515 lines
13 KiB
C++
515 lines
13 KiB
C++
/*
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* @doc INTERNAL
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*
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* @module magellan.cpp -- Handle magellan mouse. |
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*
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* Magellan mouse can roll scroll and mButtonDown drag scroll.
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*
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* History: <nl>
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* Jon Matousek - 1996
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* 4/1/2000 KeithCu - Cleanup, coding convention, support for textflows
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*
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* Copyright (c) 1995-1996 Microsoft Corporation. All rights reserved.
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*/
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#include "_common.h"
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#if !defined(NOMAGELLAN)
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#include "_edit.h"
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#include "_disp.h"
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#include "_magelln.h"
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ASSERTDATA
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const SHORT scrollCursors[] =
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{ // Cursor for various
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0, // directions.
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IDC_SCROLLNORTH,
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IDC_SCROLLSOUTH,
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IDC_SCROLLEAST,
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IDC_SCROLLNE,
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IDC_SCROLLSE,
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IDC_SCROLLWEST,
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IDC_SCROLLNW,
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IDC_SCROLLSW
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};
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const SHORT mDownBMPs[] =
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{ // mButtonDown origin BMPs.
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0,
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IDB_1DVSCROL,
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IDB_1DHSCROL,
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IDB_2DSCROL
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};
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const SHORT noScrollCursors[] =
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{
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0,
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IDC_NOSCROLLV,
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IDC_NOSCROLLH,
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IDC_NOSCROLLVH
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};
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//Convert the compass from logical to visual
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const BYTE mapCursorTflowSW[] =
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{
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0, 3, 6, 2, 5, 8, 1, 4, 7
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};
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const BYTE mapCursorTflowWN[] =
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{
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0, 2, 1, 6, 8, 7, 3, 5, 4
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};
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const BYTE mapCursorTflowNE[] =
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{
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0, 6, 3, 1, 7, 4, 2, 8, 5
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};
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BOOL CMagellan::ContinueMButtonScroll(CTxtEdit *ped, INT x, INT y)
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{
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POINTUV ptuv;
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POINT ptxy = {x,y};
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ped->_pdp->PointuvFromPoint(ptuv, ptxy);
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return (_ptStart.u == ptuv.u && _ptStart.v == ptuv.v);
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}
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/*
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* CMagellan::MagellanStartMButtonScroll
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*
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* @mfunc
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* Called when we get an mButtonDown message. Initiates tracking
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* of the mouse which in turn will scroll at various speeds based
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* on how far the user moves the mouse from the mDownPt.
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*
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* @rdesc
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* TRUE if the caller should capture the mouse.
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*
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*/
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BOOL CMagellan::MagellanStartMButtonScroll(CTxtEdit &ed, POINT ptxy)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanStartMButtonScroll");
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RECTUV rc;
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BOOL fCapture = FALSE;
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CDisplay *pdp = ed._pdp;
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POINTUV pt;
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pdp->PointuvFromPoint(pt, ptxy);
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pdp->GetViewRect(rc); // skip scroll bars, etc.
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if (PtInRect(&rc, pt) && !_fMButtonScroll)
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{
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fCapture = TRUE;
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_ID_currMDownBMP = 0;
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_fMButtonScroll = TRUE; // Now tracking...
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_ptStart = pt;
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_fLastScrollWasRoll = FALSE; // Differentiate type.
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CheckInstallMagellanTrackTimer(ed); // Fire up timer...
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}
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return fCapture;
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}
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/*
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* CMagellan::MagellanEndMButtonScroll
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*
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* @mfunc
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* Finished tracking mButtonDown magellan scroll, finish up state.
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*
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*/
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VOID CMagellan::MagellanEndMButtonScroll(CTxtEdit &ed)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanEndMButtonScroll");
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CDisplay *pdp = ed._pdp;
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_fMButtonScroll = FALSE;
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CheckRemoveMagellanUpdaterTimer(ed); // Remove timer...
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pdp->FinishSmoothVScroll(); // So smooth scroll stops.
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InvertMagellanDownBMP(pdp, FALSE, NULL); // Turn it off.
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if (_MagellanMDownBMP) // Release bitmap.
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{
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DeleteObject(_MagellanMDownBMP);
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_MagellanMDownBMP = NULL;
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_ID_currMDownBMP = 0;
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}
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}
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/*
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* CMagellan::MagellanRollScroll
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*
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* @mfunc
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* Handle the Magellan WM_MOUSEROLLER message. This routine has global, internal
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* state that allows the number of lines scrolled to increase if the user continues
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* to roll the wheel in rapid succession.
