triangle drawing

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bendn 2023-09-11 06:40:28 +07:00
parent 546fb23d81
commit 1dab1af17a
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2 changed files with 47 additions and 1 deletions

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//! contains drawing operations, like line drawing
//! contains drawing operations, like line drawing and triangle drawing
mod line;
mod tri;

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src/drawing/tri.rs Normal file
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//! trongle drawing
use crate::Image;
impl<const CHANNELS: usize> Image<&mut [u8], CHANNELS> {
/// Draw a (filled) triangle
///
/// # Safety
///
/// UB if any point is out of bounds
/// ```
/// # use fimg::*;
/// let mut a = Image::alloc(10, 10);
/// // draw a triangle from point a v point b v point c v
/// // with color white
/// unsafe { a.as_mut().tri((3.0, 2.0), (8.0, 7.0), (1.0, 8.0), [255]) };
/// # assert_eq!(a.buffer(), b"\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\xff\xff\xff\xff\x00\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\xff\xff\xff\xff\xff\xff\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00");
/// ```
pub unsafe fn tri(
&mut self,
(x1, y1): (f32, f32),
(x2, y2): (f32, f32),
(x3, y3): (f32, f32),
c: [u8; CHANNELS],
) {
// TODO optimize
for y in y1.min(y2).min(y3) as u32..y1.max(y2).max(y3) as u32 {
for x in x1.min(x2).min(x3) as u32..x1.max(x2).max(x3) as u32 {
let s = (x1 - x3) * (y as f32 - y3) - (y1 - y2) * (x as f32 - x3);
let t = (x2 - x1) * (y as f32 - y1) - (y2 - y1) * (x as f32 - x1);
if (s < 0.0) != (t < 0.0) && s != 0.0 && t != 0.0 {
continue;
}
let d = (x3 - x2) * (y as f32 - y2) - (y3 - y2) * (x as f32 - x2);
if d == 0.0 || (d < 0.0) == (s + t <= 0.0) {
// SAFETY:
// caller gurantees triangle is in bounds, this loops over the
// bounding box of the triangle, therefore this is fine.
unsafe { self.set_pixel(x, y, c) };
}
}
}
}
}