105 lines
3.8 KiB
Common Lisp
Executable file
105 lines
3.8 KiB
Common Lisp
Executable file
#!/usr/bin/env -S sbcl --script
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;; Copyright (C) 2022
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;; This program is free software: you can redistribute it and/or modify
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;; it under the terms of the GNU General Public License as published by
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;; the Free Software Foundation, either version 3 of the License, or
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;; (at your option) any later version.
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;; This program is distributed in the hope that it will be useful,
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;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;; GNU General Public License for more details.
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;; You should have received a copy of the GNU General Public License
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;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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(require 'asdf)
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(require 'uiop)
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(require 'str)
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(require 'iterate)
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(defpackage :advent-of-code-day-10
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(:use :cl :iterate)
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(:import-from :uiop :read-file-lines))
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(in-package :advent-of-code-day-10)
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(defun register-value-at-cycle (instructions cycle)
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(iter (for instruction in instructions)
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(for noop? = (not (consp instruction)))
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(for counter initially 1 then (+ counter (if noop? 1 2)))
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(for register initially 1 then (if noop? register (+ register (cdr instruction))))
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(for previous-register-value previous register)
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(when (> counter cycle)
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(return (if (first-iteration-p)
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1
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previous-register-value)))
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(finally (return register))))
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(defun signal-strength-at-cycle (instructions cycle)
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(* (register-value-at-cycle instructions cycle) cycle))
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(defun sprite-intersects? (pixel sprite)
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(let ((sprite-start (- sprite 1))
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(sprite-end (+ sprite 1)))
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(and (>= pixel sprite-start)
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(<= pixel sprite-end))))
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(defun parse-input (lines)
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(iter (for line in lines)
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(collect (if (string= line "noop")
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:noop
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(cons :addx (parse-integer (cadr (str:split " " line))))))))
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(defun solution-part-2 (instructions)
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(iter (with screen = (make-array '(6 40) :element-type 'character :initial-element #\.))
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(for cycle from 1 to 240)
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(for register = (register-value-at-cycle instructions cycle))
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(for x = (mod (- cycle 1) 40))
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(for (values y nil) = (floor (- cycle 1) 40))
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(when (sprite-intersects? x register)
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(setf (aref screen y x) #\#))
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(finally (return screen))))
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(defun print-screen (screen stream)
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(iter (for y from 0 to 5)
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(iter (for x from 0 to 39)
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(format stream "~a" (aref screen y x)))
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(format stream "~%")))
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;; test cases
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(let ((input (parse-input (read-file-lines "example.txt"))))
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(assert (= 420 (signal-strength-at-cycle input 20)))
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(assert (= 1140 (signal-strength-at-cycle input 60)))
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(assert (= 1800 (signal-strength-at-cycle input 100)))
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(assert (= 2940 (signal-strength-at-cycle input 140)))
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(assert (= 2880 (signal-strength-at-cycle input 180)))
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(assert (= 3960 (signal-strength-at-cycle input 220)))
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(assert (= 13140 (iter (for cycle from 20 to 220 by 40)
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(sum (signal-strength-at-cycle input cycle))))))
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(let ((input (parse-input (read-file-lines "input.txt"))))
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(assert (= 14320 (iter (for cycle from 20 to 240 by 40)
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(sum (signal-strength-at-cycle input cycle))))))
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;; this puzzle relies on visual confirmation to determine whether its correct or not
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;; so we just print the result to the terminal
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(let* ((input (parse-input (read-file-lines "example.txt")))
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(screen (solution-part-2 input)))
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(format t "~&~%screen for example input~%~%")
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(print-screen screen t))
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(let* ((input (parse-input (read-file-lines "input.txt")))
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(screen (solution-part-2 input)))
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(format t "~&~%screen for normal input~%~%")
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(print-screen screen t))
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;; Local Variables:
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;; mode: lisp
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;; End:
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