windows-nt/Source/XPSP1/NT/sdktools/unicows/samples/mdidocvw/godot/bncvw.cpp
2020-09-26 16:20:57 +08:00

523 lines
11 KiB
C++

// BounceVw.cpp : implementation file
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "MDI.h"
#include "BncDoc.h"
#include "BncVw.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define ABS(x) ((x) < 0? -(x) : (x) > 0? (x) : 0)
/////////////////////////////////////////////////////////////////////////////
// CBounceView
IMPLEMENT_DYNCREATE(CBounceView, CView)
CBounceView::CBounceView()
{
}
CBounceView::~CBounceView()
{
}
BEGIN_MESSAGE_MAP(CBounceView, CView)
//{{AFX_MSG_MAP(CBounceView)
ON_COMMAND(ID_CUSTOM, OnCustomColor)
ON_COMMAND(ID_SPEED_FAST, OnFast)
ON_COMMAND(ID_SPEED_SLOW, OnSlow)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_TIMER()
ON_UPDATE_COMMAND_UI(ID_SPEED_FAST, OnUpdateFast)
ON_UPDATE_COMMAND_UI(ID_SPEED_SLOW, OnUpdateSlow)
ON_UPDATE_COMMAND_UI(ID_CUSTOM, OnUpdateCustom)
ON_UPDATE_COMMAND_UI(ID_BLACK, OnUpdateBlack)
ON_UPDATE_COMMAND_UI(ID_BLUE, OnUpdateBlue)
ON_UPDATE_COMMAND_UI(ID_GREEN, OnUpdateGreen)
ON_UPDATE_COMMAND_UI(ID_RED, OnUpdateRed)
ON_UPDATE_COMMAND_UI(ID_WHITE, OnUpdateWhite)
ON_COMMAND(ID_BLACK, OnColor)
ON_COMMAND(ID_BLUE, OnColor)
ON_COMMAND(ID_GREEN, OnColor)
ON_COMMAND(ID_RED, OnColor)
ON_COMMAND(ID_WHITE, OnColor)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBounceView drawing
void CBounceView::OnDraw(CDC* pDC)
{
CDocument* pDoc = GetDocument();
// NOTE: Because the animation depends on timer events
// and resizing of the window, the rendering code is
// mostly found in the MakeNewBall function; called by handlers
// for WM_TIMER and WM_SIZE commands. These handlers make the code easier
// to read. However, the side-effect is that the ball will not be
// rendered when the document is printed because there is no rendering
// code in the OnDraw override.
}
/////////////////////////////////////////////////////////////////////////////
// CBounceView diagnostics
#ifdef _DEBUG
void CBounceView::AssertValid() const
{
CView::AssertValid();
}
void CBounceView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CBounceDoc* CBounceView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CBounceDoc)));
return (CBounceDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CBounceView message handlers
void CBounceView::ChangeSpeed()
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// re-create the timer
KillTimer(1);
if (!SetTimer(1, pDoc->m_bFastSpeed ? 0 : 100, NULL))
{
AfxMessageBox(_T("Not enough timers available for this window"),
MB_ICONEXCLAMATION | MB_OK);
DestroyWindow();
}
}
void CBounceView::MakeNewBall()
{
// Computes the attributes of the ball bitmap using
// aspect and window size
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CSize radius, move, total;
CBitmap* pbmBall;
pbmBall = &(pDoc->m_bmBall);
radius = pDoc->m_sizeRadius;
move = pDoc->m_sizeMove;
total.cx = (radius.cx + ABS(move.cx)) << 1;
total.cy = (radius.cy + ABS(move.cy)) << 1;
pDoc->m_sizeTotal = total;
if (pbmBall->m_hObject != NULL)
pbmBall->DeleteObject(); //get rid of old bitmap
CClientDC dc(this);
CDC dcMem;
dcMem.CreateCompatibleDC(&dc);
pbmBall->CreateCompatibleBitmap(&dc, total.cx, total.cy);
ASSERT(pbmBall->m_hObject != NULL);
CBitmap* pOldBitmap = dcMem.SelectObject(pbmBall);
// draw a rectangle in the background (window) color
CRect rect(0, 0, total.cx, total.cy);
CBrush brBackground(::GetSysColor(COLOR_WINDOW));
dcMem.FillRect(rect, &brBackground);
CBrush brCross(HS_DIAGCROSS, 0L);
CBrush* pOldBrush = dcMem.SelectObject(&brCross);
dcMem.SetBkColor(pDoc->m_clrBall);
dcMem.Ellipse(ABS(move.cx), ABS(move.cy),
total.cx - ABS(move.cx),
total.cy - ABS(move.cy));
dcMem.SelectObject(pOldBrush);
dcMem.SelectObject(pOldBitmap);
dcMem.DeleteDC();
}
void CBounceView::OnFast()
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->m_bFastSpeed = TRUE;
ChangeSpeed();
}
void CBounceView::OnSlow()
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pDoc->m_bFastSpeed = FALSE;
ChangeSpeed();
}
int CBounceView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!SetTimer(1, 100 /* start slow */, NULL))
{
MessageBox(_T("Not enough timers available for this window."),
_T("MDI:Bounce"), MB_ICONEXCLAMATION | MB_OK);
// signal creation failure...
