// use crate::driver_traits::graphics::Point; pub type MenuBar = Vec; pub struct MenuOption { symbol: char, } pub struct Window { title: String, // position: Point, fullscreen: bool, } // all of these should return a result impl Window { pub fn new(title: String, /*position: Point,*/ fullscreen: bool) -> Self { Self { title, // position, fullscreen, } } pub fn fullscreen(&mut self) { self.fullscreen = true; } pub fn revert_fullscreen(&mut self) { self.fullscreen = false; } pub fn set_title(&mut self) { todo!(); } pub fn set_position(&mut self /*pos: Point*/) { // self.position = pos; } }