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https://github.com/bend-n/fimg.git
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make drawing functions safe
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@ -1,6 +1,6 @@
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[package]
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name = "fimg"
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version = "0.4.2"
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version = "0.4.3"
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authors = ["bend-n <bend.n@outlook.com>"]
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license = "MIT"
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edition = "2021"
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@ -1,65 +1,51 @@
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//! `Box<cat>`
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use std::ops::Range;
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use crate::Image;
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impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> {
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/// Draw a bordered box
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///
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/// # Safety
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///
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/// UB if the box is out of bounds
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/// ```
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/// # use fimg::Image;
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/// let mut b = Image::alloc(10, 9);
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/// unsafe { b.as_mut().r#box((1, 1), 7, 6, [255]) };
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/// b.as_mut().r#box((1, 1), 7, 6, [255]);
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/// # assert_eq!(b.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\x00\x00\x00\x00\x00\x00\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
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/// ```
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pub unsafe fn r#box(
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&mut self,
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(x1, y1): (u32, u32),
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width: u32,
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height: u32,
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c: [u8; CHANNELS],
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) {
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pub fn r#box(&mut self, (x1, y1): (u32, u32), width: u32, height: u32, c: [u8; CHANNELS]) {
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// skip sides, leave that to second loop
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for x in x1 + 1..width + x1 {
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for x in clamp(x1 + 1..width + x1, 0..self.width()) {
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// top line
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// SAFETY: responsibility is on caller
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// SAFETY: clamped to bounds
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unsafe { self.set_pixel(x, x1, c) };
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// bottom line
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// SAFETY: shift responsibility
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// SAFETY: clamped to bounds
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unsafe { self.set_pixel(x, x1 + height, c) };
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}
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for y in y1..=height + y1 {
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// SAFETY: >> responsibility
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for y in clamp(y1..height + y1 + 1, 0..self.height()) {
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// SAFETY: clamped to bounds
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unsafe { self.set_pixel(y1, y, c) };
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// SAFETY: << responsibility
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// SAFETY: clamped to bounds
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unsafe { self.set_pixel(y1 + width, y, c) };
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}
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}
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/// Draw a *filled* box.
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///
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/// # Safety
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///
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/// UB if box is out of bounds
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/// ```
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/// # use fimg::Image;
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/// let mut b = Image::alloc(10, 9);
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/// unsafe { b.as_mut().filled_box((1, 1), 7, 6, [255]) };
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/// b.as_mut().filled_box((1, 1), 7, 6, [255]);
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/// # assert_eq!(b.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00")
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/// ```
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pub unsafe fn filled_box(
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&mut self,
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(x1, y1): (u32, u32),
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width: u32,
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height: u32,
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c: [u8; CHANNELS],
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) {
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for x in x1..=width + x1 {
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for y in y1..=height + y1 {
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// SAFETY: fill it
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pub fn filled_box(&mut self, (x1, y1): (u32, u32), width: u32, height: u32, c: [u8; CHANNELS]) {
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for x in clamp(x1..1 + width + x1, 0..self.width()) {
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for y in clamp(y1..1 + height + y1, 0..self.height()) {
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// SAFETY: clamped to bounds
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unsafe { self.set_pixel(x, y, c) };
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}
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}
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}
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}
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/// clamp a range with another range
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fn clamp(r: Range<u32>, within: Range<u32>) -> Range<u32> {
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r.start.clamp(within.start, within.end)..r.end.clamp(within.start, within.end)
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}
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@ -3,19 +3,15 @@ use crate::Image;
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impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> {
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/// Draw a (filled) triangle
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///
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/// # Safety
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///
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/// UB if any point is out of bounds
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/// ```
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/// # use fimg::*;
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/// let mut a = Image::alloc(10, 10);
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/// // draw a triangle from point a v point b v point c v
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/// // with color white
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/// unsafe { a.as_mut().tri((3.0, 2.0), (8.0, 7.0), (1.0, 8.0), [255]) };
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/// a.as_mut().tri((3.0, 2.0), (8.0, 7.0), (1.0, 8.0), [255]);
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/// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
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/// ```
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pub unsafe fn tri(
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pub fn tri(
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&mut self,
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(x1, y1): (f32, f32),
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(x2, y2): (f32, f32),
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}
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let d = (x3 - x2) * (y as f32 - y2) - (y3 - y2) * (x as f32 - x2);
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if d == 0.0 || (d < 0.0) == (s + t <= 0.0) {
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// SAFETY:
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// caller gurantees triangle is in bounds, this loops over the
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// bounding box of the triangle, therefore this is fine.
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if (d == 0.0 || (d < 0.0) == (s + t <= 0.0))
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&& x < self.width()
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&& y < self.height()
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{
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// SAFETY: we just checked the bounds
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unsafe { self.set_pixel(x, y, c) };
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}
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}
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