ableos/sysdata/libraries/intouch/src/events.hb

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keycodes := @use("keycodes.hb");
.{KeyCode} := keycodes
KeyEvent := struct {
// 0 if down
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
}
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MouseEvent := packed struct {
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x_change: i8,
y_change: i8,
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left: bool,
middle: bool,
right: bool,
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}
GamepadEvent := struct {}