3DXVECTOR3 *pRayDir,
BOOL *pHit, // True if any faces were intersected
DWORD *pFaceIndex, // index of closest face intersected
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist, // Ray-Intersection Parameter Distance
LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
DWORD *pCountOfHits); // Number of entries in AllHits array
HRESULT WINAPI D3DXSplitMesh
(
CONST LPD3DXMESH pMeshIn,
CONST DWORD *pAdjacencyIn,
CONST DWORD MaxSize,
CONST DWORD Options,
DWORD *pMeshesOut,
LPD3DXBUFFER *ppMeshArrayOut,
LPD3DXBUFFER *ppAdjacencyArrayOut,
LPD3DXBUFFER *ppFaceRemapArrayOut,
LPD3DXBUFFER *ppVertRemapArrayOut
);
BOOL D3DXIntersectTri
(
CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
CONST D3DXVECTOR3 *pRayPos, // Ray origin
CONST D3DXVECTOR3 *pRayDir, // Ray direction
FLOAT *pU, // Barycentric Hit Coordinates
FLOAT *pV, // Barycentric Hit Coordinates
FLOAT *pDist); // Ray-Intersection Parameter Distance
BOOL WINAPI
D3DXSphereBoundProbe(
CONST D3DXVECTOR3 *pCenter,
FLOAT Radius,
CONST D3DXVECTOR3 *pRayPosition,
CONST D3DXVECTOR3 *pRayDirection);
BOOL WINAPI
D3DXBoxBoundProbe(
CONST D3DXVECTOR3 *pMin,
CONST D3DXVECTOR3 *pMax,
CONST D3DXVECTOR3 *pRayPosition,
CONST D3DXVECTOR3 *pRayDirection);
enum _D3DXERR {
D3DXERR_CANNOTMODIFYINDEXBUFFER = MAKE_DDHRESULT(2900),
D3DXERR_INVALIDMESH = MAKE_DDHRESULT(2901),
D3DXERR_CANNOTATTRSORT = MAKE_DDHRESULT(2902),
D3DXERR_SKINNINGNOTSUPPORTED = MAKE_DDHRESULT(2903),
D3DXERR_TOOMANYINFLUENCES = MAKE_DDHRESULT(2904),
D3DXERR_INVALIDDATA = MAKE_DDHRESULT(2905),
D3DXERR_LOADEDMESHASNODATA = MAKE_DDHRESULT(2906),
};
#define D3DX_COMP_TANGENT_NONE 0xFFFFFFFF
HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH InMesh,
DWORD TexStage,
LPD3DXMESH OutMesh,
DWORD TexStageUVec,
DWORD TexStageVVec,
DWORD Wrap,
DWORD *Adjacency);
HRESULT WINAPI
D3DXConvertMeshSubsetToSingleStrip
(
LPD3DXBASEMESH MeshIn,
DWORD AttribId,
DWORD IBOptions,
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
DWORD *pNumIndices
);
HRESULT WINAPI
D3DXConvertMeshSubsetToStrips
(
LPD3DXBASEMESH MeshIn,
DWORD AttribId,
DWORD IBOptions,
LPDIRECT3DINDEXBUFFER8 *ppIndexBuffer,
DWORD *pNumIndices,
LPD3DXBUFFER *ppStripLengths,
DWORD *pNumStrips
);
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3DX8MESH_H__