2023-09-04 21:55:20 -05:00
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use fimg::*;
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2023-09-06 22:02:44 -05:00
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fn overlay_3on3at() {
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let mut a: Image<_, 3> = Image::alloc(128, 128);
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let b: Image<&[u8], 3> = Image::build(8, 8).buf(include_bytes!("3_8x8.imgbuf"));
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for x in 0..16 {
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for y in 0..16 {
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unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) };
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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}
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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fn overlay_4on3at() {
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let mut a: Image<_, 3> = Image::alloc(128, 128);
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let b: Image<&[u8], 4> = Image::build(8, 8).buf(include_bytes!("4_8x8.imgbuf"));
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for x in 0..16 {
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for y in 0..16 {
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unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) };
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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}
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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fn overlay_4on4at() {
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let mut a: Image<_, 4> = Image::alloc(128, 128);
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let b: Image<&[u8], 4> = Image::build(8, 8).buf(include_bytes!("4_8x8.imgbuf"));
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for x in 0..16 {
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for y in 0..16 {
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unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) };
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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}
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2023-09-04 21:55:20 -05:00
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}
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2023-09-06 22:02:44 -05:00
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iai::main!(overlay_3on3at, overlay_4on3at, overlay_4on4at);
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