stn := @use("../../../../libraries/stn/src/lib.hb"); .{string, log} := stn; .{Vec2} := stn.math render := @use("../../../../libraries/render/src/lib.hb"); .{Surface} := render; .{Font} := render.text Label := struct { magic: uint, is_dirty: bool, surface: Surface, text: ^u8, text_length: uint, } set_label_text := fn(label: Label, text: ^u8): void { text_length := string.length(text) label.is_dirty = true label.text = text label.text_length = text_length } render_label_to_surface := fn(surface: Surface, label: Label, font: Font, pos: Vec2(uint)): void { if label.is_dirty { render.clear(label.surface, render.black) render.put_text(label.surface, font, .(0, 0), render.white, label.text) } render.put_surface(surface, label.surface, pos, false) } new_label := fn(text: ^u8): Label { text_surface := render.new_surface(1000, 20) text_length := string.length(text) label := Label.(3, true, text_surface, text, text_length) return label }