2022-01-07 10:31:47 -06:00
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use alloc::string::String;
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2022-01-13 08:54:33 -06:00
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use vga::{
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colors::Color16,
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writers::{Graphics640x480x16, GraphicsWriter},
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};
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2022-01-07 10:31:47 -06:00
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pub fn test_it_fucko() {
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let mode = Graphics640x480x16::new();
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mode.set_mode();
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mode.clear_screen(Color16::Black);
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mode.draw_line((80, 60), (80, 420), Color16::White);
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mode.draw_line((80, 60), (540, 60), Color16::White);
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{
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let offset = 110;
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mode.draw_character(offset - 15 - 4, 60 + 15 - 4, 'x', Color16::Red);
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mode.draw_line(
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(offset.try_into().unwrap(), 60),
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(offset.try_into().unwrap(), 90),
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Color16::White,
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);
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}
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mode.draw_line((80, 420), (540, 420), Color16::White);
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mode.draw_line((540, 420), (540, 60), Color16::White);
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mode.draw_line((80, 90), (540, 90), Color16::White);
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for (offset, character) in "ableOS".chars().enumerate() {
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mode.draw_character(270 + offset * 8, 72, character, Color16::White)
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}
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2022-01-13 08:54:33 -06:00
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for (offset, character) in "S".chars().enumerate() {
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mode.draw_character(270 + offset * 8, 50, character, Color16::White)
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}
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2022-01-07 10:31:47 -06:00
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}
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pub trait GraphicsAPI {
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2022-01-13 08:54:33 -06:00
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fn add_shader() {}
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2022-01-07 10:31:47 -06:00
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}
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pub struct Buffer {
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label: String,
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resolution: (u64, u64),
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// pointer
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}
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