forked from AbleOS/ableos
22 lines
325 B
Plaintext
22 lines
325 B
Plaintext
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keycodes := @use("rel:keycodes.hb");
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.{KeyCode} := keycodes
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MouseEvent := struct {
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x_change: u8,
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y_change: u8,
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left: u8,
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middle: u8,
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right: u8,
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}
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KeyEvent := struct {
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// 0 if down
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// 1 if up
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up: u8,
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// 0 if not just triggered
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// 1 if just triggered
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just_triggered: u8,
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key: KeyCode,
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}
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GamepadEvent := struct {}
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