return -1;
}
// Get the aspect ratio of the device the ball will be drawn
// on and then update the document data with the correct value.
CDC* pDC = GetDC();
CPoint aspect;
aspect.x = pDC->GetDeviceCaps(ASPECTX);
aspect.y = pDC->GetDeviceCaps(ASPECTY);
ReleaseDC(pDC);
pDoc->m_ptPixel = aspect;
// Note that we could call MakeNewBall here (which should be called
// whenever the ball's speed, color or size has been changed), but the
// OnSize member function is always called after the OnCreate. Since
// the OnSize member has to call MakeNewBall anyway, we don't here.
return 0;
}
void CBounceView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
LONG lScale;
CPoint center, ptPixel;
center.x = cx >> 1;
center.y = cy >> 1;
center.x += cx >> 3; // make the ball a little off-center
pDoc->m_ptCenter = center;
CSize radius, move;
// Because the window size has changed, re-calculate
// the ball's dimensions.
ptPixel = pDoc->m_ptPixel;
lScale = min((LONG)cx * ptPixel.x,
(LONG)cy * ptPixel.y) >> 4;
radius.cx = (int)(lScale / ptPixel.x);
radius.cy = (int)(lScale / ptPixel.y);
pDoc->m_sizeRadius = radius;
//Re-calculate the ball's rate of movement.
move.cx = max(1, radius.cy >> 2);
move.cy = max(1, radius.cy >> 2);
pDoc->m_sizeMove = move;
// Redraw ball.
MakeNewBall();
}
void CBounceView::OnTimer(UINT nIDEvent)
{
//Time to redraw the ball.
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CBitmap* pbmBall;
pbmBall = &(pDoc->m_bmBall);
if (pbmBall->m_hObject == NULL)
return; // no bitmap for the ball
// Get the current dimensions and create
// a compatible DC to work with.
CRect rcClient;
GetClientRect(rcClient);
CClientDC dc(this);
CBitmap* pbmOld = NULL;
CDC dcMem;
dcMem.CreateCompatibleDC(&dc);
pbmOld = dcMem.SelectObject(pbmBall);
CPoint center;
CSize total, move, radius;
// Get the current dimensions and create
// a compatible DC to work with.
center = pDoc->m_ptCenter;
radius = pDoc->m_sizeRadius;
total = pDoc->m_sizeTotal;
move = pDoc->m_sizeMove;
// Now that the ball has been updated, draw it
// by BitBlt'ing to the view.
