use alloc::{boxed::Box, vec, vec::Vec}; use shadeable::pixel_format::{new_rgba64, Rgba64}; use vga::{colors::Color16, writers::GraphicsWriter}; use crate::vga_e::VGAE; #[derive(Debug)] pub struct ScreenSize { pub x: usize, pub y: usize, } impl ScreenSize { pub fn new(x: usize, y: usize) -> Self { Self { x, y } } } pub enum GraphicsReturn { Ok, ImproperScreenSize, } pub struct ScreenBuffer { pub size: ScreenSize, pub clear_color: Rgba64, pub buff: Box<[Rgba64]>, // Vec, } impl ScreenBuffer { // Add optional size later pub fn new(x: usize, y: usize) -> Self { Self { size: ScreenSize::new(x, y), clear_color: 0, buff: vec![0u64; x * y].into_boxed_slice(), } } #[inline] pub fn set_pixel(&mut self, x: usize, y: usize, color: Rgba64) { self.buff[y * self.size.x + x] = color; } pub fn clear(&mut self) { self.buff = vec![0u64; self.buff.len()].into_boxed_slice(); } pub fn blit(&mut self, _width: usize, _height: usize) {} } pub trait VgaBuffer { fn copy_to_buffer(&self) -> GraphicsReturn; } impl VgaBuffer for ScreenBuffer { fn copy_to_buffer(&self) -> GraphicsReturn { let mode = VGAE.lock(); for y in 0..self.size.y { for x in 0..self.size.x { use shadeable::pixel_format::{get_color16, into_vga_16}; let vga_color = get_color16(self.buff[y * self.size.x + x]); // let vga_color = into_vga_16(self.buff[y * self.size.x + x]); mode.set_pixel(x, y, vga_color); } } GraphicsReturn::Ok } }