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ableos/sysdata/programs/sunset_server/src/main.hb

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sunset := @use("lib:sunset_proto")
render := @use("lib:render")
intouch := @use("lib:intouch")
horizon_api := @use("lib:horizon_api");
.{set_color, render_label_to_surface, Label} := horizon_api.widgets.label
stn := @use("stn");
.{Vec2, clamp} := stn.math
psf := @embed("sysdata:assets/consolefonts/tamsyn/10x20r.psf")
img := @embed("sysdata:assets/wallpaper.qoi")
Mouse := struct {
x: int,
y: int,
// TODO: Make this configurable via wm config
cursor_width: u8,
max_x: uint,
max_y: uint,
new := fn(max_x: uint, max_y: uint): Self {
center_x := max_x / 2
center_y := max_y / 2
return Self.(@bitcast(center_x), @bitcast(center_y), 3, max_x, max_y)
}
/*
center := fn(self: Self){
center_x := max_x / 2
center_y := max_y / 2
return Self.(center_x, center_y, 3, max_x, max_y)
}*/
}
main := fn(): int {
sunset.server.start()
defer {
stn.log.info("Sunset Server Exit")
}
screen := render.init(true)
screen.clear(render.BLACK)
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
wallpaper := render.image.from(@bitcast(&img))
if wallpaper == null {
// stn.panic("Wallpaper not loaded")
return 1
}
// mouse_x := 100
// mouse_y := 100
mouse := Mouse.new(screen.width, screen.height)
//mouse.center()
text_label := Label.new_label("", 1024)
text_label.set_color(sunset.server.DECO_COLOUR, render.BLACK)
loop {
mouse_event := intouch.recieve_mouse_event()
if mouse_event != null {
mouse.x = clamp(int, mouse.x + mouse_event.x_change, mouse.cursor_width, @bitcast(screen.width - mouse.cursor_width))
mouse.y = clamp(int, mouse.y - mouse_event.y_change, mouse.cursor_width, @bitcast(screen.height - mouse.cursor_width))
if mouse_event.left {
text_label.set_label_text("LEFT CLICK")
} else if mouse_event.middle {
text_label.set_label_text("MIDDLE CLICK")
} else if mouse_event.right {
text_label.set_label_text("RIGHT CLICK")
}
}
{
screen.put_surface(wallpaper, .(0, 0), false)
screen.put_rect(.(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR)
}
_ = sunset.server.incoming()
sunset.server.collect_frames()
sunset.server.render_clients(screen)
{
/* Omnibar */
omnibar_height := 21
pos := Vec2(uint).(1, screen.height - omnibar_height)
render_label_to_surface(screen, text_label, font, pos)
screen.put_rect(.(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR)
}
// Mouse cursor
{
p := Vec2(uint).(@bitcast(mouse.x), @bitcast(mouse.y))
screen.put_filled_circle(p, mouse.cursor_width, sunset.server.DECO_COLOUR_DARKER)
screen.put_circle(p, mouse.cursor_width, sunset.server.DECO_COLOUR)
}
screen.sync()
}
return 0
}