diff --git a/sysdata/programs/horizon/src/main.hb b/sysdata/programs/horizon/src/main.hb
index b85acbd..0756293 100644
--- a/sysdata/programs/horizon/src/main.hb
+++ b/sysdata/programs/horizon/src/main.hb
@@ -19,13 +19,6 @@ Window := struct {
 psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
 
 main := fn(): int {
-	I_LOOP := 10000
-	loop {
-		if I_LOOP >= 0 {
-			break
-		}
-		I_LOOP += 1
-	}
 	win_buff := buffer.create("XHorizon\0")
 
 	screen := render.init(true)
@@ -35,15 +28,10 @@ main := fn(): int {
 
 	window := render.new_surface(screen.width / 3, screen.height / 3)
 
-	x := 0
-
 	mem_buf := memory.request_page(1)
 	color := random.any(render.Color)
 	side := window.width / 8
 
-	vel_inner := Vec2(int).(1, 1)
-	pos_inner := Vec2(uint).((window.width - side) / 2, (window.height - side) / 2)
-	str := "Window Title Bar\0"
 	// really we should null check but it is a bit broked
 	font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
 
@@ -78,41 +66,9 @@ main := fn(): int {
 			// Send events to focused window
 		}
 
-		if pos_inner.x == 0 | pos_inner.x == window.width - side {
-			vel_inner.x = -vel_inner.x
-			color = random.any(render.Color)
-		}
-		if pos_inner.y == 20 | pos_inner.y == window.height - side {
-			vel_inner.y = -vel_inner.y
-			color = random.any(render.Color)
-		}
-
 		// TODO: Get windows out of a collection and iter through
-		window_count := 0
+
 		render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
-		// loop {
-		// 	render.clear(window, render.black)
-
-		// 	// Draw the decorators
-		// 	{
-		// 		render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
-		// 		render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
-		// 		render.put_text(window, font, .(window.width / 2, 1), render.white, str)
-		// 	}
-		// 	render.put_filled_rect(window, pos_inner, .(side, side), color)
-
-		// 	// Apply the image to the screen
-		// 	pos := Vec2(uint).(x, 100)
-
-		// 	render.put_surface(screen, window, pos, false)
-		// 	if window_count >= 1 {
-		// 		x = 0
-		// 		break
-		// 	}
-		// 	window_count += 1
-		// 	x += screen.width / 2
-		// }
-		pos_inner += @bitcast(vel_inner)
 
 		// Sync the screen
 		render.sync(screen)