dc.BitBlt(center.x - total.cx / 2, center.y - total.cy / 2,
total.cx, total.cy, &dcMem, 0, 0, SRCCOPY);
// Move ball and check for collisions
center += move;
pDoc->m_ptCenter = center;
if ((center.x + radius.cx >= rcClient.right) ||
(center.x - radius.cx <= 0))
{
move.cx = -move.cx;
}
if ((center.y + radius.cy >= rcClient.bottom) ||
(center.y - radius.cy <= 0))
{
move.cy = -move.cy;
}
pDoc->m_sizeMove = move;
dcMem.SelectObject(pbmOld);
dcMem.DeleteDC();
}
void CBounceView::OnUpdateFast(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bFastSpeed);
}
void CBounceView::OnUpdateSlow(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(!pDoc->m_bFastSpeed);
}
void CBounceView::OnCustomColor()
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
CColorDialog dlgColor(pDoc->m_clrBall);
if (dlgColor.DoModal() == IDOK)
{
pDoc->SetCustomBallColor(dlgColor.GetColor());
pDoc->ClearAllColors();
pDoc->m_bCustom = TRUE;
MakeNewBall();
}
}
void CBounceView::OnUpdateCustom(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bCustom);
}
void CBounceView::MixColors()
{
// This function will take the current color selections, mix
// them, and use the result as the current color of the ball.
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
COLORREF tmpClr;
int r, g, b;
BOOL bSetColor;
bSetColor = pDoc->m_bRed || pDoc->m_bGreen || pDoc->m_bBlue
|| pDoc->m_bWhite || pDoc->m_bBlack;
if(!bSetColor && pDoc->m_bCustom)
return;
r = g = b = 0;
if(pDoc->m_bRed)
r = 255;
if(pDoc->m_bGreen)
g = 255;
if(pDoc->m_bBlue)
b = 255;
tmpClr = RGB(r, g, b);
// NOTE: Because a simple algorithm is used to mix colors
// if the current selection contains black or white, the
// result will be black or white; respectively. This is due
// to the additive method for mixing the colors
if(pDoc->m_bWhite)
tmpClr = RGB(255, 255, 255);
if((pDoc->m_bBlack))
tmpClr = RGB(0, 0, 0);
// Once the color has been determined, update document
// data, and force repaint of all views.
if(!bSetColor)
pDoc->m_bBlack = TRUE;
pDoc->m_clrBall = tmpClr;
pDoc->m_bCustom = FALSE;
MakeNewBall();
}
void CBounceView::OnUpdateBlack(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bBlack);
}
void CBounceView::OnUpdateWhite(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bWhite);
}
void CBounceView::OnUpdateBlue(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bBlue);
}
void CBounceView::OnUpdateGreen(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bGreen);
}
void CBounceView::OnUpdateRed(CCmdUI* pCmdUI)
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
pCmdUI->SetCheck(pDoc->m_bRed);
}
void CBounceView::OnColor()
{
CBounceDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
UINT m_nIDColor;
m_nIDColor = LOWORD(GetCurrentMessage()->wParam);
// Determines the color being modified
// and then updates the color state
switch(m_nIDColor)
{
case ID_BLACK:
pDoc->ClearAllColors();
pDoc->m_bBlack = !(pDoc->m_bBlack);
break;
case ID_WHITE:
pDoc->ClearAllColors();
pDoc->m_bWhite = !(pDoc->m_bWhite);
break;
case ID_RED:
pDoc->m_bRed = !(pDoc->m_bRed);
pDoc->m_bBlack = FALSE;
pDoc->m_bWhite = FALSE;
break;
case ID_GREEN:
pDoc->m_bGreen = !(pDoc->m_bGreen);
pDoc->m_bBlack = FALSE;
pDoc->m_bWhite = FALSE;
break;
case ID_BLUE:
pDoc->m_bBlue = !(pDoc->m_bBlue);
pDoc->m_bBlack = FALSE;
pDoc->m_bWhite = FALSE;
break;
default:
AfxMessageBox(IDS_UNKCOLOR);
return;
}
MixColors();
}
BOOL CBounceView::PreCreateWindow(CREATESTRUCT& cs)
{
if (!CView::PreCreateWindow(cs))
return FALSE;
cs.lpszClass = AfxRegisterWndClass(CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW,
AfxGetApp()->LoadStandardCursor(IDC_SIZENS),
(HBRUSH)(COLOR_WINDOW+1));
if (cs.lpszClass != NULL)
return TRUE;
else
return FALSE;
}
void CBounceView::OnInitialUpdate()
{
CView::OnInitialUpdate();
MixColors();
}