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*
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*/
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VOID CMagellan::MagellanRollScroll (CDisplay *pdp, int direction, WORD cLines,
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int speedNum, int speedDenom, BOOL fAdditive)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::MagellanRollScroll");
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static DWORD lastFastRollTime;
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static int lastDirection;
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static INT cFastRolls;
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DWORD tickCount = GetTickCount();
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if (!_fMButtonScroll)
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{
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// start/continue fast
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if (tickCount - lastFastRollTime < FAST_ROLL_SCROLL_TRANSITION_TICKS
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|| ((lastDirection ^ (direction < 0 ? -1 : 1)) == 0 // or, same sign
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&& _fLastScrollWasRoll // and in slow.
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&& pdp->IsSmoothVScolling()))
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{
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cFastRolls++;
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if (cFastRolls > FASTER_ROLL2_COUNT) // make faster.
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cLines <<= 1;
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else if (cFastRolls > FASTER_ROLL1_COUNT) // make fast
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cLines += 1;
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speedNum = cLines; // Cancel smooth
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// effect.
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lastFastRollTime = tickCount;
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}
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else
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cFastRolls = 0;
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pdp->SmoothVScroll(direction, cLines, speedNum, speedDenom, TRUE);
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_fLastScrollWasRoll = TRUE;
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lastDirection = (direction < 0) ? -1 : 1;
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}
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}
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/*
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* CMagellan::CheckInstallMagellanTrackTimer
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*
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* @mfunc
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* Install a timing task that will allow TrackUpdateMagellanMButtonDown
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* To be periodically called.
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*
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* @devnote
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* The CTxtEdit class handles all WM_TIMER dispatches, so there's glue there
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* to call our magellan routine.
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*
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*/
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VOID CMagellan::CheckInstallMagellanTrackTimer (CTxtEdit &ed)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckInstallMagellanTrackTimer");
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ed.TxSetTimer(RETID_MAGELLANTRACK, cmsecScrollInterval);
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}
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/*
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* CMagellan::CheckRemoveMagellanUpdaterTimer
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*
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* @mfunc
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* Remove the timing task that dispatches to TrackUpdateMagellanMButtonDown.
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*
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*/
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VOID CMagellan::CheckRemoveMagellanUpdaterTimer (CTxtEdit &ed)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::CheckRemoveMagellanUpdaterTimer");
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ed.TxKillTimer(RETID_MAGELLANTRACK);
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}
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/*
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* CMagellan::TrackUpdateMagellanMButtonDown
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*
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* @mfunc
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* After mButtonDown capture, a periodic WM_TIMER calls this from OnTxTimer(). The cursor
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* is tracked to determine direction, speed, and in dead zone (not moving).
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* Movement is dispacted to CDisplay. The cursor is set to the appropriate
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* direction cusor, and the mButtonDown point BMP is drawn.
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*/
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VOID CMagellan::TrackUpdateMagellanMButtonDown (CTxtEdit &ed, POINT ptxy)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::TrackUpdateMagellanMButtonDown");
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RECTUV deadZone;
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POINTUV pt;
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LONG inflate;
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SHORT IDC_mScrollCursor = 0, IDC_mDeadScrollCursor = 0;
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BOOL fDoUScroll = FALSE, fDoVScroll = FALSE;
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CDisplay *pdp = ed._pdp;
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pdp->PointuvFromPoint(pt, ptxy);
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Assert (_fMButtonScroll);
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deadZone.top = deadZone.bottom = _ptStart.v;
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deadZone.left = deadZone.right = _ptStart.u;
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inflate = pdp->LYtoDY(DEAD_ZONE_TWIPS);
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InflateRect(&deadZone, inflate, inflate);
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//
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// Calculate direction to scroll and what cusor to display.
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//
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// By numbering a compass like the following, we can easily calc the index into
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// the scrollCursors array to get the proper cursor:
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//
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// North = 1
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// NW = 7 NE = 4
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// West = 6 East = 3
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// SW = 8 SE = 5
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// South = 2
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//
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if (pdp->IsVScrollEnabled()) // Can scroll vertically?
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{
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IDC_mDeadScrollCursor = 1;
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if (pt.v < deadZone.top || pt.v > deadZone.bottom)
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{
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fDoVScroll = TRUE;
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IDC_mScrollCursor = (pt.v < _ptStart.v) ? 1 : 2;
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}
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}
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// FUTURE (alexgo): allow magellan scrolling when no scrollbar?
