2022-01-26 19:43:03 -06:00
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use shadeable::pixel_format::Rgba64;
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use crate::SCREEN_BUFFER;
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2022-01-18 06:15:51 -06:00
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use {
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2022-01-26 23:38:51 -06:00
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ab_glyph::{Font, FontRef, Glyph},
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vga::{
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colors::Color16,
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writers::{Graphics640x480x16, GraphicsWriter},
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},
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2022-01-13 08:54:33 -06:00
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};
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2022-01-07 10:31:47 -06:00
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2022-01-16 14:55:58 -06:00
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lazy_static::lazy_static! {
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pub static ref VGAE: spin::Mutex<Graphics640x480x16> = {
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let xyz = Graphics640x480x16::new();
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xyz.set_mode();
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spin::Mutex::new(xyz)
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};
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2022-01-18 06:15:51 -06:00
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pub static ref VGAE_BUFF_OFFSET_X: spin::Mutex<u8> = spin::Mutex::new(0);
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pub static ref VGAE_BUFF_OFFSET_Y: spin::Mutex<u8> = spin::Mutex::new(0);
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2022-01-16 14:55:58 -06:00
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}
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2022-01-18 06:15:51 -06:00
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2022-01-27 01:00:25 -06:00
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2022-01-26 22:06:04 -06:00
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/// Converts a number to ... i forgor 💀
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2022-01-18 08:30:09 -06:00
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pub fn num_to_vga16(num: u8) -> Color16 {
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2022-01-26 23:38:51 -06:00
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use Color16::*;
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match num {
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0 => Black,
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1 => Blue,
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2 => Green,
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3 => Cyan,
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4 => Red,
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5 => Magenta,
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6 => Brown,
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7 => LightGrey,
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8 => DarkGrey,
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9 => LightBlue,
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10 => LightGreen,
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11 => LightCyan,
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12 => LightRed,
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13 => Pink,
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14 => Yellow,
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15 => White,
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// NOTE: Leasve the in
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_ => Color16::Pink,
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}
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2022-01-18 08:30:09 -06:00
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}
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