add cloneroverlayat<3, 3>

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bendn 2024-01-22 06:25:47 +07:00
parent 405da83bac
commit 1c3a78c56c
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@ -231,6 +231,24 @@ impl<T: AsMut<[u8]> + AsRef<[u8]>, U: AsRef<[u8]>> OverlayAt<Image<U, 3>> for Im
} }
} }
impl ClonerOverlayAt<3, 3> for ImageCloner<'_, 3> {
/// Overlay a RGB image(with) => self at coordinates x, y.
/// As this is a `RGBxRGB` operation, blending is unnecessary,
/// and this is simply a copy.
///
/// # Safety
///
/// UB if x, y is out of bounds
#[inline]
#[must_use = "function does not modify the original image"]
unsafe fn overlay_at(&self, with: &Image<&[u8], 3>, x: u32, y: u32) -> Image<Vec<u8>, 3> {
let mut out = self.dup();
// SAFETY: same
unsafe { out.as_mut().overlay_at(with, x, y) };
out
}
}
impl<T: AsMut<[u8]> + AsRef<[u8]>, U: AsRef<[u8]>> Overlay<Image<U, 4>> for Image<T, 3> { impl<T: AsMut<[u8]> + AsRef<[u8]>, U: AsRef<[u8]>> Overlay<Image<U, 4>> for Image<T, 3> {
#[inline] #[inline]
unsafe fn overlay(&mut self, with: &Image<U, 4>) -> &mut Self { unsafe fn overlay(&mut self, with: &Image<U, 4>) -> &mut Self {