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triangle drawing
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//! contains drawing operations, like line drawing
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//! contains drawing operations, like line drawing and triangle drawing
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mod line;
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mod line;
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mod tri;
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45
src/drawing/tri.rs
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45
src/drawing/tri.rs
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//! trongle drawing
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use crate::Image;
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impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> {
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/// Draw a (filled) triangle
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///
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/// # Safety
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///
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/// UB if any point is out of bounds
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/// ```
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/// # use fimg::*;
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/// let mut a = Image::alloc(10, 10);
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/// // draw a triangle from point a v point b v point c v
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/// // with color white
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/// unsafe { a.as_mut().tri((3.0, 2.0), (8.0, 7.0), (1.0, 8.0), [255]) };
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/// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
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/// ```
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pub unsafe fn tri(
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&mut self,
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(x1, y1): (f32, f32),
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(x2, y2): (f32, f32),
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(x3, y3): (f32, f32),
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c: [u8; CHANNELS],
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) {
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// TODO optimize
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for y in y1.min(y2).min(y3) as u32..y1.max(y2).max(y3) as u32 {
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for x in x1.min(x2).min(x3) as u32..x1.max(x2).max(x3) as u32 {
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let s = (x1 - x3) * (y as f32 - y3) - (y1 - y2) * (x as f32 - x3);
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let t = (x2 - x1) * (y as f32 - y1) - (y2 - y1) * (x as f32 - x1);
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if (s < 0.0) != (t < 0.0) && s != 0.0 && t != 0.0 {
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continue;
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}
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let d = (x3 - x2) * (y as f32 - y2) - (y3 - y2) * (x as f32 - x2);
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if d == 0.0 || (d < 0.0) == (s + t <= 0.0) {
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// SAFETY:
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// caller gurantees triangle is in bounds, this loops over the
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// bounding box of the triangle, therefore this is fine.
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unsafe { self.set_pixel(x, y, c) };
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}
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}
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}
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}
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}
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