.{memory, log, string} := @use("../../../../libraries/stn/src/lib.hb") render := @use("../../../../libraries/render/src/lib.hb") /* expected result: almost-not-trash notepad app very jank ----------------- features: - basic keys - holding support with DAS - visible cursor - shift key support */ psf := @embed("../../../../consolefonts/tamsyn/10x20r.psf") is_shift_pressed := false is_ctrl_pressed := false $initial_delay := 50 $repeat_delay := 7 example := fn(): void { screen := render.init(true) window := render.new_surface(480, 340) font := render.text.font_from_psf2(@bitcast(&psf), false) if font == null { return } msg := "sticky note:\n\0" msg_len := string.length(msg) buf := memory.alloc(u8, 4096) bottom := buf + msg_len @inline(memory.copy, u8, msg, buf, msg_len) cursor := buf + msg_len; *cursor = 95 draw_window(window, font, buf) draw_screen(screen, window); *cursor = 32 memory.outb(96, 238) memory.outb(96, 238) memory.outb(96, 244) prev_input := @as(u8, 0xFF) current_key := @as(u8, 0) holding_timer := 0 loop { input := memory.inb(96) if input != prev_input { if (input & 0x80) != 0 { if (input & 0x7F) == current_key { current_key = 0 holding_timer = 0 } else if input == 0xAA | input == 0xB6 { is_shift_pressed = false } else if input == 0x9D { is_ctrl_pressed = false } } else { if input == 0x2A | input == 0x36 { is_shift_pressed = true } else if input == 0x1D { is_ctrl_pressed = true } else { current_key = input holding_timer = 1 cursor = handle_char(map_keys(current_key), cursor, bottom) } } prev_input = input } if current_key != 0 & holding_timer > 0 { holding_timer += 1 if holding_timer >= initial_delay { cursor = handle_char(map_keys(current_key), cursor, bottom) holding_timer = initial_delay - repeat_delay } }; *cursor = 95 draw_window(window, font, buf) draw_screen(screen, window); *cursor = 32 if holding_timer > 0 & current_key != 0 { if (memory.inb(96) & 0x80) != 0 { current_key = 0 holding_timer = 0 } } } return } handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 { if char == 0 { return cursor } if is_ctrl_pressed & char == 48 { cursor = bottom } else if char != 0x8 { *cursor = char return cursor + 1 } else if char == 0xA { *cursor = 32 cursor += 1; *cursor = 92 return cursor + 1 } else if cursor > bottom { cursor -= 1; *cursor = 32 return cursor } return cursor } map_keys := fn(scancode: u8): u8 { if is_shift_pressed { return ps2_table[scancode + 0x40] } return ps2_table[scancode] } ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) $padding := 7 draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8): void { render.clear(window, render.light_yellow) line := font.height + font.line_gap + padding - 1 render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.black) loop if line >= window.height break else { render.put_hline(window, line, padding, window.width - padding, render.yellow) line += font.height + font.line_gap } render.put_text(window, font, .(padding, padding), render.black, buf) } draw_screen := fn(screen: render.Surface, window: render.Surface): void { render.clear(screen, render.light_blue) render.put_surface(screen, window, .(100, 100), false) render.sync(screen) }