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ableos-framebuffer/ableos/src/driver_traits/graphics.rs

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#![allow(unused)]
pub enum GModes {
Vga800x600,
Custom(u16, u16),
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}
pub type GCoord = usize;
// TODO remap to a bitmasked u32
/* REASON: More effecient memory wise so less overhead on the wasm memory
Current: u32+u32+u32
Proposed: u32 with bitmaps
*/
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pub struct Rgb {
pub r: u32,
pub g: u32,
pub b: u32,
}
impl Rgb {
fn to_vga_color() {
todo!();
}
}
pub type RefreshRate = u8;
pub const REFRESH_RATE: u8 = 60;
pub type Resolution = (usize, usize);
pub type Point = (GCoord, GCoord);
pub struct FrameBuffer;
// [[Rgb; 5]; 5]
pub trait Graphics {
fn put_line(coords_start: Point, coords_end: Point, thickness: u32, color: Rgb);
fn put_rect(coords_start: Point, coords_end: Point, color: Rgb);
fn put_circle(coords: Point, radius: u32);
fn put_pixel(coords: Point, color: Rgb);
fn put_triangle(coords_1: Point, coords_2: Point, coords_3: Point, thickness: u32, color: Rgb);
fn paint_cursor(coords: Point);
fn hide_cursor();
fn show_cursor();
/// Actually move the double buffer to the single buffer and "update" the screen
fn draw();
fn clear();
}