windows-nt/Source/XPSP1/NT/shell/osshell/ep/winmine/sources
2020-09-26 16:20:57 +08:00

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TARGETNAME=winmine
TARGETPATH=obj
TARGETTYPE=PROGRAM
INCLUDES=.;..
C_DEFINES=-DWIN32 -D_UNICODE -DUNICODE
USE_MSVCRT=1
MSC_WARNING_LEVEL=/W3 /WX
SOURCES=winmine.c \
grafix.c \
pref.c \
rtns.c \
sound.c \
util.c \
res.rc
UMTYPE=windows
UMENTRY=winmain
TARGETLIBS=$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\htmlhelp.lib \
$(SDK_LIB_PATH)\Comctl32.lib
## Reserve enough size for the game on stack.
LINKER_STACKCOMMITSIZE=0x4000
##
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Winmine
SXS_ASSEMBLY_VERSION=1.0
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=winmine.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1