akern-gkgoat-fork/sysdata/programs/ps2_driver/src/main.hb

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.{memory, log} := @use("../../../libraries/stn/src/lib.hb")
DeviceID := struct {value: u16}
$Mouse3Button := DeviceID.(0x0)
$MouseScrollwheel := DeviceID.(0x3)
$Mouse5Button := DeviceID.(0x4)
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$Spacesaver := DeviceID.(0x84AB)
$Keyboard122Key := DeviceID.(0x86AB)
$KeyboardJapaneseG := DeviceID.(0x90AB)
$KeyboardJapanesep := DeviceID.(0x91AB)
$KeyboardJapaneseA := DeviceID.(0x92AB)
$KeyboardNCDSun := DeviceID.(0xA1AC)
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$NoDevice := DeviceID.(0xFFFF)
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State := struct {value: u8}
$Recive := State.(0)
$Reboot := State.(1)
Port := struct {exists: bool, device: DeviceID, command_queued: bool, command_queue: u8, state: State, expecting: bool, expecting_data: u8}
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$check_bit := fn(value: u8, bit: u8, state: u8): bool {
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return (value >> bit & 1) == state
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}
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ports := [Port].(.(true, NoDevice, false, 0xFF, Reboot, false, 0x0), .(true, NoDevice, false, 0xFF, Reboot, false, 0x0))
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initialize_controller := fn(): void {
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memory.outb(0x64, 0xAD)
memory.outb(0x64, 0xA7)
//Disables ports to make sure that they won't interfere with the setup process.
loop if (memory.inb(0x64) & 1) == 0 break else memory.inb(0x60)
//Flushes any output because apperantly that might interfere with stuff.
memory.outb(0x64, 0xA8)
//Enables port 2.
memory.outb(0x64, 0x20)
//Gimme configuration byte.
loop if (memory.inb(0x64) & 1) == 1 break
ports[1].exists = check_bit(memory.inb(0x60), 5, 0)
if ports[1].exists {
memory.outb(0x64, 0xA7)
}
loop if (memory.inb(0x64) & 1) == 0 break else memory.inb(0x60)
//Flushes any output because apperantly that might interfere with stuff.
memory.outb(0x64, 0xAB)
loop if (memory.inb(0x64) & 1) == 1 break
ports[0].exists = memory.inb(0x60) == 0x0
//Test port 1.
if ports[1].exists {
memory.outb(0x64, 0xA9)
loop if (memory.inb(0x64) & 1) == 1 break
ports[1].exists = memory.inb(0x60) == 0x0
}
//Test port 2.
if (ports[0].exists | ports[1].exists) == false {
log.error("No ports detected! No input will be processed! Cannot handle this!\0")
}
if ports[0].exists {
memory.outb(0x64, 0xAE)
//Enables port 1.
ports[0].command_queued = true
}
if ports[1].exists {
memory.outb(0x64, 0xA8)
//Enables port 2.
ports[1].command_queued = true
}
}
handle_input := fn(port: uint, input: u8): void {
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if ports[port].state.value == Recive.value {
} else if ports[port].state.value == Reboot.value {
if input == 0xAA {
log.info("Device rebooted!\0")
ports[port].state = Recive
} else if (ports[port].device.value & 15) == 0 {
ports[port].device.value |= input
} else {
ports[port].device.value |= input << 4
}
}
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}
main := fn(): void {
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@inline(initialize_controller)
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loop {
port_info := memory.inb(0x64)
//Enables port 1.
if (port_info & 0x40) > 0 {
log.error("Timeout error! Cannot handle these!\0")
}
if (port_info & 0x80) > 0 {
log.error("Parity error! Cannot handle these!\0")
}
if (port_info & 1) == 0 {
if ports[0].exists & ports[0].command_queued {
memory.outb(0x60, ports[0].command_queue)
ports[0].command_queued = false
}
if ports[1].exists & ports[1].command_queued {
memory.outb(0x64, 0xD4)
memory.outb(0x60, ports[1].command_queue)
ports[1].command_queued = false
}
}
port := 0
if ports[1].exists {
port = port_info >> 5 & 1
}
if ports[port].exists {
@inline(handle_input, port, memory.inb(0x60))
}
}
}