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if(pdp->IsUScrollEnabled() && ed.TxGetScrollBars() & WS_HSCROLL) // Can scroll horizontally?
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{
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IDC_mDeadScrollCursor |= 2;
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if (pt.u < deadZone.left || pt.u > deadZone.right)
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{
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fDoUScroll = TRUE;
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IDC_mScrollCursor += (pt.u < _ptStart.u) ? 6 : 3;
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}
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}
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//Convert cursors from logical to visual
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switch(pdp->GetTflow())
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{
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case tflowSW:
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IDC_mScrollCursor = mapCursorTflowSW[IDC_mScrollCursor];
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break;
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case tflowWN:
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IDC_mScrollCursor = mapCursorTflowWN[IDC_mScrollCursor];
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break;
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case tflowNE:
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IDC_mScrollCursor = mapCursorTflowNE[IDC_mScrollCursor];
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break;
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}
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if (IsUVerticalTflow(pdp->GetTflow()))
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{
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if (IDC_mDeadScrollCursor == 2)
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IDC_mDeadScrollCursor = 1;
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else if (IDC_mDeadScrollCursor == 1)
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IDC_mDeadScrollCursor = 2;
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}
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//Review (keithcu) A little goofy...
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IDC_mScrollCursor = scrollCursors[IDC_mScrollCursor];
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if (mDownBMPs[IDC_mDeadScrollCursor] != _ID_currMDownBMP)
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{
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if (_MagellanMDownBMP) // Undraw old BMP.
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{
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InvertMagellanDownBMP(pdp, FALSE, NULL);
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DeleteObject (_MagellanMDownBMP);
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_MagellanMDownBMP = NULL;
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}
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// Draw new BMP.
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_ID_currMDownBMP = mDownBMPs[IDC_mDeadScrollCursor];
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_MagellanMDownBMP = LoadBitmap (hinstRE, MAKEINTRESOURCE (_ID_currMDownBMP));
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InvertMagellanDownBMP(pdp, TRUE, NULL);
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}
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// Moved out of dead zone?
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if (fDoVScroll || fDoUScroll) // time to scroll...
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{
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RECTUV rcClient;
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POINTUV ptCenter, ptAuto;
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ed.TxGetClientRect(&rcClient); // Get our client rect.
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LONG dupClient = rcClient.right - rcClient.left;
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LONG dvpClient = rcClient.bottom - rcClient.top;
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ptCenter.u = rcClient.left + (dupClient >> 1);
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ptCenter.v = rcClient.top + (dvpClient >> 1);
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LONG uInset = (dupClient >> 1) - 2; // Get inset to center
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// Map origin to rcClient.
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LONG dup = pt.u - _ptStart.u;
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LONG dvp = pt.v - _ptStart.v;
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ptAuto.u = ptCenter.u + dup;
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ptAuto.v = ptCenter.v + dvp;
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// This formula is a bit magical, but here goes. What
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// we want is the sub-linear part of an exponential function.
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// In other words, smallish distances should produce pixel
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// by pixel scrolling.
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//
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// So the formula we use is (x^2) / dvpClient, where x is dvpClient scaled
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// to be in units of dvpClient (i.e. 5yDiff/2). The final 10*
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// multiplier is to shift all the values leftward so we can
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// do this in integer arithmetic.
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LONG num = MulDiv(10 * 25 * dvp, dvp, dvpClient * 4);
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if(!num)
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num = 1;
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if (fDoVScroll)
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pdp->SmoothVScroll(_ptStart.v - pt.v, 0, num, 10 * dvpClient, FALSE);
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if (fDoUScroll) // u direction scrolling?
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{
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ptAuto.v = ptCenter.v; // Prevent v dir scrolling.
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// Do u dir scroll.
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pdp->AutoScroll(ptAuto, uInset, 0);
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}
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// notify through the messagefilter that we scrolled
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if ((ed._dwEventMask & ENM_SCROLLEVENTS) && (fDoUScroll || fDoVScroll))
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{
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MSGFILTER msgfltr;
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ZeroMemory(&msgfltr, sizeof(MSGFILTER));
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if (fDoUScroll)
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{
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msgfltr.msg = WM_HSCROLL;
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msgfltr.wParam = (dup > 0 ? SB_LINERIGHT : SB_LINELEFT);
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ed._phost->TxNotify(EN_MSGFILTER, &msgfltr);
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}
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if (fDoVScroll)
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{
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msgfltr.msg = WM_VSCROLL;
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msgfltr.wParam = (dvp > 0 ? SB_LINEDOWN : SB_LINEUP);
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ed._phost->TxNotify(EN_MSGFILTER, &msgfltr);
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}
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}
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}
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else // No scroll in dead zone.
