385 lines
9.5 KiB
Plaintext
385 lines
9.5 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Extensions" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Extensions - Win32 Pseudo-Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Ext.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Ext.mak" CFG="Extensions - Win32 Pseudo-Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Extensions - Win32 Release" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE "Extensions - Win32 Pseudo-Debug" (based on\
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"Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "Extensions - Win32 Release"
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# PROP BASE Use_MFC 2
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Ext "awx"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Ext "awx"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 /nologo /subsystem:windows /dll /machine:I386
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# Begin Custom Build - Copying custom AppWizard to Template directory...
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OutDir=.\Release
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TargetPath=.\Release\Ext.awx
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TargetName=Ext
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InputPath=.\Release\Ext.awx
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SOURCE=$(InputPath)
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"$(MSDEVDIR)\Template\$(TargetName).awx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if not exist "$(MSDEVDIR)\Template\nul" md "$(MSDEVDIR)\Template"
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copy "$(TargetPath)" "$(MSDEVDIR)\Template"
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if exist "$(OutDir)\$(TargetName).pdb" copy "$(OutDir)\$(TargetName).pdb"\
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"$(MSDEVDIR)\Template"
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# End Custom Build
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!ELSEIF "$(CFG)" == "Extensions - Win32 Pseudo-Debug"
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# PROP BASE Use_MFC 2
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# PROP BASE Output_Dir "Debug"
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# ADD BASE CPP /nologo /MD /W3 /Gm /GX /Zi /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_PSEUDO_DEBUG" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
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# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_PSEUDO_DEBUG" /D "_WINDLL" /D "_AFXDLL" /D "_AFXEXT" /Yu"stdafx.h" /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_PSEUDO_DEBUG" /d "_AFXDLL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD LINK32 /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386
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# Begin Custom Build - Copying custom AppWizard to Template directory...
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OutDir=.\Debug
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TargetPath=.\Debug\Ext.awx
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TargetName=Ext
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InputPath=.\Debug\Ext.awx
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SOURCE=$(InputPath)
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"$(MSDEVDIR)\Template\$(TargetName).awx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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if not exist "$(MSDEVDIR)\Template\nul" md "$(MSDEVDIR)\Template"
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copy "$(TargetPath)" "$(MSDEVDIR)\Template"
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if exist "$(OutDir)\$(TargetName).pdb" copy "$(OutDir)\$(TargetName).pdb"\
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"$(MSDEVDIR)\Template"
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# End Custom Build
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!ENDIF
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# Name "Extensions - Win32 Release"
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# Name "Extensions - Win32 Pseudo-Debug"
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# Begin Source File
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SOURCE=.\Chooser.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Debug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ext.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Ext.rc
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!IF "$(CFG)" == "Extensions - Win32 Release"
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!ELSEIF "$(CFG)" == "Extensions - Win32 Pseudo-Debug"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ExtAw.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Extdlg.cpp
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# End Source File
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SOURCE=.\Shextdlg.cpp
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# End Source File
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SOURCE=.\StdAfx.cpp
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# ADD CPP /Yc"stdafx.h"
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SOURCE=.\Resource.h
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# End Source File
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SOURCE=.\StdAfx.h
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# Begin Source File
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SOURCE=.\res\Ext.ico
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# End Source File
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SOURCE=.\res\Extensions.ico
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SOURCE=.\ReadMe.txt
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# End Project
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