forked from AbleOS/ableos
100 lines
3.3 KiB
Plaintext
100 lines
3.3 KiB
Plaintext
.{memory, log, math} := @use("../../../libraries/stn/src/lib.hb");
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.{ColorBGRA, blend} := @use("rel:color.hb")
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FB_WIDTH := 1024
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FB_HEIGHT := 768
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FB_PIXELS := FB_WIDTH * FB_HEIGHT
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FB_BYTES := FB_PIXELS << 2
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// actual enforced max copy size is (1 << 16) - 1, but this was faster
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MAX_COPY_SIZE := 6144
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// see stn.math.min, cant use here due to compiler bug (reg id leaked)
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COPY_PIXELS := MAX_COPY_SIZE + (FB_BYTES - MAX_COPY_SIZE & FB_BYTES - MAX_COPY_SIZE >> 31) >> 2
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PARTITIONS := FB_PIXELS / COPY_PIXELS
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TOTAL_PAGES := 1 + FB_BYTES >> 12
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Buffer := struct {write: ^ColorBGRA, copy: ^[ColorBGRA; COPY_PIXELS]}
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Point := struct {x: int, y: int}
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Transform := struct {width: int, height: int}
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Rect := struct {p1: Point, p2: Point}
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front_buffer_ptr := @as(^ColorBGRA, @bitcast(0 - 140734267129856))
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front_buffer_copy := @as(^[ColorBGRA; COPY_PIXELS], @bitcast(front_buffer_ptr))
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get_front_buffer := fn(): Buffer {
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// trying to return front_buffer_ptr or front_buffer_copy causes reg id leak
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return Buffer.{write: @as(^ColorBGRA, @bitcast(0 - 140734267129856)), copy: @as(^[ColorBGRA; COPY_PIXELS], @bitcast(0 - 140734267129856))}
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}
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/* this is separate to create_raw_buffer because returning a Buffer from
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create_raw_buffer causes reg id leak */
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create_buffer := fn(): Buffer {
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ptr := create_raw_buffer()
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ptr_copy := @as(^[ColorBGRA; COPY_PIXELS], @bitcast(ptr))
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// same here, bitcasting inside the struct literal causes reg id leak
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buffer := Buffer.{write: ptr, copy: ptr_copy}
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return buffer
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}
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create_raw_buffer := fn(): ^ColorBGRA {
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// helps to trace allocation bugs
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log.info("Creating buffer. This will allocate.\0")
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if TOTAL_PAGES <= 255 {
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return @bitcast(memory.request_page(TOTAL_PAGES))
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}
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ptr := memory.request_page(255)
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remaining := TOTAL_PAGES - 255
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loop if remaining <= 0 break else {
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if remaining < 255 {
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memory.request_page(remaining)
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} else {
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memory.request_page(255)
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}
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remaining -= 255
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}
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return @bitcast(ptr)
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}
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// sets the buffer to the color. very fast.
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clear := fn(buffer: Buffer, color: ColorBGRA): void {
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n := 0
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// write the first pixel chunk
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loop if n >= COPY_PIXELS break else {
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*(buffer.write + n) = color
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n += 1
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}
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n = 1
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// copy that pixel chunk through the buffer, taking advantage of memory copying
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loop if n >= PARTITIONS break else {
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*(buffer.copy + n) = *buffer.copy
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n += 1
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}
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return
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}
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// only required to be called when using a back buffer. if using single-buffered rendering, do not call this.
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present := fn(buffer: Buffer): void {
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offset := 0
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// copy chunks of the read buffer to the front buffer
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loop if offset >= PARTITIONS break else {
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*(front_buffer_copy + offset) = *(buffer.copy + offset)
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offset += 1
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}
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return
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}
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// composites the contents of buffer1 into buffer2, accounting for alpha transparency
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// i dont know if it works. i have not tested it. it probably doesnt work
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composite := fn(buffer1: Buffer, buffer2: Buffer): void {
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n := 0
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loop if n == FB_PIXELS break else {
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bg := *(buffer2.write + n);
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*(buffer2.write + n) = blend(*(buffer1.write + n), bg)
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n += 1
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}
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return
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}
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// really need to be able to inline this please - aurlex
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screenidx := fn(pos: Point): int {
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return pos.x + FB_WIDTH * pos.y
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}
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point2rect := fn(pos: Point, tr: Transform): Rect {
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return .(pos, .(pos.x + tr.x, pos.y + tr.y))
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}
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rect2point := fn(rect: Rect): struct {point: Point, transform: Transform} {
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return .(.(0, 0), .(0, 0))
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} |