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{
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IDC_mScrollCursor = noScrollCursors[IDC_mDeadScrollCursor];
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pdp->FinishSmoothVScroll(); // Finish up last line.
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}
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ed._phost->TxSetCursor(IDC_mScrollCursor ?
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LoadCursor(hinstRE, MAKEINTRESOURCE(IDC_mScrollCursor)) : ed._hcurArrow, FALSE);
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}
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/*
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* BOOL CMagellan::InvertMagellanDownBMP
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*
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* @mfunc
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* Magellan mouse UI requires that the mouse down point draw
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* and maintain a bitmap in order to help the user control scroll speed.
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*
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* @devnote
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* This routine is designed to be nested. It also handles WM_PAINT updates
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* when the repaintDC is passed in. Because there is no support for multiple
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* cursors in the operating system, all WM_PAINT and ScrollWindow redraws
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* must temporarily turn off the BMP and then redraw it. This gives the
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* BMAP a flicker.
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*
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* @rdesc
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* TRUE if the bitmap was previously drawn.
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*/
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BOOL CMagellan::InvertMagellanDownBMP(CDisplay *pdp, BOOL fTurnOn, HDC repaintDC)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellan::InvertMagellanDownBMP");
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BOOL fOldState = _fMagellanBitMapOn;
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Assert (pdp);
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if (fOldState != fTurnOn)
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{
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if (_MagellanMDownBMP)
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{
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BITMAP bm;
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HDC hdcMem, screenDC;
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POINT ptSize, ptOrg;
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screenDC = (repaintDC != NULL) ? repaintDC : pdp->GetDC();
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if (screenDC)
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{
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hdcMem = CreateCompatibleDC(screenDC);
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if (hdcMem)
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{
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SelectObject(hdcMem, _MagellanMDownBMP);
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if (W32->GetObject(_MagellanMDownBMP, sizeof(BITMAP), &bm))
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{
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ptSize.x = bm.bmWidth;
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ptSize.y = bm.bmHeight;
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DPtoLP(screenDC, &ptSize, 1);
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ptOrg.x = 0;
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ptOrg.y = 0;
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DPtoLP(hdcMem, &ptOrg, 1);
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POINT ptBitmap;
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pdp->PointFromPointuv(ptBitmap, _ptStart);
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BitBlt(screenDC,
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ptBitmap.x - (ptSize.x >> 1) - 1,
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ptBitmap.y - (ptSize.y >> 1) + 1,
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ptSize.x, ptSize.y,
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hdcMem, ptOrg.x, ptOrg.y, 0x00990066 /* NOTXOR */);
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_fMagellanBitMapOn = !fOldState;
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}
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DeleteDC(hdcMem);
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}
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if (repaintDC == NULL)
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pdp->ReleaseDC(screenDC);
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}
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}
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}
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return fOldState;
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}
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////////////////////////// CMagellanBMPStateWrap class.
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/*
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* CMagellanBMPStateWrap:: CMagellanBMPStateWrap
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*
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* @mfunc
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* Handles the state of whether to redraw the Magellan BMP as well as
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* repaints due to WM_PAINT.
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*
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* @devnote
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* This class is akin to smart pointer wrapper class idioms, in that
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* no matter how a routine exits the correct state of whether the
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* BMP is drawn will be maintined.
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*/
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CMagellanBMPStateWrap:: CMagellanBMPStateWrap(CTxtEdit &ed, HDC repaintDC)
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: _ed(ed), _repaintDC(repaintDC)
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap:: CMagellanBMPStateWrap");
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BOOL fRepaint;
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fRepaint = repaintDC != NULL && _ed.mouse._fMagellanBitMapOn != 0;
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_fMagellanState = fRepaint || _ed.mouse.InvertMagellanDownBMP(_ed._pdp, FALSE, NULL);
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_ed.mouse._fMagellanBitMapOn = FALSE;
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}
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CMagellanBMPStateWrap::~CMagellanBMPStateWrap()
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{
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TRACEBEGIN(TRCSUBSYSEDIT, TRCSCOPEINTERN, "CMagellanBMPStateWrap::~CMagellanBMPStateWrap");
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_ed.mouse.InvertMagellanDownBMP(_ed._pdp, _fMagellanState, _repaintDC);
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}
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#endif // !defined(NOMAGELLAN)
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