.{memory, log, string, math} := @use("stn") render := @use("lib:render") /* expected result: pretty decent notepad app slightly jank ----------------- features: - basic keys - holding support with DAS - visible cursor - l+r arrow key support - proper insertion and deletion - shift key support */ psf := @embed("sysdata:assets/consolefonts/tamsyn/10x20r.psf") img := @embed("sysdata:assets/wallpaper.qoi") is_shift_pressed := false is_ctrl_pressed := false is_extended := false $initial_delay := 50 $repeat_delay := 7 $left_arrow := 0x4B $right_arrow := 0x4D $up_arrow := 0x48 $down_arrow := 0x50 example := fn(): void { screen := render.init(true) window := render.Surface.new(600, 300) font := render.text.font_from_psf2(@bitcast(&psf), false) wallpaper := render.image.from(@bitcast(&img)) if font == null { return } if wallpaper == null { return } msg := "sticky note:\n\0" msg_len := string.length(msg) buf := memory.alloc(u8, 4096) bottom := buf + msg_len memory.copy(u8, msg, buf, msg_len) cursor := bottom draw_window(window, font, buf, cursor) draw_screen(screen, window, wallpaper) memory.outb(96, 238) memory.outb(96, 238) memory.outb(96, 244) prev_input := @as(u8, 0xFF) current_key := @as(u8, 0) holding_timer := 0 loop { input := memory.inb(96) if input != prev_input { if input == 0xE0 { is_extended = true } else { if (input & 0x80) != 0 { if (input & 0x7F) == current_key { current_key = 0 holding_timer = 0 } else if input == 0xAA | input == 0xB6 { is_shift_pressed = false } else if input == 0x9D { is_ctrl_pressed = false } is_extended = false } else { if is_extended { current_key = input holding_timer = 1 cursor = handle_extended_key(input, cursor, bottom, font) } else { if input == 0x2A | input == 0x36 { is_shift_pressed = true } else if input == 0x1D { is_ctrl_pressed = true } else { current_key = input holding_timer = 1 cursor = handle_char(map_keys(current_key), cursor, bottom) } } } } prev_input = input } if current_key != 0 & holding_timer > 0 { holding_timer += 1 if holding_timer >= initial_delay { if is_extended { cursor = handle_extended_key(current_key, cursor, bottom, font) } else { cursor = handle_char(map_keys(current_key), cursor, bottom) } holding_timer = initial_delay - repeat_delay } } draw_window(window, font, buf, cursor) draw_screen(screen, window, wallpaper) if holding_timer > 0 & current_key != 0 { if (memory.inb(96) & 0x80) != 0 { current_key = 0 holding_timer = 0 } } } } handle_extended_key := fn(scancode: u8, cursor: ^u8, bottom: ^u8, font: render.text.Font): ^u8 { if scancode == left_arrow { if cursor > bottom { return cursor - 1 } } else if scancode == right_arrow { if *cursor != 0 { return cursor + 1 } } return cursor } padding := 3 * @sizeof(render.Color) draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8, cursor: ^u8): void { window.clear(.(0x88, 0xF4, 0xFC, 0x0)) line := font.height + padding - 1 window.put_rect(.(0, 0), .(window.width - 1, window.height - 1), render.BLACK) loop if line >= window.height break else { window.put_hline(line, padding, window.width - padding, render.YELLOW) line += font.height } window.put_text(font, .(padding, padding), render.BLACK, buf) cursor_offset := cursor - buf y_pos := padding x_pos := padding i := 0 loop if i >= cursor_offset break else { if *(buf + i) == 10 { y_pos += font.height + font.line_gap x_pos = padding } else { if x_pos + font.width >= window.width - padding { y_pos += font.height + font.line_gap x_pos = padding - font.width } x_pos += font.width } i += 1 } window.put_rect(.(x_pos, y_pos), .(1, font.height - 1), render.BLACK) } draw_screen := fn(screen: render.Surface, window: render.Surface, wallpaper: render.Surface): void { screen.put_surface(wallpaper, .(0, 0), false) screen.put_surface(window, .(100, 100), false) screen.sync() } handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 { if char == 0 { return cursor } if is_ctrl_pressed & char == 48 { cursor = bottom } else if char != 0x8 { end := cursor loop if *end == 0 break else { end += 1 } if cursor < end { src := end dst := end + 1 loop if src < cursor break else { *dst = *src dst -= 1 src -= 1 } }; *cursor = char return cursor + 1 } else if char == 0xA { *cursor = 32 cursor += 1; *cursor = 92 return cursor + 1 } else if cursor > bottom { if cursor == bottom { return cursor } end := cursor loop if *end == 0 break else { end += 1 } if cursor < end { src := cursor dst := cursor - 1 loop if src > end break else { *dst = *src dst += 1 src += 1 } return cursor - 1 } else { cursor -= 1; *cursor = 32 return cursor } } return cursor } map_keys := fn(scancode: u8): u8 { if is_shift_pressed { return ps2_table[scancode + 0x40] } return ps2_table[scancode] } ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)