127 lines
3.5 KiB
Plaintext
127 lines
3.5 KiB
Plaintext
!IF 0
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Copyright (c) 2000 Microsoft Corporation
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Module Name:
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sources.
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Abstract:
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This file specifies the target component being built and the list of
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sources files needed to build that component. Also specifies optional
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compiler switches and libraries that are unique for the component being
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built.
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Author:
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Bryan Starbuck (BryanSt) 11/20/2000
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!ENDIF
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CCSHELL_DIR = $(PROJECT_ROOT)
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TARGET_BOTH = 1
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PRECOMPILED_CXX = 1
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!include $(CCSHELL_DIR)\common.inc
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SOURCES_USED = $(SOURCES_USED) $(CCSHELL_DIR)\common.inc
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#INCLUDES=..\common;..\..\h;..\..\..\inc
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INCLUDES = $(INCLUDES);$(PROJECT_ROOT)\lib\$(O);$(PROJECT_ROOT)\inc\$(O);$(O);$(MULTIMEDIA_INC_PATH);..\d3dsaver;$(BASEDIR)\public\internal\multimedia\inc
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TARGETNAME=ssmuseum
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MAJORCOMP=
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MINORCOMP=
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TARGETPATH=obj
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TARGETTYPE=PROGRAM
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TARGETEXT=scr
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C_DEFINES=$(C_DEFINES) -DWINNT -DUNICODE -D_UNICODE
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!IFNDEF MSC_WARNING_LEVEL
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MSC_WARNING_LEVEL=/W3
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!ENDIF
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MSC_WARNING_LEVEL=$(MSC_WARNING_LEVEL) /WX
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# Dynamically loading comctl32 through shfusion. Need to ignore "locally defined symbol imported" error. (LAmadio)
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LINKER_FLAGS = $(LINKER_FLAGS) -ignore:4049,4217,4042,1218
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TARGETLIBS = \
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$(SDK_LIB_PATH)\libc.lib \
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$(SDK_LIB_PATH)\comctl32.lib \
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$(SDK_LIB_PATH)\user32.lib \
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$(SDK_LIB_PATH)\kernel32.lib \
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$(SDK_LIB_PATH)\ole32.lib \
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$(SDK_LIB_PATH)\oleaut32.lib \
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$(SDK_LIB_PATH)\uuid.lib \
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$(SDK_LIB_PATH)\Secur32.lib \
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$(SDK_LIB_PATH)\shlwapi.lib \
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$(SDK_LIB_PATH)\gdi32.lib \
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$(SDK_LIB_PATH)\winmm.lib \
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$(SDK_LIB_PATH)\d3d8.lib \
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$(SDK_LIB_PATH)\advapi32.lib \
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$(SDK_LIB_PATH)\shell32.lib \
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$(SHELL_LIB_PATH)\comctlp.lib \
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$(SHELL_LIB_PATH)\shlwapip.lib \
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$(SHELL_LIB_PATH)\shell32p.lib \
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$(BASEDIR)\Public\internal\multimedia\lib\*\d3d8rgb.lib \
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!if $(FREEBUILD)
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$(SDK_LIB_PATH)\d3dx8.lib \
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!else
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$(SDK_LIB_PATH)\d3dx8dt.lib \
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!endif
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..\D3DSaver\obj$(BUILD_ALT_DIR)\*\d3dsaver.lib \
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$(PROJECT_ROOT)\lib\$(O)\shdocvwp.lib \
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$(PROJECT_ROOT)\lib\$(O)\shguid.lib \
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$(PROJECT_ROOT)\lib\$(O)\shguidp.lib \
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$(CCSHELL_DIR)\lib\$(O)\stock.lib
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PRECOMPILED_INCLUDE = StdAfx.h
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UMENTRY=winmain
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UMTYPE=windows
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UMAPPL=
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UMLIBS=
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CHICAGO_PRODUCT=1
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386_STDCALL=0
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WIN32_IE_VERSION=0x0500
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#
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# Fusionized
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#
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SXS_ASSEMBLY_NAME=Microsoft.Windows.Museum
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SXS_ASSEMBLY_VERSION=1.0
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#uncomment one of these lines, or put in a similar line
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SXS_ASSEMBLY_LANGUAGE=en-us
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#SXS_ASSEMBLY_LANGUAGE=en
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#SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
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SXS_MANIFEST=museum.Manifest
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SXS_MANIFEST_IN_RESOURCES=1
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SXS_NO_BINPLACE=1
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SOURCES= \
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StdAfx.cpp \
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CameraMove.cpp \
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Config.cpp \
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d3dfont.cpp \
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main.cpp \
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object.cpp \
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painting.cpp \
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pictures.cpp \
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room.cpp \
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texture.cpp \
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util.cpp \
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resource.rc
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