ableos/ableos/src/graphics/mod.rs

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use crate::vga_e::VGAE;
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use alloc::{boxed::Box, vec, vec::Vec};
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use shadeable::{
evaluate_shader,
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pixel_format::{Rgba64},
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};
use spin;
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use vga::{writers::GraphicsWriter};
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#[derive(Debug)]
pub struct ScreenSize {
pub x: usize,
pub y: usize,
}
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lazy_static::lazy_static! {
pub static ref SCREEN_BUFFER: spin::Mutex<ScreenBuffer> = spin::Mutex::new(ScreenBuffer::new(640, 480));
}
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impl ScreenSize {
pub fn new(x: usize, y: usize) -> Self {
Self { x, y }
}
}
pub enum GraphicsReturn {
Ok,
ImproperScreenSize,
}
pub struct ScreenBuffer {
pub size: ScreenSize,
pub clear_color: Rgba64,
pub buff: Box<[Rgba64]>, // Vec<Rgba64>,
}
impl ScreenBuffer {
// Add optional size later
pub fn new(x: usize, y: usize) -> Self {
Self {
size: ScreenSize::new(x, y),
clear_color: 0,
buff: vec![0u64; x * y].into_boxed_slice(),
}
}
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pub fn draw_filled_circle(&mut self, cx: i32, cy: i32, radius: usize, color: Rgba64) {
let r = radius as i32 * 2;
for y in 0..640 {
for x in 0..480 {
let dx = cx - x as i32 * 2 - 1;
let dy = cy - y as i32 * 2 - 1;
if dx * dx + dy * dy <= r * r {
self.set_pixel(x, y, color);
};
}
}
}
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#[inline]
pub fn set_pixel(&mut self, x: usize, y: usize, color: Rgba64) {
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self.buff[y * self.size.x + x] = color;
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}
pub fn clear(&mut self) {
self.buff = vec![0u64; self.buff.len()].into_boxed_slice();
}
pub fn blit(&mut self, _width: usize, _height: usize) {}
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pub fn draw_filled_rect(&mut self, x1: usize, y1: usize, x2: usize, y2: usize, color: Rgba64) {
for y in y1..y2 {
for x in x1..x2 {
self.set_pixel(x, y, color);
}
}
}
pub fn draw_unfilled_rect(
&mut self,
x1: usize,
y1: usize,
x2: usize,
y2: usize,
color: Rgba64,
) {
// x1 y1 => x2 y1 => x2 y2 => x1 y2 => x1 y1
self.draw_line(x1, y1, x2, y1, color);
self.draw_line(x2, y1, x2, y2, color);
self.draw_line(x2, y2, x1, y2, color);
self.draw_line(x1, y2, x1, y1, color);
}
#[inline]
pub fn draw_line(&mut self, x1: usize, y1: usize, x2: usize, y2: usize, color: Rgba64) {
let x = crate::graphics::get_coordinates(
x1.try_into().unwrap(),
y1.try_into().unwrap(),
x2.try_into().unwrap(),
y2.try_into().unwrap(),
);
for coord in x {
self.set_pixel(coord.0, coord.1, color);
}
}
pub fn shade(&mut self) {
for y in 0..100 {
for x in 0..100 {
let rgba_ret = evaluate_shader(x, y, self.buff[y * self.size.x + x]);
match rgba_ret {
Ok(pixel) => {
// info!("{:?}", pixel);
self.set_pixel(x, y, pixel);
}
Err(err) => error!("{}", err),
}
}
}
info!("Shaders done");
}
// TODO force clear
pub fn force_redraw(&mut self) {
use shadeable::pixel_format::into_vga_16;
VGAE.lock().clear_screen(into_vga_16(self.clear_color));
}
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}
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pub trait VgaBuffer {
fn copy_to_buffer(&self) -> GraphicsReturn;
}
impl VgaBuffer for ScreenBuffer {
fn copy_to_buffer(&self) -> GraphicsReturn {
let mode = VGAE.lock();
for y in 0..self.size.y {
for x in 0..self.size.x {
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use shadeable::pixel_format::{into_vga_16};
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// let vga_color = get_color16(self.buff[y * self.size.x + x]);
let vga_color = into_vga_16(self.buff[y * self.size.x + x]);
if into_vga_16(self.clear_color) != vga_color {
mode.set_pixel(x, y, vga_color);
}
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}
}
GraphicsReturn::Ok
}
}
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pub fn get_coordinates(x1: i32, y1: i32, x2: i32, y2: i32) -> Vec<(usize, usize)> {
let mut coordinates: Vec<(usize, usize)> = vec![];
let dx: i32 = i32::abs(x2 - x1);
let dy: i32 = i32::abs(y2 - y1);
let sx: i32 = {
if x1 < x2 {
1
} else {
-1
}
};
let sy: i32 = {
if y1 < y2 {
1
} else {
-1
}
};
let mut error: i32 = (if dx > dy { dx } else { -dy }) / 2;
let mut current_x: i32 = x1;
let mut current_y: i32 = y1;
loop {
coordinates.push((current_x as usize, current_y as usize));
// info!("0 {:?}", (current_x, current_y));
if current_x == x2 && current_y == y2 {
break;
}
let error2: i32 = error;
if error2 > -dx {
error -= dy;
current_x += sx;
}
if error2 < dy {
error += dx;
current_y += sy;
}
}
coordinates
}