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ableos/sysdata/libraries/render/src/svga.hb

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.{Vec2, Image} := @use("lib.hb")
// .{pci, memory, string, log} := @use("../../stn/src/lib.hb");
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Color := struct {b: u8, g: u8, r: u8, a: u8}
white := Color.(255, 255, 255, 255)
black := Color.(0, 0, 0, 255)
gray := Color.(127, 127, 127, 255)
red := Color.(0, 0, 205, 255)
green := Color.(0, 205, 0, 255)
yellow := Color.(0, 205, 205, 255)
blue := Color.(205, 0, 0, 255)
magenta := Color.(205, 0, 205, 255)
cyan := Color.(205, 205, 0, 255)
light_gray := Color.(229, 229, 229, 255)
light_red := Color.(0, 0, 255, 255)
light_green := Color.(0, 255, 0, 255)
light_yellow := Color.(0, 255, 255, 255)
light_blue := Color.(255, 0, 0, 255)
light_magenta := Color.(255, 0, 255, 255)
light_cyan := Color.(255, 255, 0, 255)
clear := fn(color: Color): void {
return
}
width := fn(): int {
return 0
}
height := fn(): int {
return 0
}
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dimensions := fn(): Vec2(int) {
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return .(0, 0)
}
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put_pixel := fn(position: Vec2(int), color: Color): void {
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return
}
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put_filled_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
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return
}
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put_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
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return
}
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put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
}
// do not use, use line() instead
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put_line_high := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
}
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put_line := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
}
set_height := fn(new: int): void {
return
}
set_width := fn(new: int): void {
return
}
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set_dimensions := fn(new: Vec2(int)): void {
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return
}
sync := fn(): void {
return
}
init := fn(): void {
return
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}
put_img := fn(img: Image, pos: Vec2(int)): void {
return
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}