windows-nt/Source/XPSP1/NT/shell/osshell/control/scrnsave/museum/museum.dsp
2020-09-26 16:20:57 +08:00

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# Microsoft Developer Studio Project File - Name="Museum" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Museum - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Museum.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Museum.mak" CFG="Museum - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Museum - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Museum - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Museum - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/Museum.scr"
!ELSEIF "$(CFG)" == "Museum - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /X /I "\nt\shell\inc" /I "\nt\shell\inc\stubs" /I "\nt\public\internal\windows\inc" /I "\nt\public\internal\base\inc" /I "\nt\public\sdk\inc" /I "\nt\shell\lib\obj\i386" /I "\nt\shell\inc\obj\i386" /I "obj\i386" /I "\nt\public\internal\multimedia\inc" /I "..\d3dsaver" /I "\nt\public\sdk\inc\crt" /I "\nt\public\internal\shell\inc" /I "." /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /D "_UNICODE" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 d3dx8dt.lib d3d8.lib d3d8rgb.lib comctl32.lib uuid.lib shlwapi.lib shell32.lib secur32.lib comctlp.lib shlwapip.lib shell32p.lib shdocvwp.lib shguid.lib shguidp.lib stock.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/Museum.scr" /pdbtype:sept /libpath:"\nt\public\internal\shell\lib\i386" /libpath:"\nt\shell\lib\obj\i386"
!ENDIF
# Begin Target
# Name "Museum - Win32 Release"
# Name "Museum - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\CameraMove.cpp
# End Source File
# Begin Source File
SOURCE=.\Config.cpp
# End Source File
# Begin Source File
SOURCE=.\d3dfont.cpp
# End Source File
# Begin Source File
SOURCE=..\d3dsaver\d3dsaver.cpp
# End Source File
# Begin Source File
SOURCE=..\d3dsaver\dxutil.cpp
# End Source File
# Begin Source File
SOURCE=.\Main.cpp
# End Source File
# Begin Source File
SOURCE=.\object.cpp
# End Source File
# Begin Source File
SOURCE=.\Painting.cpp
# End Source File
# Begin Source File
SOURCE=.\Pictures.cpp
# End Source File
# Begin Source File
SOURCE=.\resource.rc
# End Source File
# Begin Source File
SOURCE=.\room.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# End Source File
# Begin Source File
SOURCE=.\texture.cpp
# End Source File
# Begin Source File
SOURCE=.\util.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\CameraMove.h
# End Source File
# Begin Source File
SOURCE=.\Config.h
# End Source File
# Begin Source File
SOURCE=.\main.h
# End Source File
# Begin Source File
SOURCE=.\object.h
# End Source File
# Begin Source File
SOURCE=.\Painting.h
# End Source File
# Begin Source File
SOURCE=.\Pictures.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\room.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\texture.h
# End Source File
# Begin Source File
SOURCE=.\util.h
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# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# Begin Source File
SOURCE=.\notes.txt
# End Source File
# End Target
# End Project