use fimg::*; fn overlay_3on3at() { let mut a: Image<_, 3> = Image::alloc(128, 128); let b: Image<&[u8], 3> = Image::build(8, 8).buf(include_bytes!("3_8x8.imgbuf")); for x in 0..16 { for y in 0..16 { unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) }; } } } fn overlay_4on3at() { let mut a: Image<_, 3> = Image::alloc(128, 128); let b: Image<&[u8], 4> = Image::build(8, 8).buf(include_bytes!("4_8x8.imgbuf")); for x in 0..16 { for y in 0..16 { unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) }; } } } fn overlay_4on4at() { let mut a: Image<_, 4> = Image::alloc(128, 128); let b: Image<&[u8], 4> = Image::build(8, 8).buf(include_bytes!("4_8x8.imgbuf")); for x in 0..16 { for y in 0..16 { unsafe { a.as_mut().overlay_at(&b, x * 8, y * 8) }; } } } iai::main!(overlay_3on3at, overlay_4on3at, overlay_4on4at);